Developing List: A Scarlet Cowgirl

By Rakky Wistol, in X-Wing

Im working on a new Kath variant - it doesnt really resemble the original cowgirl but here it is anyway...

Scarlet Bombers (98pts)

Kath Scarlet + Expert handling + Gunner + Shield Upgrade+ Proton Bombs (50)

Gamma Squadron + Proton Bombs (23)

Gamma Squadron + Proton Bombs (23)

its untested but i think it could have some nice early punch with multiple bombs making tight formation flying risky for your enemy. I like the PS4 Gamma's over say Scimitar's because they move/fire before most low PS ships eg. Rookie X-Wings, Blue B-Wings.

Gunner on Kath gives her ability two chances to trigger which i think is some rather underused synergy. the extra shield on Kath is needed as she will be targeted early and often. holding her bomb until late would be one option - just depends on how the early rounds play out - if i get a chance to drop a 'Bermuda Triangle' of bombs to catch multiple enemies i'll go for it.

still not sure about the squad name. maybe Explosive Cowpats? :( :ph34r: ;)

I'm gonna try that list this Friday since I have a three day weekend. It seems like something that would make my gaming group cringe even more when they play against me....their hatred feeds me!!!!!!!!! bwhahahahahaahhahahaha :D

I very much prefer an Engine Upgrade on a Firespray over a Shield Upgrade. What's 1 HP to the added damage output of the Boost?

Ah now this thread hit the spot.

I've been wanting to run Miss Scarlet with a cow but wasn't too sure about how to fill out the list.

The plan is so far:

Kath Scarlet (38)

OGP(21)

AP(12)

AP(12)

that leaves me with 17 points

2 for EH is a must I believe, so 15 points. I could put Vader on the Cow and take a 3rd AP.....

But then Kath now has no captive to torment (poor/lucky guy, depending on her mood :P)

Would the 3rd AP be worth it?

Something I was thinking about is having a buzzsaw cow with Vader on board, yes its pricey but the thought is to use him only for High Value Targets like the Barron or Wedge.

Thoughts? Tips?

I have a tourney coming up in a few days and can't decide........

Ah now this thread hit the spot.

I've been wanting to run Miss Scarlet with a cow but wasn't too sure about how to fill out the list.

The plan is so far:

Kath Scarlet (38)

OGP(21)

AP(12)

AP(12)

that leaves me with 17 points

2 for EH is a must I believe, so 15 points. I could put Vader on the Cow and take a 3rd AP.....

But then Kath now has no captive to torment (poor/lucky guy, depending on her mood :P)

Would the 3rd AP be worth it?

Something I was thinking about is having a buzzsaw cow with Vader on board, yes its pricey but the thought is to use him only for High Value Targets like the Barron or Wedge.

Thoughts? Tips?

I have a tourney coming up in a few days and can't decide........

Were I you I'd throw on the Captive and Put Backstabber and Night Beast on the field.

I saw this thread on the main page and smiled. Expert Handling Kath for life!

Ah now this thread hit the spot.

I've been wanting to run Miss Scarlet with a cow but wasn't too sure about how to fill out the list.

The plan is so far:

Kath Scarlet (38)

OGP(21)

AP(12)

AP(12)

that leaves me with 17 points

2 for EH is a must I believe, so 15 points. I could put Vader on the Cow and take a 3rd AP.....

But then Kath now has no captive to torment (poor/lucky guy, depending on her mood :P)

Would the 3rd AP be worth it?

Something I was thinking about is having a buzzsaw cow with Vader on board, yes its pricey but the thought is to use him only for High Value Targets like the Barron or Wedge.

Thoughts? Tips?

I have a tourney coming up in a few days and can't decide........

When I run my version of this list, 3 AP is exactly the route I go.

I also like:

Pilots
------
Backstabber (16)
Omicron Group Pilot (28)
Lambda-Class Shuttle (21), Advanced Sensors (3), Engine Upgrade (4)
Kath Scarlet (44)
Firespray-31 (38), Seismic Charges (2), Expert Handling (2), Mercenary Copilot (2)
Academy Pilot (12)
Merc+ Expert Handling is rough in a 1v1 fight.

