On 2/7/2014 at 6:49 AM, mouthymerc said:I think it comes down to what you believe as far as races go. On average, wookies tend to be stronger than humans, hence why they start with a higher Brawn. Now if you think that a wookie is always going to have the potential to be stronger than humans, then they should have a higher cap on Brawn than humans. But if you believe that any race has the potential to be just as Brawny (for whatever reasons) as any other then the cap needs to be equal across the board. I think the designers felt that while some races start with varying stats, they all have the same potential. you could have a human that trains or through genetics can be just as strong as a wookie.
This is a big problem for suspension of disbelief in my book. For one thing, think about how Brawn also connects to your lifting capacity and what you actually weigh for purposes of being carried. So your Human who started at 2 Brawn and is now at 6 Brawn used to weigh 7 Enc (Encumbrance) but now weighs 11 Enc if carried. Which is what the Wookiee or Hutt with 6 Brawn weighs too.
I see Brawn raised above 3 for humans (or similarly framed aliens) as basically being narrative/abstract and relating to how well they can apply their strength not indicating the muscle mass of a wookiee. Melee combat is so often actually about technique, edge/point/striking surface discipline and leverage that I feel like it's reasonable to give a character that explanation of being super good at doing damage, but I don't let them pick up objects that people couldn't pick up. I also find that my players don't like to be described as a Strong Man Contest guy and want to instead look like normal humans from the movies that have average athletic builds. Because if they want to be a max-size human I am gong to insist that they look like the Mountain from GoT.
So I usually freeze their Enc at 7 despite their Brawn upgrades and I treat physically larger species as having a higher Enc.
For actual Tests of Strength, I explain it differently: if a Human and a Wookiee do an arm-wrestling contest when the Human has 6 Brawn and the Wook has say even 3, in all likelihood the Human is going to lose unless there is some trick of leverage or distraction involved. I feel it's more destructive to the simulation if the Human wins because of that 6 Brawn when facing something physically larger and with dense muscle tissue like apes have. The Human character would have upgrades to difficulty whereas the Wookiee would have decreased difficulty for the same task.
Life isn't fair. Let the Wookiee win by making a sacrifice on the altar of continuity and common sense