alpha strike idea

By coolfishboy, in X-Wing

So its me again.. And I am making random lists again so here another one, what do you think?

Jendon, st-321, FCS, Weapons engineer

Scimitar pilot, APT x3

100 on the dot

This isn't an area that I'm very versed on, but I don't normally consider APT as "alpha strike" ordnance. You're first attack isn't going to be R1. Though with the low PS, you likely wouldn't get a TL on the first strike anyways, so Jendon isn't a bad add to this list.

I would recommend another ordnance, possibly HM. 4 dice with TL+F should yield you 3.75 hits. Though it might be worth it to drop down to Concussion (3.68 hits). With the extra 6 points total you've saved, you could add an APT to one of them (I would not recommend as it won't live long enough to get it) or, better yet, drop Weapons Engineer on Jendon and add Gunner and EU. Now you have a buzzsaw Jendon that is formidable on his own. The loss of the weapons engineer doesn't really matter much since he has gunner and FCS. He can stay in the fight till the end due to the EU. And meanwhile, you should be able to at least fire 2 of the 3 concussion missiles (I would doubt that you would be able to fire 2 APT), and Jendon is now just as dangerous (if not moreso) than the bombers are.

Yeah you'll have a tough time getting those APTs off, especially if your opponent flies well. I would keep far away from them, and just take pot shots at them from range 2/3, or risk getting in close if I think I can destroy them before they get a shot. Personally I have an easier time getting APTs off with higher PS pilots with an engine upgrade and PtL, you can boost in closer to get that range 1 you need.

So if I drop two apt and add 3 concussion missiles, should do much better?

So if I drop two apt and add 3 concussion missiles, should do much better?

Well, I know who I'm gunning for on turns 1 and 2. So that APT might as well not be there and spend those 6 points elsewhere, because it is NOT getting off.

What about

Jendon, st-321, engine upgrade, weapon engineer

3 scimitar pilots

4 concussion missiles

100 on the dot again

What about

Jendon, st-321, engine upgrade, weapon engineer

3 scimitar pilots

4 concussion missiles

100 on the dot again

Same thing. I'm going to be gunning for the bomber that has two missiles on it. It will die before it gets the second one off. While this build is better since you might be able to get 3 concussion missiles off, the 4 points on the one bomber are wasted. The EU is a good addition to the shuttle though, it would make Sable happy. If I may ask, why do you want weapons engineer on the shuttle? You can only hand off 1 TL at a time, so it's not like you can use it to outfit 2 bombers at once. Which means you want it for the shuttle's attack. But why take Weapons Eng + 4th Concussion over FCS+Gunner? The latter still gives you a TL, and you can still attack with the TL via Gunner. The next turn, you can focus and hand that TL off to a bomber. Now you attack naked, miss, FCS kicks in, you get a TL, and now you attack TL+F, and FCS kicks in and gets you another TL that you can hand off to another bomber next turn and repeat.

Yet didn't look at it like that, new list coming up!

So attempt 4

Jendon, st-321, engine upgrade, gunner, FCS

3 scimitar pilots

3 concussion missiles

That's why I like these forums! Lots of help :)

Heh, that is exactly the squad I have open in squad builder at the moment. Idea is to hang back for the first 2 turns and hit them in turn 3 with the missiles and then split.

Yeah I've been toying with making use of Jendon plus the title for an alpha strike. The main issue I keep running into though is it totally telegraphs your plan. If a bomber has a lock on a ship before it is in a possition to fire its missile, that ship can make it extra tough to get off the missile by moving out of range of the missile or arc of the bomber. So although I don't think it is an impossible thing to do, I don't think it is as effective as the designers intended it to be.

I much prefer Jendon with a pack of Interceptors. Yes, they can still target lock through him. Yes, it is awesome.

Yep but i would only pass lock at combat phase ;)

If you only pass the TL during the combat phase then the ST-321 title is somewhat wasted. Most of us see it as a "lock in early" device to make sure your low PS bomber actually have a lock on something when they finally enter R3. If you wait until right before a bomber is going to fire to pass in the TL then your "alpha strike" is already crippled by going one at at time.

Not exactly what I consider an Alpha Strike. Now last weekend I ran 6 a-wings with assault missiles vs TIE bomber squadron withTIE interceptor escorts. Now werare talking ...