3rd Core Set or...

By frogimus, in X-Wing

I bought into the game when it first launched but never played. Now my son has taken an interest and we've started playing so I've started adding to the collection.

I have 2 CS's and also have (1) X-wing expansion and (2) TIE expansions. Due to a compulsive nature, I need (4) total X-wings and (8) total TIEs.

Should I get the 3rd CS or is there some reason to still get expansions?

the 3rd core set is the best way to add that specific number of ships to your game if you already have at least 1 of each expansion

Thanks. That's what I was thinking, but wasn't sure if I was overlooking some benefit from additional expansions.

Go with other expansion for a bit first. You'll get some diversity and extra upgrade cards to play around with which is always a good thing. Plus the GR-75 transport comes with an X-Wing which will give you five and screw with your compulsive nature since now they will be out of balance.

You can always come back to that third core set (I eventually did) later on.

Go with other expansion for a bit first. You'll get some diversity and extra upgrade cards to play around with which is always a good thing. Plus the GR-75 transport comes with an X-Wing which will give you five and screw with your compulsive nature since now they will be out of balance.

You can always come back to that third core set (I eventually did) later on.

The expansions add a huge amount of utility, as they come with pilots and upgrades not available in the core set.

For instance, when running 4 X-Wings, you want the X-Wing and Y-Wing expansions so you have a full set of Astromech Droid options.

When running a Tie Swarm, you NEED the Tie Fighter Expansion. It contains a pilot named "Howlrunner", a Level 8 pilot with an EPT slot, who lets every allied ship at Range 1 re-roll 1 attack die when they fire, essentially giving your entire fleet of Ties a free target lock every turn against whomever they would choose to attack!

You guys do realize he already has the X/TIE expansions? No need to try selling him on getting one when he already has it.

If you're just looking for ships, go with another core set. Save some money, even if not much.

Check your local targets before buying them online / at a FLGS. Some have them discounted for 12-20 bucks.

Go with the core set. You get extra movement templates, dice, asteroids, damage deck, instructions, etc.

A 3rd set of templates, asteroids, damage deck, ect... isn't that much of a value. The dice are nice but with 2 sets you really have all the dice you need.

So I'd recommend a 3rd core set if you can find one for under $20, because then you're paying less for the ships then you would otherwise. But if you have to pay $25-30 for the 3rd core set, you can pick up 1 X-Wing and 2 Tie Fighter expansions for pretty close to the same cost online.

They you have to decide if that extra stuff is worth having, or if it will just take up space.

A 3rd set of templates, asteroids, damage deck, ect... isn't that much of a value. The dice are nice but with 2 sets you really have all the dice you need.

So I'd recommend a 3rd core set if you can find one for under $20, because then you're paying less for the ships then you would otherwise. But if you have to pay $25-30 for the 3rd core set, you can pick up 1 X-Wing and 2 Tie Fighter expansions for pretty close to the same cost online.

They you have to decide if that extra stuff is worth having, or if it will just take up space.

For the same cost, yes. For the same cost you can get all the extra stuff in a third core set. It comes in handy when you have an extra large board and a group of players moving ships at the same time. It saves a lot of time to not have to keep passing movement templates and dice around the table.

A 3rd set of templates, asteroids, damage deck, ect... isn't that much of a value. The dice are nice but with 2 sets you really have all the dice you need.

So I'd recommend a 3rd core set if you can find one for under $20, because then you're paying less for the ships then you would otherwise. But if you have to pay $25-30 for the 3rd core set, you can pick up 1 X-Wing and 2 Tie Fighter expansions for pretty close to the same cost online.

They you have to decide if that extra stuff is worth having, or if it will just take up space.

Though a 3rd set might be nice depending on the age of his son. A second set is useful to give one to each person, but a 3rd might not be bad as a "spare" set in case the kid loses one, or spills his drink all over it, or whatever.

I also want 4 X-Wings and have two cores and 1 X-wing expansion. I'm holding out for the rebel transport for the fourth X-wing.

Your situation is a bit different though, because you want 8 TIE fighters. I'd go with the third core.

But then if you get the transport you'll have 5 X-wings. I hope your OCD doesn't trigger!

