It's occurred to me that other than the occassional allowance of "it's been a bit of time, your characters have eaten" the group has largely operated as some kind of insentiently full, non-bathroom using, thirstless supergroup.
While one of our members has (trolled his way into) the role of the ship's cooking droid, we've yet to actually cook anything. I was wondering if other groups out there use cooking in their games and what skills they check for it. Thus far Education and Survival seem the most viable, perhaps with coordination checks for the more complicated food and mixed drinks.
The second aspect I'm wondering about is how to reward players for eating. Not having their difficulty increase as a result of starvation seems obvious, but it takes a certain kind of cool to make nerf sandwhiches while the ship is being fired upon and that merits something. Having the action add a boost die for something in the next encounter, like the first check, seems good to me, as does recovering strain.
The penalty for failing a check to make food could be simply to destroy the intended meal or things like indigestion, allergic reaction, or outright poisoning, but that can be countered with medical checks.
The system I was thinking with food was:
Success / Failure - Making the item
Advantage / Threat - The effects of the item.
Advantage = 1: Recover Strain, 2: Boost Die, 3: Boost Die & Recover Strain, 4-5: 2 Boost Die/Recover 2 Strain
Threat = 1: Take Strain, 2: Setback Die, 3: Setback + Strain, 4: Choking, lose an action, 5: Allergic reaction/violent illness/food poisoning
Edited by Seiito