Indicating Marksmanship

By berusplants, in X-Wing Rules Questions

Possibly ... just an idea here, as I know many of us don't use crit tokens for their assigned purpose.. maybe take a stencil and place a bright colored M on it for marksman.. I may do this, but I have never used the ability yet.. but with rwcent conversations I may be using it sooo.. just an idea..

Why not do that with a couple of the focus tokens and leave the critical tokens to represent ongoing critical effects? Or color the edges of the focus tokens differently? (See my 1st post in this thread.) ;)

I would have a much bigger problem with an altered focus token - which is hands-down the most common in the game - than with a crit token, modified or otherwise. The point is to clarify the game; having to notice/remember which focus tokens are marked to mean what is a recipe for disaster.

Possibly ... just an idea here, as I know many of us don't use crit tokens for their assigned purpose.. maybe take a stencil and place a bright colored M on it for marksman.. I may do this, but I have never used the ability yet.. but with rwcent conversations I may be using it sooo.. just an idea..

Why not do that with a couple of the focus tokens and leave the critical tokens to represent ongoing critical effects? Or color the edges of the focus tokens differently? (See my 1st post in this thread.) ;)

I would have a much bigger problem with an altered focus token - which is hands-down the most common in the game - than with a crit token, modified or otherwise. The point is to clarify the game; having to notice/remember which focus tokens are marked to mean what is a recipe for disaster.

Yeah surprisingly they didn't come up with anything for any kind of pilot skill/upgrade action, droid action, barrel roll, etc.

Granted, barrel roll is less necessary, but I have definitely seen people on occasion move their ship, do a barrel roll, go on and move other ships, then look back and think for a moment they forgot to give that ship an action and go to give it a focus or evade or whatever in a friendly game. Seeing as how there is an action icon for a roll, and every other action on a ship's bar has an icon, I'm still surprised it didn't get one you could either use or not.

This is why one doesn't get to go back and take actions after other ships have acted. I know you mentioned a "friendly" game but if you and your opponent both "forget" about a ship taking a barrel roll (or boost) then maybe someone needs to pay more attention to the game!

In some ways that is how I feel about a number of abilities that last a round. If you're taking an action that will last the entire round I hope it is important enough that you can remember it. Maybe there just needs to be a "long term action" token of some kind which can represent a ship that has something that will last the round.

A crazy thing with Marksmanship is that some kind of modified Focus token could be the best representation as the action essentially is a super focus for offense. That and you use it when you act (which is normally early given who takes it) unless someone knows of a way to make Marksmanship modified attacks out of turn.

You could make that argument for any ability, negating tokens entirely.

Oh, you don't remember if you declared a focus action? Should have paid more attention to the game.

Don't remember if you spent the hypothetical token on attack or not, and now you need it for defense? Sorry, should have paid more attention to the game.

The tokens are there as reminders and bookkeeping, so it's not any more ridiculous to have them for a boost, roll, marksmanship, etc, than it is to have them for any other action.

No question that tokens are a reminder and a form of bookkeeping but that does NOT mean you need them for everything.

People should be able to remember things that last the FULL round but if it is something that can only be used once then it most likely deserves a token. If something carries from one round to the next then it can require a token as well. I guess a case could be made for "action" tokens to avoid a ship repeating an action during a round but those are pretty specific as well.

I tend to use the card next to the model to indicate the different action. It reduces confusion but it can be a bit awkward if the table gets a bit busy.

I really do need to use the crit tokens as intended as there have been several times my opponent and I have forgotten about an ongoing effect only to remember a turn or two later

I use glass counters from flower pots. Red for marksmanship, green for R2-F2, white for expose (I never take expose though).

I hadn't considered using the card itself. Pretty foolproof as long as the table isn't too crowded.

You can also try "tapping" the card to indicate that you used it. Works even if the table gets crowded.