Here are the wiki links if you want to compare the cards in the expansions to the core. That's really the only reason to go expansion vs core.

http://xwing-miniatures.wikia.com/wiki/X-Wing_Core_Set

http://xwing-miniatures.wikia.com/wiki/X-Wing_Expansion_Pack

http://xwing-miniatures.wikia.com/wiki/TIE_Fighter_Expansion_Pack

Edited by onebit

It saves a lot of time to not have to keep passing movement templates and dice around the table.

I highly recommend 2 for the extra templates, damage deck and dice, along with this ships. To me 2 cores is a bit of a no-brainer. But a 3rd core simply doesn't have the same value, because you are now getting items that you won't use. You really don't need 9 dice, 5 of each is the most I think anyone would ever need. a 3rd damage deck is only useful if one of your other 2 get damaged, same goes for the templates, but even those I'd say if you wear out a set of templates you're better of spending the money to buy acrylics. I did, and for $22, they're a great value.

So the only thing you're really getting with that 3rd core that have any real value are the ships. If you can get a core set for $12 then yeah it's a easy choice. But if you're going to pay $25-30 for it, it's not quite so cut and dry.

Also the following cards only come with expansion packs.

Expert Handling and Swarm Tactics - Tie Fighter and Tie Advanced

R5-K6 and R5 Astromech - X-Wing expansion

A 3rd core means 1 less of all 4 of those cards, which may or may not be an issue.

IMO a 2nd core set is a given, a 3rd is not. Depends on how cheaply you can get it for, because it doesn't have the same practical value as a 2nd one does.

Edited by VanorDM

Well... truth be told... I just recently cracked open my 4th core set... I picked up 4 of them at Target, for 20 bucks each... 20 bucks for 3 ships was hard to pass up, I gave one to a couple kids of a friend of mine, the boys loved it so much when I showed them the game I let them have a copy and one of each of the x wing and tie expansions..

I have 2 left to hand out at a gaming event some friends and I throw once a month, so I'll be demoing the game to them and let a couple people take copies with them if they want to continue playing..

You want eight TIE Fighters then you probably want three core sets if that is how you are buying ships. You may miss out on some Swarm Tactics upgrade cards but it seems like few people here have issues with proxies should you need more than two/three of them (assuming you may get T/Advanced).

The most swarm tactics you'd ever need would be 6. And that would be Howlrunner w/ ST + BSP x5 w/ ST. Given that you already have 2 TIE/ln expansions, you'd be short 4. Most recommend 1 /x1, making you short 3. But I doubt anyone would ever recommend flying that list (once HR dies, you're left with 5 BSP firing at PS4). So really the most you'd ever need would be 5, meaning you'd be short two. I'd recommend purchasing a second x1 if you ever find yourself wanting more than 3 ST.

@StevenO: thanks, this is the information I needed to make my decision. The CS would give me (2) fewer Swarm Tactics than getting the additional expansions.

@Khyros: you made my brain hurt. I have (2) ST from my TIE expansions and (2) from my T/Adv expansions. Would I need more than that? I followed your logic until you said :

...really the most you'd ever need would be 5, meaning you'd be short two.

That threw me off a bit.

In a 100 point game, the most ST you could fit on the board would be 6, as demonstrated in the example with Howlrunner + 5 BSP. But since that's not really practical, the most you would ever want to play would be 5. This could be one of many ways...

Howlrunner + ST

Mauler + ST

BSP + ST x3

Academy

Or whatever... The only way to fit 6 swarm tactics in 1 list would be the first example given, which is impractical. Which means the most you'd ever want from a practical point of view would be 5.

I didn't realize you already had two TIE advances, I assumed (and made an @$$ of myself) that like most, you only had one x1. As such, you would currently only have 3 ST cards, leaving you two short from the realistic max of 5.

INCOMING while I was typing.

As mentioned that while there are opportunities available to use more I'd say that four should be enough for most uses. Kryos may show a build using five but also note that he is only using six T/F in that squadron. It may only be my opinion but cutting the SW on either Howlrunner or Mauler wouldn't be the end of the world although you get in the situation where everyone is looking at one ship for the PS.

Nah, you didn't make an @$$ of yourself. I just don't follow the shorthand on here very well since I don't really come here much.