What do you think the mechanics for detecting and calculating a jump signature?
Should it require special equipment? Perhaps a specific astrogation computer or sensor modification to detect and calculate jump signature locations? I do not know much about it in lore.
Perhaps just a sensor action:
Sensor Officer [action]
Detect Jump Signature:
Sensors active and ship detected (not necessarily scanned), target in sensor range
Computers (daunting) to read signature
success: detect signature and gain basic sector info
2x advantage gain system
3x advantage gain planet
triumph: gain exact coords
2 triumph: exact coords and decrease travel time or calc time by 10%
fail: jump sig not obtained
1 x threat: wrong planet
2 x threat: wrong system
3 x threat: wrong sector
1 x despair: thinks the signature was correctly obtained, but it is completely wrong
2 x despair: signature is wrong and has detected the incorrect ship
bd: ship scanned
decrease difficulty by 1: hyperspace tracking beacon is installed on target ship
increase difficulty by one if target has stealth or ECM systems active
Perhaps, we then need an action to help make it harder for someone to detect your jump signature? Any ideas?
Edited by FreeXenon