So elegant, so glamorous, so timeless...Kath Scarlet...

If going for triple ties the Vader shuttle is really your only upgrade... but what is the shuttle really doing for you then? You become a low PS list with a very obvious first target: Kath.

I'd go middle Night Riding Kowgirl

Kath +rebel captive+ EH

OGP + Ad Sen + EU

Nightbeast

AP

2pts left for flavor... a seismic helps with the end game chase, flechette add stress. Tactician adds stress often. Or go with Stabber instead of NB and take an intel agent on the shuttle.

Just when you think this topic is about to fade away into obscurity it rises again! I love it!

:ph34r:

Ha, a topic devoted to Kath, love it!

Here's my effort/contribution

Kath+PTL+Slave1(Proton torps)+APL+Captive+Autoblaster

Black Squadron Pilot=Determination x3

piloted this list to semi finals of a 25 player regional, as you can see she's a little more tooled up than most other peoples builds which is a bit of a risk granted but I love flying this list, it gives most players a bit of a headache decideing what they should be shooting at.

PTL is the biz so happy to have it, don't always have to use it.

Slave1 for the torps is a strong 4 dice R3 shot ignoring the defence bonus and can strip a lot of shields early doors

APL, because I love them

Captive because he creates the difficult decitions for you opponent

Autoblaster was a late arrival and I know there is a bit of a debate over not getting the 4th dice at R1 but with Kath's ability to stress defenders cancelling crits it's useful to have.

Determination, on the Black Squadron I love this card, in my eyes it works this way (and has worked this way a number of times), shots come in including crits and the tie's high agility evades a lot of the damage, then oh no the crit could ruin me!! How about a nearly 25% chance of avoiding that crit and living the fire another round? YES please! I have taken crits from Chewie with a gunner by not using focus just so he didn't get a reroll and the crit was discarded because it was a pilot trait :D

Anyway, just though I'd chime in as a fellow Kath admirer, let me know what you think.

Im working on a new Kath variant - it doesnt really resemble the original cowgirl but here it is anyway...

Scarlet Bombers (100pts)

Kath Scarlet + Expert handling + Gunner + Shield Upgrade+ Proton Bombs (54)

Gamma Squadron + Proton Bombs (23)

Gamma Squadron + Proton Bombs (23)

its untested but i think it could have some nice early punch with multiple bombs making tight formation flying risky for your enemy. I like the PS4 Gamma's over say Scimitar's because they move/fire before most low PS ships eg. Rookie X-Wings, Blue B-Wings.

Gunner on Kath gives her ability two chances to trigger which i think is some rather underused synergy. the extra shield on Kath is needed as she will be targeted early and often. holding her bomb until late would be one option - just depends on how the early rounds play out - if i get a chance to drop a 'Bermuda Triangle' of bombs to catch multiple enemies i'll go for it.

still not sure about the squad name. maybe Explosive Cowpats? :( :ph34r: ;)

[edit: Ooops, original post was listed as 98pts, it should be 100pts]

I quite like this list, but I too would consider swapping the shield upgrade for either engine upgrade, or for a fletchette torp on each bomber, just for extra stress :D

It still amuses me that a name I suggested in jest is now the official name for this list. Go Scarlet Cowgirl. :)

Just when you think this topic is about to fade away into obscurity it rises again! I love it! :ph34r:

I just couldn't let the good times die :-P

It still amuses me that a name I suggested in jest is now the official name for this list. Go Scarlet Cowgirl. :)

There is a little bit of mad genius in all of us, list building brings it out in some... List naming in others... But those true evil evil genius moments seldom coallesce together.

Someone name dropped "Baron's Focus" the other day (Fel, recon BH, NB, BS)... a much less popular and less discussed squad than this on one of my developing lists threads... I did a double take me self.

Edited by Rakky Wistol

Im working on a new Kath variant - it doesnt really resemble the original cowgirl but here it is anyway...

