Prototype rules for an E-Wing

By crazyxginger, in X-Wing

I just finished assembling my new E-wings from shapeways (thank you Mr. Gosric) and I plan to experiment with them in my local game store. I just want to see some ideas about what its stats and movement dial should be.

Also any tips on how to stick them on some bases.

Here's an idea for initial Ship Stats.

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X-Wing Dial.

PS:2

A:2

D:2

H:4

S:2

Actions:

Focus, Target Lock, Barrel Roll

Upgrades:

Astromech x1, Torpedoes x2 x1, Systems x1, EPT x1 (PS4), Cannon x1

pts: 20 (PS2), 22 (PS4)

Edits have been Striked or Underlined

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Points and Stats would place the E-Wing right in between the Y and the X. But not completely taking away they roles the X and Y currently own.

Edited by IvlerIin

I thought the E-wing was notorious for some sort of large cannon it had.

Definitely...A: 3

I thought the E-wing was notorious for some sort of large cannon it had.

Definitely...A: 3

Maybe the double Torpedoes should be dropped for a single. In exchange for a Cannon Upgrade.

Missed the "Larger Dorsal Cannon" when I skimmed over the Wookiee Page.

as for why A:2 rather than A:3

If it was A:3 it would become an X-Wing clone with slightly different upgrades. Making the X-Wing obsolete outside of named pilots.

having now A:2 and a Cannon Option I think would be a good enough change from the initial design.

Pics!

Why not something like this:

Awing Dial: But no 5 moves.

PS:2

Att:3

Agility:2

Hull: 2

Shields: 2

Protons x1, Droid x1,all cost +1 point (Representing R7 used),

Evade, lock On, Focus

Maybe 18,19 points

Edited by eagletsi111

Where did you get it from?

I thought the E-wing was notorious for some sort of large cannon it had.

Definitely...A: 3

Maybe the double Torpedoes should be dropped for a single. In exchange for a Cannon Upgrade.

Missed the "Larger Dorsal Cannon" when I skimmed over the Wookiee Page.

as for why A:2 rather than A:3

If it was A:3 it would become an X-Wing clone with slightly different upgrades. Making the X-Wing obsolete outside of named pilots.

having now A:2 and a Cannon Option I think would be a good enough change from the initial design.

Increase the point cost then and keep A:3...otherwise I don't really see it's huge advantage over having an x-wing or a b-wing.

Everything I have seen on the E-wing says that it was not really much of an improvement on the X-wing. It had variable armament, with the most common being...

a. 3x Laser Cannon (Attack 3) + Torps

or

b. 2x Laser Cannon (Attack 2) + Dual Ion Turret (Attack 3*) + Torps

Maybe compromise, give it Attack 2 w/ Cannon upgrade (though that doesn't give you a 360-degree turret but that might not be unreasonable as it was only ever a single-seater, unlike the Y-wing)

Should it have better hull or shields compared to the X-wing? My thought is Shields , as the ship itself was criticized for some mechanical unreliability due to its complexity.

Chris

I don't really see it having an A-Wing dial, it wasn't particularly maneuverable.

FP: 3 (powerful, but unreliable weaponry, see more below)

AG: 2

HU: 4 (slightly better armor than the X-Wing)

SH: 2

Action Bar: Focus

(lacking Target Lock makes the primary weapon less reliable)

Upgrade Bar: Astromech, Weapon, Torpedo, Torpedo

R7 Astromech

Your action bar gains the (target lock) and (evade) actions.

2 Points

This reflects the R7's greater access to ship systems, and also represents the modifications to make the weapons more reliable. There are other ways to get target locks (Deadeye, Targeting Computer, "Dutch" Vander) if you're worried about torpedoes. Also, this makes the R7 a common astromech for E-Wings, but still useful on X- and Y-Wings.

I'd say a TIE Advanced's maneuver dial, or thereabouts. Fast, but not TOO fast, maneuverable, but not TOO maneuverable.

EDIT: 23 points for PS 1.

Edited by Joker Two

Everything I've read said it's intention was to replace the X-wing. The E-wing was Faster, more maneuverable, and could carry much more torps/missiles...the Lore says the reason it didn't take the place of the X-wing is because of mechanical issues which, well, that's just lore.

I'd give yah A: 2 as long as you allowed HLC.

I like the idea of using the T/A Dial

The X1 dial is arguagbly worse than the x-wing one. But I think it could make sense.

The E-wing was supposed to be superior to the X-wing in speed, maneuverability and firepower but everything I have read on it says that those expectations were never met and it proved to be a costly disappointment in every way, especially cost and reliability.

I think you are probably closer to the actual performance if you base it on the X-wing maneuver dial. One less (but more powerful) laser could still provide the same firepower as the X-wing. I think not giving it Target Lock really flies in the face of Rebel ship design philosophy (especially as a high-tech design). Perhaps you could differentiate the X and the E by giving the later ship either Barrel Roll, Boost or Evade, something the X does not have. Then there is the question of alternate weapons fits- how best to do that. Maybe certain pilots operate different variants with different ship stats (like the named YT pilots vs the basic ORS).

Chris

The Wookiepedia article is kind of scarce on the actual characteristics of the E-Wing. The book, Essential Guide to Vehicles and Vessels , states that the E-Wing was actually EQUAL to the Tie Interceptor in terms of speed and maneuverability, carried 16 proton torpedoes, had an impressive amount of armor, and was an improvement on the X-Wing in every way. The problem is it had teething issues when it was first released. (caveat: I haven't read the book in awhile, so the stats may be a little off)

These teething issued were mainly relegated to the R7 and it's laser cannons, not its performance and handling. The cannons used a crappy gas so they would short out. The R7 was an issue because it was expensive. All of these issues were eventually fixed and even the Wookiepedia articles notes that elite squadrons used the ship because of how awesome it is. So you have to decide if you would like to use the finicky first run (like the next gen consoles today) or the more reliable and tested models from the later time.

