EOTE - Got to Love It

By Shakespearian_Soldier, in Star Wars: Edge of the Empire RPG

As the six month anniversary of my play-by-post game approaches, I felt compelled to write up a post that, once again, congratulates the FFG team for their work and success with this project. Though my game is only into it's third chapter, I believe it's been enjoyable thus far for all involved - I'd assume it has, since I presently have eight players and around sixteen outside applications for any/all future openings/vacancies.

I'd also like to thank the FFG team for having these forums: I've gotten a lot of good players from this site, and think my game wouldn't be nearly as enjoyable for me without them.

I'm looking to get the AoR core book this year, and will certainly be trying to get my hands on FaD. So far, I've been nothing but impressed with the material being produced, and I don't expect that to change; and as I plan on including material in my campaign from all three cores and their sourcebooks, I can only assume that my campaign will not only be long-lasting, but also that it will grow more epic in scope thanks to the sheer volume of material at my fingertips.

So, thanks again FFG! And a special thanks to the special lady who helped me out with her spare AoR beta. ;-) It's helped a lot, Maelora.

Amen!

Outstanding game.

I completely agree.

FFG has and will continue to make an incredible and enjoyable star wars rpg.

I plan to purchase their entire line of books for star wars.

All i can say about FFG is thats it's great that they have developed a star wars rpg

that encompasses the true feel of what star wars actual is,and their custom dice

plays a large role into that feel.

Game on!!!!

Glad you're enjoying it, SS!

I've missed ya, you fellow Brit!

I've been away from SW for some time, and this game re-energised my love for it, reminding me of the core that I've always loved, and allowing me to write out all the nonsense that's driven me away from it over the years.

Well done, FFG. Shut up and take my money!

Edited by Maelora

Likewise, lass. Good to be back on the forums again. :)

Bring on the Rebellion!

My group is constantly amazed at how fun and innovative this system is, and about the fantastic quality of the product in almost every aspect.

As longtime RPers, we are also amazed at how the d20 mentality is sunk so deep into our approach to gaming. I could go on and on, but one of the first things I said to our party min/max-er was "I found a game you can't break!" He accepted the challenge, and keeps making up characters for fun, yet can't truly break the whole system. He just creates PCs that are only useful for about twenty minutes each session! Such an open and balanced system.

We have a good laugh about it all, and then start drooling over future content.

We are all in it for the long haul! Thanks FFG.

Agreed. Having a system that can't be min/max'd by a powergamer is a definite plus!

I agree a lot with that.

After my first impression I was between sceptism and illusion. I really wanted a good SW game, not a good roleplay, after a lot of years.

I began to saw a few things that I didn't like so much about Edge (I really didn't understand them) but I saw something shining in there.

I even had a discussion with people at the forum about Edge mortality, skill interpretation or even freedom of choice. Again, I was wrong almost in everything.

Edge magic made me feel again the emotion on the first days (I was about 7... yep, maybe too much young XD) when I rolled a pair of d10 at LOTR and waiting for some bloody and spectacular E critical.

The last day I made a few "scene conversion". My player about 13 years ago meet at a Corellian pub his NPC wife in a plot decission made by me (it isn't the main idea BUT was one of the most interesting ones). The scene was basically descibed and designed by me on D6 but, if we where playing at Edge his attempt to look for someone who can help him to look for a hidding place (pure cinematic scene without mechanics) would be interpretated as a: "You roll your Charm and you get a Success, maybe an Advantage and a Triumph and Despair".

That roll means that he found a recurring NPC with the Triumph and another problematic recurring NPC, her wife big sister/mother that where OVERPROTECTIVE with her.

When I saw things like that I definetively fall in love with Edge just because gives wings to GM to create awesome moments,

Thanks people from FFG.

I also join you in congratulating FFG.

I can't help but also mention OggDude, who has made an application that streamlines my gaming sessions in remarkable and enjoyable ways. A true friend of all EotE gamers.

Maveritchell for his great adventure modules. Those maps!

The Order 66 Podcast for a fun show, and sage advice for this noobie GM.

Ryan Wolfe for his great Future Armada series of maps. Check them out over at pazio. Invaluable if you like detailed maps for ships and stations.

When I am GM'ing, there's a huge group of talented people who've gone before me, and I'm standing on their shoulders, presenting their hard work, hopefully in a way that's fun and does the work justice!

Edited by Conviction

Something about the dice system tickles my brain, I think

I'm certainly new to the game, but have played WE SW a lot. I've not been this excited for a SW tabletop RPG in a very long time. My kudos to the awesome FFG team, looking forward to AOR and F&D.

I am waiting for someone to chime in with his usual "look-at-me-being-all-special-and-stuff-because-I-disagree" but on topic; hell yeah! We are having so much fun. It is unbelievable! Best RPG experience ever.

look-at-me-being-all-special-and-stuff-because-I-disagree

:)

Some have called it gimmick but I love the dice system.

The rules are crisp I feel compared to WHFRP, although I enjoy that as well it is definitely a detail oriented person's game.