Scarlet Bombers (100pts)

Kath Scarlet + Expert handling + Gunner + Shield Upgrade+ Proton Bombs (54)

Gamma Squadron + Proton Bombs (23)

Gamma Squadron + Proton Bombs (23)

its untested but i think it could have some nice early punch with multiple bombs making tight formation flying risky for your enemy. I like the PS4 Gamma's over say Scimitar's because they move/fire before most low PS ships eg. Rookie X-Wings, Blue B-Wings.

Gunner on Kath gives her ability two chances to trigger which i think is some rather underused synergy. the extra shield on Kath is needed as she will be targeted early and often. holding her bomb until late would be one option - just depends on how the early rounds play out - if i get a chance to drop a 'Bermuda Triangle' of bombs to catch multiple enemies i'll go for it.

still not sure about the squad name. maybe Explosive Cowpats? :( :ph34r: ;)

[edit: Ooops, original post was listed as 98pts, it should be 100pts]

i think i might go for rebel captive over shield upgrade and go to 99pts.

Im working on a new Kath variant - it doesnt really resemble the original cowgirl but here it is anyway...

Scarlet Bombers (100pts)

Kath Scarlet + Expert handling + Gunner + Shield Upgrade+ Proton Bombs (54)

Gamma Squadron + Proton Bombs (23)

Gamma Squadron + Proton Bombs (23)

its untested but i think it could have some nice early punch with multiple bombs making tight formation flying risky for your enemy. I like the PS4 Gamma's over say Scimitar's because they move/fire before most low PS ships eg. Rookie X-Wings, Blue B-Wings.

Gunner on Kath gives her ability two chances to trigger which i think is some rather underused synergy. the extra shield on Kath is needed as she will be targeted early and often. holding her bomb until late would be one option - just depends on how the early rounds play out - if i get a chance to drop a 'Bermuda Triangle' of bombs to catch multiple enemies i'll go for it.

still not sure about the squad name. maybe Explosive Cowpats? :( :ph34r: ;)

[edit: Ooops, original post was listed as 98pts, it should be 100pts]

i think i might go for rebel captive over shield upgrade and go to 99pts.

What you gonna spend the gunner points on if you add a captive?

Just when you think this topic is about to fade away into obscurity it rises again! I love it! :ph34r:

I just couldn't let the good times die :-P

Much like Kath with EH in the endgame, this thread will not die.

I hope the firespray eventually gets a second crew slot with a "prisoner" subtype on some crew cards (rebel captive) and some other effects like it. Would really make the Firespray and the Bounty Hunters feels like mercs rather than just tanks. I'd totally give up a cannon and bomb slots for a "prisoner" slot (and rebel captive getting the prisoner subtype".

What other Prisoners would we see:

Han- Increase PS by 2

Han in Carbonite- cost 7: If the ship carrying this card is still in play at the end of the match it is worth 10pts. Discard this card to re-roll any one roll.

Chewie- discard this card, cancel one hit

"stowaway"- discard this card, you may look at any 2 ships dial before the activation phase. When you set this ships dial next turn, set it face up. (needs more better wording)

Padame- change your hairstyle or your outfit to reroll 1 dice?

Im working on a new Kath variant - it doesnt really resemble the original cowgirl but here it is anyway...

Scarlet Bombers (100pts)

Kath Scarlet + Expert handling + Gunner + Shield Upgrade+ Proton Bombs (54)

Gamma Squadron + Proton Bombs (23)

Gamma Squadron + Proton Bombs (23)

its untested but i think it could have some nice early punch with multiple bombs making tight formation flying risky for your enemy. I like the PS4 Gamma's over say Scimitar's because they move/fire before most low PS ships eg. Rookie X-Wings, Blue B-Wings.

Gunner on Kath gives her ability two chances to trigger which i think is some rather underused synergy. the extra shield on Kath is needed as she will be targeted early and often. holding her bomb until late would be one option - just depends on how the early rounds play out - if i get a chance to drop a 'Bermuda Triangle' of bombs to catch multiple enemies i'll go for it.

still not sure about the squad name. maybe Explosive Cowpats? :( :ph34r: ;)

[edit: Ooops, original post was listed as 98pts, it should be 100pts]

i think i might go for rebel captive over shield upgrade and go to 99pts.

