So, I know that at some point there was a thread around here that contained everyone's starship designs in one place... but heck if I can't find it.
Time to get it going again. Please feel free to contribute your own designs to this thread.
First off, here is an example of the Vagabond merchant trader. Common components only, no xenotech, no fancy bells and whistles. However with a massive +450 bonus to Trade objectives what it CAN do is make a Rogue Trader very, very rich. So you think opening trade routes is beneath a Rogue Trader's notice? That hauling goods and passengers is boring? Well good sir, consider this. Assuming that you exactly met the requirements for completing any one Trade Endeavour, this ship would typically give you an extra +13 profit factor (!!!) on top of the Endeavour's base PF reward. And so if you find that other Rogue Traders mock you for acting like a common merchant captain, you can console yourself knowing that after several successful Trade Endeavours you will be able to purchase the entire Dynasties of those who have criticized you. Several times over.
While Trade is this vessel's key strength, it also ably supports Exploration, Creed, or even Criminal Endeavours. It does, however, lack significant facilities to support Military Endeavours.
At only 29 ship points this would be a solid starter vessel for a Rogue Trader just coming into his or her Warrant. However a wise captain shouldn't expect too much from it in a fight, because while it is not entirely a pushover, it is not a warship by any stretch of the imagination.
VAGABOND Class Merchant Trader (Transport)
SPEED: 4
MANOEUVRABILITY: -5
DETECTION: +10
TURRET RATING: 1
SHIELDS: Single Void Shield
ARMOUR: 13
HULL INTEGRITY: 50
SPACE AVAILABLE: 40
SPACE Left Over: 0
POWER AVAILABLE: 40
POWER USED: 40
Weapon Capacity Prow, Dorsal
Crew Disposition: Fanatical
Crew Max 100%
Morale Max 98%
Crew Quality Competent (30)
Ship Points: 29
Skill Test Modifiers:
None.
Achievement Bonuses:
Trade +450, Crime +150, Creed +100, Exploration +100
Essential Components:
Lathe Pattern Class 1 Drive , Strelov 1 Warp Engine (T,R,F) , Gellar Field, Commerce Bridge (T) , Vitae Pattern Life Sustainer , M-100 Auger Array , Voidsmans Quarters
Supplemental Components:
Main Cargo Hold x2, Luxury Passenger Quarters, Trophy Room, Observation Dome
Complications:
Select as appropriate.
Weapons:
Mars Pattern Macrocannons [strength: 3, Damage:1d10+2, Crit Rating: 5, Range: 6] Location:DORSAL
Mars Pattern Macrocannons [strength: 3, Damage:1d10+2, Crit Rating: 5, Range: 6] Location:PROW
Edited by Cavgunner