talent stacking

By Noldiani, in Game Masters

I'm a noob gm and I just want a clarification on something. One of my pc's had been stacking grit from the first talent tier of his BH assassin tree at 5xp a rank. And while the talent IS stackable. I am under the assumption that it's only stackable at later tiers in the talent tree.

Am I correct, or is the pc free to stack like a madman? Couldn't find it as clear as I'd like it in the rulebook.

Each talent box is purchasable once. Do you mean he keeps buying the 1st tier Grit talent over and over?

Edited by BrandonCarpenter

You are correct. Ranked talents are increased by working your way down through the trees and purchasing them separate times. Sitting on a 5xp tier one ability and purchasing it multiple times is ... incorrect. :)

Yeah, you should knock that down to 1 iteration and refund the xp.

That said, if he purchases another specialization, he can purchase the first tier Grit talent from the new specialization and stack that.

Edit: For clarification, he can't stack that talent indefinitely, but ranked talents stack across specializations. Unranked talents do not stack and if the player has already purchased an unranked talent, it considered already purchased under the new specialization/talent tree.

Edited by Yoshiyahu

Thanks for the Replies! A little late on the response (sorry). That helps a ton and my pcs have reworked their stats and will probably be purchasing other specs soon. I do have a followup Q but I may end up posting a new thread... I'll just run it through here and see if I need to create a second post.

My pcs chose a General Purpose Scanner (p. 175 core) from an item table and I have been having a rough time working it in to the gameplay. Runs a foul of my placing random encounters (ie. deadly cholgana) if the PCs can detect all lifeforms within a click.

Im running a book campagin 'Beyond the rim' on Cholgana and have been fudging it up pretty hard and I feel like im gimping my pcs. Recently Ive been using vague descriptions of wildlife in the area, letting the pcs know that there are lifesigns through the forest etc.and IT3pos homing beacon to cause interference on the scanner while still providing basic information.

I personally feel that using the device messes my ability to surprise anyone or create any sense of mystery about the surrounding areas. I understand this may be my personal biasas a gm who wants to keep things a touch exciting, but I am curious if anyone here handles these in another fashion that still creates a bit of surprise (be it for encounters or exploration rather than just straight objective grinding).

I kinda ramble a bit there so if you want further clarificaton I can rummage some examples.

That said, if he purchases another specialization, he can purchase the first tier Grit talent from the new specialization and stack that.

Edit: For clarification, he can't stack that talent indefinitely, but ranked talents stack across specializations. Unranked talents do not stack and if the player has already purchased an unranked talent, it considered already purchased under the new specialization/talent tree.

For further clarification, no character may have more than one Specialization with the same name, regardless of source. So, for example, An Explorer Driver cannot purchase Driver again, even if the GM allows players to purchase AoR Specializations.

disregard fail post -- refresh tab issues.

Edited by Noldiani

Thanks for the Replies! A little late on the response (sorry). That helps a ton and my pcs have reworked their stats and will probably be purchasing other specs soon. I do have a followup Q but I may end up posting a new thread... I'll just run it through here and see if I need to create a second post.

My pcs chose a General Purpose Scanner (p. 175 core) from an item table and I have been having a rough time working it in to the gameplay. Runs a foul of my placing random encounters (ie. deadly cholgana) if the PCs can detect all lifeforms within a click.

Im running a book campagin 'Beyond the rim' on Cholgana and have been fudging it up pretty hard and I feel like im gimping my pcs. Recently Ive been using vague descriptions of wildlife in the area, letting the pcs know that there are lifesigns through the forest etc.and IT3pos homing beacon to cause interference on the scanner while still providing basic information.

I personally feel that using the device messes my ability to surprise anyone or create any sense of mystery about the surrounding areas. I understand this may be my personal biasas a gm who wants to keep things a touch exciting, but I am curious if anyone here handles these in another fashion that still creates a bit of surprise (be it for encounters or exploration rather than just straight objective grinding).

I kinda ramble a bit there so if you want further clarificaton I can rummage some examples.

Interestingly enough, I'm currentley re-reading Heir to the Empire at work right now and I'm at the part where Jade and Skywalker are in the jungle on Myrkr. They've made quite the effort to note that sensors don't work very well because of the dense forest/junge. R2's sensor even have trouble picking up sign of wildlife around them. In your situation, I think it's perfectly reasonable to make use of that to hamper their scanner. You could even use some Dispair/Threat during an animal attack to break their scanner, or at least damage it until they can get it repaired.

Interestingly enough, I'm currentley re-reading Heir to the Empire at work right now and I'm at the part where Jade and Skywalker are in the jungle on Myrkr. They've made quite the effort to note that sensors don't work very well because of the dense forest/junge. R2's sensor even have trouble picking up sign of wildlife around them. In your situation, I think it's perfectly reasonable to make use of that to hamper their scanner. You could even use some Dispair/Threat during an animal attack to break their scanner, or at least damage it until they can get it repaired.

This is an interesting hook. I believe that the wild jungles of cholgana -- even without the difficulty of scanning through multiple hills/canopies/ravines/brush -- would still provide confusing results based on the sheer density of life forms within a forest. Would likely be more effective as a short range scanner. I wish I could have used that threat to damage the scanner when the cyber nexu attacked :D

in a jungle, i imagine the lifeforms are so dense that it'd be hard to parse through the information you're receiving on a scanner. Have you guys decided WHAT the scanner gives you?

Is it always real-time? Or is it like radar where it refreshes once a second? Does it tell you size and/or speed of nearby lifeforms?

In a jungle, there are probably thousands of lifeforms in a klick radius. It'd be hard to do anything meaningful with that information. You might say that they have to dial down the radius to maybe a hundred yards, otherwise the amount of blips on the screen is too unreadable. That way big things can approach closer before they are noticed.