Hiya.
So in BtR, as the PCs travel to Cholganna, there are expanded rules for the astrogation check and the hyperspace route needed to get there. Basically, multiple jumps and a longer trip at roughly average difficulties or one daunting check to shave off some time. In addition to some expanded uses for additional successes, threats, despair and triumphs.
Long story short, I really like this and want to add something similar to my games for nearly all hyperspace jumps. Thought I would get a poll from everyone and see what the feeling was, is this needless complexity or does it make hyperspace travel more interesting (and potentially more dangerous)?
One thought was to allow the PCs to plot their course using this wonderful map and setting the difficulty based on their decision.
http://scheme9.blogspot.com/2011/01/map-to-galaxy-far-far-away.html