Developing List: A Scarlet Cowgirl

By Rakky Wistol, in X-Wing

I had pretty decent success vs. the 6 tie swarm and vs. rebel swarm so it's ok. Vs. the named ties they get 6 shooters before your shuttle, unless dice are ice cold you should kill 1-2 ties off before they get to fire vs. the 7-8 lists.

Well after gaining a bit of experience at flying big ships, I decided to give this a try again. I put the list together from memory so had an Ion Cannon on Kath instead of Expert Handling, but I still loved the list anyhow. Got a win and a loss out of two games and in the loss, whilst my opponent didn't play great, and had a fairly crappy list, his dice were hot and mine were cold, so I'm not discouraged. Going to give EH a try instead of the Ion Cannon and might play around with dropping the two TIE's for a Royal Guard Interceptor with PtL.

Going to give EH a try instead of the Ion Cannon and might play around with dropping the two TIE's for a Royal Guard Interceptor with PtL.

I've been having great success of late with Carnor Jax. He is a monster to play against, especially when you add on Hull and/or shield with ptl.

My latest variant, which I haven't played yet but hope to soon, is:

Kath with EH, Rebel Captive

Carnor Jax with PtL, Shield

Captain Yorr

I have toyed with Yorr and Jax together, and man, being able to K-turn, then Ptl and have none of the stress associated with either is incredible. I have been playing squads of Jax, Backstabber, Yorr (or Doomshuttle), Zoomshuttle (OGP w/AdvS and Engine), and I have been doing well with that. But I just am not getting the shots I want in mid-game. So I have gone back to a Firespray (Kath) for more rear-arc shots. I have played 2 games with Kath/Jax/Backstabber, but Backstabber has been one-shotted both games for me (I still came back for the win both times.) So I am trading out Backstabber for Yorr, which combines the 2 lists a little bit. I figure if I get 3 shots out of Yorr, he will be worth bringing, because that's more than I am getting out of Stabber. Plus he can pull stress even when he's not attacking, so he's still useful as a support piece. And hopefully he will be in the fight enough that he will pull more shots away from Kath and Jax than BS did.

So I guess my point with all of this is see if you can find the points for Jax, because in my few games with him, he has been game-changing. He moves late, so can reposition out of arcs. He shoots early with minimum 3 dice, often enough to kill a ship before it fires (I one-shotted a full A-wing for the first time ever with him. And almost did it TWICE in the same game.) Plus his ability is absolutely a pain to play against, which often serves to keep him alive longer, (especially when paired with Hull and/or shield) and make his attacks more potent if your opponent can't spend focus or evade tokens.

I was working on an Escalation Tournament version of this list, which I am going to provide a writeup about at some point, as it was quite the adventure to create! I won't get to test it any time soon, as family life is going to prevent me from going to the escalation tourney.

However I have moved to these list variations for 100pt play:

Kath + EH

Shuttle + Darth Vader

Academy Pilot x 3

I wanted 1 more Tie to take on B wings, and Vader Shuttle could draw enough aggro or dish out enough damage to get me to late game a bit faster.

OR

BH + HLC

Shuttle + Darth Vader

Academy Pilot x 3

Could be a nice variation with more up front damage. This list originally had 5 x Academy Pilot, but again, having the Vader Shuttle could draw aggro for the BH to get extra shots in. I prefer using rear arc on Firespray, but could be fun!

Edited by phild0

@ Hothie. I like your list and your thoughts on why it may well be a good flight to have.

One risky suggestion would be to drop the shield on Jax and put EU on Yorr?

That may get you more shots and extra utility from him?

Edited by Englishpete

Well, I want to keep jax alive moreso than trying to get a lot of use out of yorr. So I would rather use the points for a shield. I'm still not sure about the 24 points on yorr, but I want to try it out a few times and see how it works. I mean, I see that yorr isn't really built well as a fighter, and I get that, but I'm just hoping to get a few shots out of him and use his ability to support the other two. I could use the points differently, and in the end I may, but I want to try this out and see what I think.

And the other reason is I plan on yorr being stressed, so he won't get to take boost often or even likely at all before he dies. With him taking greens, he will likely collide when he does remove stress, so I'm not worried about trying to make him into a better fighter. I think if anything I would put fcs on him, but that would be it.

Yorr is in there to make the other two more unpredictable and draw some shots away from them. Getting shots out of him is a bonus. And I certainly don't want to make him Into an endgame ship.

Edited by hothie

Hothie, what about DoomShuttle instead of Yorr for 24pts. its often a big target and should get in a crit or two b4 it goes down.

Great counter argument to mine Hothie. The stress on Yorr does make EU redundant really.

Hothie, what about DoomShuttle instead of Yorr for 24pts. its often a big target and should get in a crit or two b4 it goes down.

If I find that I need a better endgame ship, I can always drop the shield to a hull and bring in a RGP with ptl instead of yorr. But the rgp will have the same one shot problem as BS, but costs a lost more.

Edited by hothie

Well, I played a vassal game tonight vs a Kath/Krassis list, and Yorr did exactly what I wanted him to do. He got some shots in, pulled shots off of the other 2, and pulled stress from them as well. He also got some timely blocks in. All 3 survived the game, albeit on some sick defense rolls. Jax was 1 hull, Yorr was 2 hull. Kath was horrible shooting all game long, made me wish I could find the points for a gunner instead of a RC.

Edited by hothie

I really hate games when Kath goes cold.

Regarding the original cowgirl list, I was thinking about swapping in Boba Fett.