I really enjoy how the average wo/man/lifeform can be completely successful and helpful and everyone need not be a Rhodes Scholar or Olympic level competitor to be considered 'good'.

I love the 'tell me what you are doing' narrative game play that doesn't necessarily dispense with 'how much damage did l do?' but does bring it more alive and cinematic.

All in all it's a great concept.

Edited by 2P51

look-at-me-being-all-special-and-stuff-because-I-disagree

:)

A pox upon you and your kin............................ :angry:

I would have to agree. This game and its system really are amazing. The way the mechanics work with the cinematic experience they aimed for are excellent.

I've never played a tabletop RPG, but what drew me to this game was the cinematic element and the player freedom and creativity. Also how unique everyone's experience could be simply based on a dice roll. Talk about "watercooler" moments. WOW!

So having said that, I also want to say...I'm new to the forums and to the game so this is me saying, hello. Really looking forward to getting involved with this community!

Welcome to the forums firstplayer!

Having started playing RPGs in the early 80's, I wished this system was available back then. For anyone NEW to RPGs I would highly suggest a GM use THIS system to get them started. The player will end up more likely a true RPGer, will more understand what an RPG can be, then if started on a system such as d20. I still like d20, it's just that new players grown on it tend to be more all about simulations, tactics, and character building then actual roleplaying. This narrative system of FFG will create a better generation of RPGers if it could somehow grow to be the system of choice instead of d20.

FFG you need to be making plans to expand your system into other genre's. I've already got some notes for a post-apocalyptic sourcebook. :)

I am waiting for someone to chime in with his usual "look-at-me-being-all-special-and-stuff-because-I-disagree" but on topic; hell yeah! We are having so much fun. It is unbelievable! Best RPG experience ever.

I could be that guy - I find there's plenty not to love - but the game's simple and fast and (405 xp in) Characters don't become invincible, so... yeah, the game works well enough for me not to get too hung up on the bad.

Edited by Col. Orange

Having started playing RPGs in the early 80's, I wished this system was available back then. For anyone NEW to RPGs I would highly suggest a GM use THIS system to get them started. The player will end up more likely a true RPGer, will more understand what an RPG can be, then if started on a system such as d20. I still like d20, it's just that new players grown on it tend to be more all about simulations, tactics, and character building then actual roleplaying. This narrative system of FFG will create a better generation of RPGers if it could somehow grow to be the system of choice instead of d20.

FFG you need to be making plans to expand your system into other genre's. I've already got some notes for a post-apocalyptic sourcebook. :)

I agree!

I played D&D and Champions in the 80s and then didn't really roleplay again until the last year when EOTE came out. This really reminds me of the things I enjoyed about RPGs--the characters and stories, more so than tactical simulations and min-maxed character builds.

I have to say that this game has brought me back into the realm of table-top RPGs. I played a little DnD in the 90's but most of my RPing was done through the Neverwinter Nights system, which was far from interactive. The problem for me, which came across is the level of complexity and time put into many d20 systems, so palying them on the computer was a lot more entertaining for me, but lacked that 'storytelling' flavor. Edge changed that - after reading an article about the system on IGN, I quickly felt a need to pick up the game and give book RPGs a second chance. I have to say, I've been thoroughly impressed with the the system and I it's thrust me back into the realm of story telling.

I will say, this is an excellent gaming community as well, with the boards here a great forum for debates on both sides of the issue with the majority of players willing to give insight without trolling or personal attacks, which is rare these days :). It's great to see all the different interpretations and experiences others are having and when it seems we're at a point of confusions, there's always someone(s) who are willing to give a hand in help.

Cheers to FFG and everyone here!

I am an old grognard as well who started roleplaying in the early 80s on the basic and expert boxed sets of D&D. I've played through the evolution of D&D over the years (1e, 2e, 3e, 3.5e, 3.75e (Pathfinder), 4e, and Next). I've dabbled in the White Wolf system (Vampire the Masquerade), played my share of GURPS and Deadlands as well. There have been one offs that I've tried like Feng Shui, Dungeon Crawl Classics RPG, and Recon: The Vietnam War Roleplaying Game. I've played plenty of Hackmaster and have come to truly enjoy the Savage Worlds system.

I can say, in my humble opinion, this FFG Star Wars Roleplaying Game is by far my favorite system. Everything from the narrative dice system to how you track initiative to the Minion/Rival/Nemesis concept is fresh, fast, and fun! Trying to come up with how to describe a failure on a negotiation check yet still rolled a triumph is pretty awesome. Tough at times, but awesome. Everyone at the table seems to be more engaged in what is going on than ever before because of the narrative dice system enabling everyone to contribute to interpreting the die roll ... i.e. telling the story.

Fascinating work FFG!

"Shut up and just take my money!".

Z

I am an old grognard as well who started roleplaying in the early 80s on the basic and expert boxed sets of D&D.

Feh, youngling, RPGing since the 70s and still going strong................................ :P