What you gonna spend the gunner points on if you add a captive?

oh yeah gunner vs rebel captive but not both ah? thats a hard one.

how about something like...

Scarlet Bombers (100pts)

Kath Scarlet + Expert handling + Rebel Captive + Ion Cannon + Hull Upgrade + Proton Bombs (54)

Gamma Squadron + Proton Bombs (23)

Gamma Squadron + Proton Bombs (23)

id try ion cannon. it changes the way ud play the squad quite a bit as having a front firing weapon can be restrictive but the firespray is agile enough to get decent use out of it. ionizing a ship into a proton bomb could be annoying as hell :)

The trouble with ions and bombs is that when you drop a bomb with a firespray, any ships touching the front of the ship will be out of the blast zone. And in order to pull this off, you're likely giving up a range one attack for ions, which many people are loathe to do.

Not that it can't be done, because it can if the target ship is angled in relation to the firespray. Its just very very difficult to pull off against most opponents.

Seismics on Firespray are nice for a little damage punch mid to late game. If you're shooting out of your back arc all day they are chasing and eventually you'll get 1-2 damage out of them. And if they aren't chasing you... well you probably are winning anyway.

I tried an ion cannon on Kath in one of my first builds with her, over 5/6 games I think I fired it once, always seemed that there were more important things to be doing than ioning someone? I do however love being able to ion and stress ships in the same round, maybe you'll have more success with it than I did.

I've never liked ions on Firesprays (or shuttles for that matter). Seems like a waste to convert one of the biggest guns in the game to a HWK, and it costs you 3pts to do it.

I see the strategy with it, especially on the defenders, but I have a similar concern there. This is what I always think of when trading a 3 red dice ship for an ion: "Yep you kept them Ionized for 3 turns. Yahoo. You know you could have 1 shot them or killed them in 2 right?"

I've never liked ions on Firesprays (or shuttles for that matter). Seems like a waste to convert one of the biggest guns in the game to a HWK, and it costs you 3pts to do it.

I see the strategy with it, especially on the defenders, but I have a similar concern there. This is what I always think of when trading a 3 red dice ship for an ion: "Yep you kept them Ionized for 3 turns. Yahoo. You know you could have 1 shot them or killed them in 2 right?"

Sometimes keeping them from shooting you for three turns is better than killing them in 2. Especially with wave 4, controlling positioning can be huge.

I do agree, to an extent. But Ions serve a purpose on the Firespray. Especially at range 3.

I agree with the range three shout, and giving it more thought Kath is almost the perfect imperial ship to have this ion/stress control but it would really depend on the rest of the list for me, my build was fairly agressive so ion didn't find a place, could be awesome in this bomber build tho, Kath lines them up, the bombers knock 'em down (?) might have to give it a blast next week

But for a firespray or shuttle to consistently ionize someone and them not to have a shot on you, you would have to get behind them! Who ever lets a shuttle get behind them? And for the Firespray you have to kturn behind them because you have to keep them in your front arc, are stressed, and don't get to modify dice for offense or defense.

If you have a PS advantage there are very few ships in the game the Firespray can't take down in 2 turns with any other ships help(especially running recon or gunner or both). You're only taking return fire once anyway... unless they have turrets, then they don't care if they're facing the wrong direction.

The circumstances where a single large non turret ion ship could keep another ship from having any shot for 3 turns seems pretty small...about the same as rolling 3-4 hits (modified) and getting no evades from the defender, who is now dead or almost dead (and if you have Kath/krassis, the 2 most logical ion carriers, you shoot first and kill it before it gets to shoot).

Ions kill with turrets and 2 hwks with ions is only 4pts more than a BH with one and 1 pt cheaper than Kath. This just feels to me like something the rebels{***} do better and the imperial CAN do but in most circumstances isn't nearly as viable.

Edited by Rakky Wistol

Ions kill with turrets and hwks with ions is only 4pts more than a BH with one and 1 pt cheaper than Kath. This just feels to me like something the rebels{***} do better and the imperial CAN do but in most circumstances isn't nearly as viable.

Fair point, guess I'm just jealous of the Ion Turret :lol: hence my Rebel list :D