looking for tips on flying imperials

By Krynn007, in X-Wing Rules Questions

So far when ever I play Imps I always lose.

My opponent usually used chewy with evade, the hwk, and xwing, or something similar but chewy is usually anyways there

Last night I tried using Krassis trelix with hlc, and gunner. Night beast, Howlrunner with stealth, Backstabber, and I believe dark curse.

The first game I did poorly just because I kept flying either over asteroid or into my own guys

Second game I managed to kill the X wing and Dmg chewy down to 6 hull left

I find when using the Imps I try to stay with range 1 so I can get the benefit of their abilities but end up flying into my own guys or the rebels ships

I also find barrel rolling kind of difficult because of my guys move first then I don't know where the rebel ships are going to go therefore I don't know if and which way to barrel roll

I really do find the Imps to be a lot harder to play obey alliance

The Falcon 360 degree gun is hard to avoid

I just picked up a few new ships today. Hope maybe I can do something else

We usually play 100 pt squad

I currently own

Core set

Xwing

Falcon

Ywing

Bwing

Tie-fighter

Tie advanced

Slave 1

Shuttle

Like I said im usually up against chewy when I play imp, and my opponent had basically the same ships as I do except he had the hwk,which I don't yet

Edited by Krynn007

Ok, it sounds like list construction isn't necessarily the issue here. You've got a decent list and I keep seeing the same issue repeated, that you run into other craft or asteroids. First, here's a good video with tips on how to fly in formation. The entire series is good, but effectively doesn't update.

Now, beyond that, I would suggest before you move, you try to figure out where you would move if you were the enemy, then move in such a way to counter that. Like chess, anticipating your opponent is fundamental. Keep in mind move order (that's the reason many try to have all their ships the same PS). Take a bit of time plotting movement.

Sable nailed it!

Nice video, that I think will help, just have to try to remember next time I play

One thing I have not been doing is when picking starting positions I usually end up putting my ships out side by side rather than one behind the other, plus I sometimes may put one or two a little father away to try to throw off my opponent.

So do a lot of people start their squads or like he does in the video? Tight together and one in front of another, and keep en that way most of the game?

Asteroids is also a big monkey wrench in the mix as you're formation won't be able to stay in formation depending on where enemy ships are at in comparison with the asteroids.

Thanks for the video again

Any more tips and suggestions would be great to improve my game

Edited by Krynn007

My biggest recommendation is to check out the rest of his videos. They are all pretty good.

http://www.youtube.com/channel/UCVfyteSBiELJQtovkGkFxyg?feature=watch

Most of the good TIE Swarm players use a box formation of some sort. This allows you to turn better if you are being flanked, and it keeps the formation tighter together concentrate your fire. Flown right, a TIE swarm is a serious threat.

I'm not a swarm flyer. I fly patterns, not formations.

Let's see... other suggestions...

If you are going against the list you mentioned, go for the X-Wing first. It's a heavy hitter but fragile and can't evade well. Take out the escorts and Chewy should fall to TIEs pretty easily. Afterall, he can only evade one damage a turn.

Still, check out the videos. Learn what you can. Then try out some of the lessons solitare before trying them against an enemy.

Thanks again for the quick replies.

I'm sure it'll take some time to get the hang of it, but in my free time I'll just practice on my table

Though like u said I like to try to fly them in patterns, but first I'll try what that video mentions.

So I guess it not uncommon to see veteran players use that formation?

Oh of I may add, what are some opinions on the build I was using?

I thought it was a good one but I did terrible with my movements

One thing I've done now once or twice is do a bank turn right when I wanted to go left, since the ship was facing me, making stupid mistakes like that definitelycosts you the game

That's not an uncommon formation to encounter, but it's starting to be supplanted by the offset formation. There's another video on that. Or the piqsid pointer ( http://boardgamegeek.com/thread/998873/opening-moves ).

And your list wasn't too bad. It could be optimized a bit better. Still, I think the important thing right now is to try to get all your ships at the same PS. That way you can choose which order the move in, which is easier to learn. Maybe a Black Squadron swarm or such. There are plenty of such lists floating around. :)

Great ill watch that video later, and just do some practice moves.

Wife going to Japan for a bit so I'll have some extra time come Monday

Just finished watching all those videos, and I've practiced a little on moving in formation

Those videos are a nice help, moving in formation can be a bit tricky depending on placement, but I see how it works and I really can't wait to play again

Thank you very much

If there is anything else not covered please let me know

Edited by Krynn007

Set your Squadron up on a board, place asteroids, fly in formation with the objective being that you need to reach the other side of the board in a straight line - unharmed and without losing actions (without bumping own ships as well)

Plan your movement and execute the maneuvers.

After you've done the above, reset your position (leave the asteroids in place)

The next task is to get your squadron safely to the far-left corner.

Rinse repeat and go for the far-right corner.

Set yourself new goals, e.g. go all the way around the board in a "circle".

Etc. etc.

I find it has helped my game a LOT.

Set your Squadron up on a board, place asteroids, fly in formation with the objective being that you need to reach the other side of the board in a straight line - unharmed and without losing actions (without bumping own ships as well)

Plan your movement and execute the maneuvers.

After you've done the above, reset your position (leave the asteroids in place)

The next task is to get your squadron safely to the far-left corner.

Rinse repeat and go for the far-right corner.

Set yourself new goals, e.g. go all the way around the board in a "circle".

Etc. etc.

I find it has helped my game a LOT.

Possibly make a deck of flashcards with new objectives, or throw a random Objective token onto the field and play Snake.

And most of all remember that you dont have to be at range one to post a threat to Chewie with you TIE's. At range 2 you will fire 2 attacks against his 1 agility. With focus on that you should with 4 TIEs do at least 5+ damage per turn after his evades even on a bad roll. Sure you dont get crits but you will tear him apart anyway. Remember that backstabber DO trigger his ability on falcon as long as you stay out of his front arc. So keep practicing flying in a good formation and go all out on the one target you decide to attack.

If his HWK is one of the better ones target that one early on with your attacks and bring it down as they are really expensive but makes the other two so much better. 4 hull and one shield shouldn't be enough to withstand all your fire power. But as you feel that Chewie is your major problem. I'd focus all I got on chewie just to have the satisfaction of payback :)

I think one of your problems here are that you try to go after all his ships at once shooting some here and some over there. As an x-wing player you want all on one. All attacks should go on one target trying to bring it down as fast as possible. If you do that I bet chewie wont last more then 3 rounds of fire before exploding.