I've run the Cowgirl list a few times and never had Kath's ability trigger. Given Kath's role as flanker / finisher Im wondering if Fett's ability (esp in combination with EH) and extra 1PS might be more useful. Yes there is a risk I will lose initiative but I still think it might be work. I also love the idea of flying Boba with a Prisoner, very apt. Actually I've been thinking that there should be a Han in Carbonite crew card that is similar to Captive, but maybe a point more and some extra ability, maybe stripping focus.

Anyway I digress, Has anyone tried subbing in Boba? I've scanned this thread and not found a similar question but I may have missed it so sorry if I have.

Regarding the original cowgirl list, I was thinking about swapping in Boba Fett.

I've run the Cowgirl list a few times and never had Kath's ability trigger. Given Kath's role as flanker / finisher Im wondering if Fett's ability (esp in combination with EH) and extra 1PS might be more useful. Yes there is a risk I will lose initiative but I still think it might be work. I also love the idea of flying Boba with a Prisoner, very apt. Actually I've been thinking that there should be a Han in Carbonite crew card that is similar to Captive, but maybe a point more and some extra ability, maybe stripping focus.

Anyway I digress, Has anyone tried subbing in Boba? I've scanned this thread and not found a similar question but I may have missed it so sorry if I have.

I just ran a list with Fett with Navigator and EH plus two shuttles. Omnicron with Vader and Omnicron with FCS/Engine Upgrade and Gunner. Out of about 3 games I've only lost once with it because I accidently flew Fett off the board. There were times I was outflying tie fighters and being able to react to an opponent is pretty sweet with the navigator plus Fett's pilot ability. I am considering swapping out Fett for Kath with the rebel captive and EH for my own large base take on cowgirl so I can stress out those annoying B-wings with advanced sensors.

Edited by TheGreedyMerchant

Also to give my take on the list a name I dub it......

Fat Bottom Cowgirls!!!!

Im working on a new Kath variant - it doesnt really resemble the original cowgirl but here it is anyway...

Scarlet Bombers (100pts)

Kath Scarlet + Expert handling + Gunner + Shield Upgrade+ Proton Bombs (54)

Gamma Squadron + Proton Bombs (23)

Gamma Squadron + Proton Bombs (23)

its untested but i think it could have some nice early punch with multiple bombs making tight formation flying risky for your enemy. I like the PS4 Gamma's over say Scimitar's because they move/fire before most low PS ships eg. Rookie X-Wings, Blue B-Wings.

Gunner on Kath gives her ability two chances to trigger which i think is some rather underused synergy. the extra shield on Kath is needed as she will be targeted early and often. holding her bomb until late would be one option - just depends on how the early rounds play out - if i get a chance to drop a 'Bermuda Triangle' of bombs to catch multiple enemies i'll go for it.

still not sure about the squad name. maybe Explosive Cowpats? :( :ph34r: ;)

[edit: Ooops, original post was listed as 98pts, it should be 100pts]

Edited by The_Brown_Bomber

Im working on a new Kath variant - it doesnt really resemble the original cowgirl but here it is anyway...

Scarlet Bombers (98pts)

Kath Scarlet + Expert handling + Gunner + Shield Upgrade+ Proton Bombs (50)

Gamma Squadron + Proton Bombs (23)

Gamma Squadron + Proton Bombs (23)

its untested but i think it could have some nice early punch with multiple bombs making tight formation flying risky for your enemy. I like the PS4 Gamma's over say Scimitar's because they move/fire before most low PS ships eg. Rookie X-Wings, Blue B-Wings.

Gunner on Kath gives her ability two chances to trigger which i think is some rather underused synergy. the extra shield on Kath is needed as she will be targeted early and often. holding her bomb until late would be one option - just depends on how the early rounds play out - if i get a chance to drop a 'Bermuda Triangle' of bombs to catch multiple enemies i'll go for it.

still not sure about the squad name. maybe Explosive Cowpats? :( :ph34r: ;)

I'm gonna try that list this Friday since I have a three day weekend. It seems like something that would make my gaming group cringe even more when they play against me....their hatred feeds me!!!!!!!!! bwhahahahahaahhahahaha :D

I think I like your version a little better, Bomber, and I know I've posted this list in the past, but it reminds me of an old list of mine:

Kath + EH + Intel Agent + Proton Bomb

Scimitar + Seismic Charge

Scimitar + Seismic Charge

Scimitar + Seismic Charge

I like that you put Gunner in your list, it really goes a long way for making Kath's damage reliable.

It seems people are running tons of interceptor squads lately, and I have found gunner to be absolutely worth bringing. EH and gunner on kath can absolutely hang with those royal guards popping up.

Hothie, I totally know what you mean. My answer was to run a Shuttle with Darth Vader in every list and MAKE SURE the Shuttle gets some shots off. Gunner works just as well :P

If you run gunner with Kath, where do you drop your other point? Do you lose backstabber and replace him with someone else? I can't imagine you take off either Adv Sen or Engine Mod off the shuttle.

Lately I've been running yorr. Gunner on Kath is almost a necessity with EH.

Ok, now I'm a little confused on your entire build.

You're running

Kath, Expert Handling, Gunner

Yorr, Adv Sensors, Engine upgrade

What else?

My most recent list involving Kath and a shuttle is

Kath with EH, gunner, seismic

Yorr

Jax with ptl

Interesting. How do you typically fly Yorr? I had difficulty flying the bus with no engine upgrade because I'd inevitably get behind them and not be able to turn, and if he's still alive at the endgame, it's bad news bears. How do you deal with the bus?

Just started playing X-wing, gonna play the cowgirl this weekend at the store

kath EH

space cow gunner fcs EU

backstabber

academy

Should be interesting having only played like 2-3 games before