The easiest way to really think of the E-Wing is that it's the rebels super ship. Not as powerful as a Tie Defender but it does start to push the envelope. Start thinking about it as a Tie Interceptor with shields and you probably aren't far off.

My thoughts:

Tie Interceptor Maneuver dial

A: 3 E: 3 H: 3 S: 2 (maybe add another hull or shield)

Focus, Target Lock, ,Torpedoes, maybe Boost so it matches the Tie Interceptor's speed (would love to put a System on it but that may be too op)

23-24 Pts for PS 2

26 Pts for PS 4 (maybe add EPS since you are already can't field more than 3)

I think this conveys pretty accurately that this is the most advanced ship the rebels can field, the cost is kind of prohibitive to using a bunch of them, and it doesn't necessarily take another ship's place although it seems to be in direct competition with the X-Wing, but the cost makes it a tough decision. It plays like a beefier Tie Interceptor but w/o evade or barrel roll isn't as dodgy.

I like the attack 2 and cannon upgrade. That sounds more like what was described with 2 small guns and 1 big one. Maybe add a new kind of cannon that has attack 3 at all ranges but can't crit.

I like the attack 2 and cannon upgrade. That sounds more like what was described with 2 small guns and 1 big one. Maybe add a new kind of cannon that has attack 3 at all ranges but can't crit.

According to what source material is out there, the three laser cannon were all the same model, so cannon slot is not strictly correct, but might give the "in-game" effect you are looking for.

As for stats, it all depends on what period you are looking to game in the immediate post-Endor period, then the E-wing should be toned down. If you are looking at something decades after the battle of Endor, then yea, the E-wing begins to live up to most of its expectations and is probably superior to the X-wing but not grossly so. Complexity and cost prevent it from completely superseding the later marks of X-wings.

Personally, I prefer the toned-down, early version but with optional upgrades that can greatly increase its abilities. X-wing dial + Boost is really not bad. Likewise, a Cannon slot would provide for improved and optional armment.

Chris

I like 2 att with a cannon and 2 torps... Oh wait... We just made a faster ywing with a cannon instead of a turret.

If you go the "better Xwing route" then you're just obsoleting xwings (never really but it could happen).

I think 2, 2, 2, 3 would feel a lot different with a cannon slot, tie fighter dial, boost/TL/focus, 2 torp slots. Think this also makes it feel like the first run- potential to be a better Xwing, some mechanical problems, that ends up being an expensive and less rugged ywing or with more mods, a slightly better Xwing.

I like 2 att with a cannon and 2 torps... Oh wait... We just made a faster ywing with a cannon instead of a turret.

If you go the "better Xwing route" then you're just obsoleting xwings (never really but it could happen).

I think 2, 2, 2, 3 would feel a lot different with a cannon slot, tie fighter dial, boost/TL/focus, 2 torp slots. Think this also makes it feel like the first run- potential to be a better Xwing, some mechanical problems, that ends up being an expensive and less rugged ywing or with more mods, a slightly better Xwing.

Generally, I feel the E-Wing kind of follows the same lines as the Tie Defender debate. The E-Wing is supposed to be the best ship the Rebels have, and by stats alone it might make most of the ships pale in comparison. The stats could reflect this but but it should be costed appropriately. The only thing to keep in mind with the E-Wing is that it came much later than the other ships (Dark Empire comic (Clone Emperor)) which means you could really open up ship selection if you are going to go that deep into the expanded universe, and while there is a lot of love for the X-Wing, they are pretty old at that point, although newer models came later.

Could always go the ORS route too with different stats for the cheap version. That way we can have a less expensive low PS prototype and a nastier higher PS later model.

Here's an idea for initial Ship Stats.

-----

X-Wing Dial.

PS:2

A:2

D:2

H:4

S:2

Actions:

Focus, Target Lock, Barrel Roll

Upgrades:

Astromech x1, Torpedoes x2 x1, Systems x1, EPT x1 (PS4), Cannon x1

pts: 20 (PS2), 22 (PS4)

Edits have been Striked or Underlined

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Points and Stats would place the E-Wing right in between the Y and the X. But not completely taking away they roles the X and Y currently own.

The attack dice are to low, the E-Wing has three assault lasers which are grossly more powerful than Heavy Lasers.

To imulate Assault lasers you could do two things, make them a upgrade card OR a special ability maybe only a named pilot would have.

The rules could work like this. They do strength 3 damage, for each dodge die sacrificed you get one addtional attack die up to max dodge dice.

Edited by Black Knight Leader

Here's an idea for initial Ship Stats.

-----

X-Wing Dial.

PS:2

A:2

D:2

H:4

S:2

Actions:

Focus, Target Lock, Barrel Roll

Upgrades:

Astromech x1, Torpedoes x2 x1, Systems x1, EPT x1 (PS4), Cannon x1

pts: 20 (PS2), 22 (PS4)

Edits have been Striked or Underlined

-----

Points and Stats would place the E-Wing right in between the Y and the X. But not completely taking away they roles the X and Y currently own.

The attack dice are to low, the E-Wing has three assault lasers which are grossly more powerful than Heavy Lasers.

To imulate Assault lasers you could do two things, make them a upgrade card OR a special ability maybe only a named pilot would have.

The rules could work like this. They do strength 3 damage, for each dodge die sacrificed you get one addtional attack die up to max dodge dice.

Where did you find E-Wings have assault lasers?

I also have to point out again the awesomeness and maybe need for Elite Dice on ships like this (purple and black!). Awesome way of showing technical advancement without busting the system. Fits the Ewing, defender, and other elite ships perfectly.