So my players are exploring a crashed spaceship.
What kind of loot should they find and how should i handle it?
We have played kind of a sandboxy game thus far.
So my players are exploring a crashed spaceship.
What kind of loot should they find and how should i handle it?
We have played kind of a sandboxy game thus far.
Sith Holocron!
Rakghouls!
Zombie Stormtroopers!!
So my players are exploring a crashed spaceship.
What kind of loot should they find and how should i handle it?
We have played kind of a sandboxy game thus far.
Think about what kind of ship it was. Was it ancient ship? Remains from the Clone Wars? A Jedi Exploration vehicle? A pirate vessel?
The ships purpose and the history of the crash will largely tell you what kind of loot the players are likely to find.
Yeah, what kind of ship, how long was it there, why did it crash, where did it crash, ect. These will tell you what's on board.
A Sith battlecruiser that crashed 2,000 years ago on Hoth will have very different loot then a TaggCo. Biscuit Baron freighter that crashed on Naboo a week ago.
Xenomorphs!!!
Why should they expect loot? Is this D&D in space?
If it is crashed, there probably won't be much left to really salvage. Depending on how old the ship is and the weather conditions, almost all of the electronics could be ruined.
But if you want loot; gold, palladium, jewels. Could be some old but repairable battle droids, medical supplies, clothing, old but somewhat usabale weapons. Dead Verpine that can be sold as food to Kubaz. Millions and millions of republic credits that are now actually worthless, a Jedi Holocron, lightsabers. Droid parts, speeder parts. A map to treasure, a smuggler's cache, a secret rebel base, a secret imperial base, a secret corporate research lab doing unspeakable experiments on sentient beings. Darth Vaders backup outfit and cape.
I could keep going...
A wholly underused franchised...although I wonder what the new owners think of "Rodney the Rocketpack Rodent"...
Zombie Stormtroopers!!
It was a Chaos Battleship full of Plague Marines!
Your party just entered a crossover game and didn't even know it.
Also you might want to prep some new character because you know, you just dropped into 40k. ****'s serious over there. This ain't no lighthearted space adventure. It's galaxy wide warfare on an unheard of scale.
Like others have mentioned, "loot" will be wholly determined by where, when, purpose, and a few other factors. Also remember that if it's been in an easy enough to find location, it may have already been picked clean.
Besides the above, I've always loved giving people starcharts/coordinates to an unknown location. Great plothook, there!
There's also damaged datapads, "hidden" datacards, or anything that may have been worth smuggling at the time.
One of the fun ones that was brought up as I'm looking into the Tapani sector: a sentient in stasis/frozen in carbonite. Said sentient can range from a "true" Mandalorian (even the Taung), a "pure" Sith (species, does not require them to be a Force user), a Jedi who is staying in stasis to protect the galaxy from an artifact (as per the Legacy comics), or even royalty (as per the Tapani book).
Also remember that smuggling ships have lots of little places to hide things, and not all of them get found in the initial sweep from scroungers. . .
Its a Luxury yact from before the clonewars.. the pcs are gonna salvage what they can.. so not loot per se.
Hmmm.
Diplomatic files (curious how they got there...)
Fine clothes
Really nice and much older bottles of liquor
A fancy (but not super OP) rare blaster - maybe a dueling pistol or something
Some drugs
A busted up protocol droid
Computers might contain an event list for exclusive soirees (some of which might recurring and still going on even with the Empire), a list of important contacts (many dead now but some could be useful to the players), star charts containing planets that are no longer publicly listed...
Beyond the suggestions posted above, you can always explore what happened to the people that were on the yacht after the crash. Did they all survive the initial crash?
Did the local wildlife pick off the survivors? Dangerous wildlife whose descendants may come after the PCs.
What about their distress beacon? Was it functional? Did they get rescued?
Is there an indigenous sentient yet less advanced species that lives on the planet? Did they treat the crash survivors as guests? as gods? as demons? as dinner?
Was anyone important on board? Whoever was on board, perhaps their heirs would like closure and family heirlooms returned to them. Such heirlooms would be in possession of aforementioned natives.
Nav charts to a secret rich person retreat.
A death message apologizing for being a bad father...I wonder if the intended recipient would want to see it, she is rich...
The remains of a long lost famous person who's mysterious disappearance has become legendary.
A famous work of art that went missing but was recovered and is now in the Theed Museum...then wait, what's this?
My group ran the CSS Republic story, somewhere on these boards. Our players took a few things, then called a contact of theirs to register Salvage Rights on the ship. Little did they know at the time their contact was really an Imperial Bureaucrat, who took the rights as his own, and ended upwith the treasure the brought back.
One of the fun ones that was brought up as I'm looking into the Tapani sector: a sentient in stasis/frozen in carbonite. Said sentient can range from a "true" Mandalorian (even the Taung), a "pure" Sith (species, does not require them to be a Force user), a Jedi who is staying in stasis to protect the galaxy from an artifact (as per the Legacy comics), or even royalty (as per the Tapani book).
I'll admit to having stolen and modified the Jedi in stasis idea from the Legacy comics in the past, and it worked out very well. My players at the time loved it; I'd absolutely recommend something similar
Basically, how I modified it was that the human Jedi had been in stasis for roughly the last century or so (present day was a few years ABY). She was beginning her descent to the dark side due to a Sith artifact and her Wookiee friend put her in a stasis pod on a ship before hiding it in an asteroid field. The Wookiee has been trying to find a way to free her from the artifact's influence but could never bring himself to go to the Council for fear that they would simply kill her. I had a force using character in the group who had been wanting to find some way to study the Jedi (not to become a Jedi, he was just interested in historical force using traditions) so when the Wookiee witnessed him using the force, the PC was approached for help. He jumped at the chance to meet a living Jedi so he offered to find a way to free her of the artifact.
Something like that could easily be adopted into a plothook where the players simply find the stasis pod on an old ship they're exploring. It's not loot in the traditional sense, but in my experience I've found that things like this get players much more excited than find some gear or scavenged parts all the time.
It's not loot in the traditional sense, but in my experience I've found that things like this get players much more excited than find some gear or scavenged parts all the time.
For all the things good and sweet in Odin's Beard, THIS!
I've learned from my old Victorian England game that "loot" doesn't have to be physical in nature, and with the swashbuckling nature of the Star Wars Universe, favors, debts, contacts, allies, and even information can more than make up for physical forms of loot.
In D&D, it is always exciting to find a +1 weapon to upgrade what you currently have.
So, there could be an armory on board with a couple attachments for their weapons. Scopes, barrels, stocks, maybe a couple blasters. Something to give their weapons a little upgrade.
also, money. Or supplies...anything from the Gear table. medkits, binoculars, Bacta patches.
Ooooor, an item that starts a plot thread for the next adventure. An ancient journal....a ship log from the captain explaining how their ship got damaged, a report sent there by someone else...anything like that.
Edited by RookhelmSo my players are exploring a crashed spaceship.
What kind of loot should they find and how should i handle it?
We have played kind of a sandboxy game thus far.
I dealt with this in my last group session. I ended up creating datapads with some personal logs about the passenger/crew member and their profession. Maybe they could find a series of journal points leading to a smuggling compartment that would have been otherwise scavenged.
If, for example, the ship had any kind of security section on board, perhaps the pcs roll a computer check on a terminal and gain entry codes / location for a damaged footlocker where weapon mods and energy cells are held.
Perhaps the smuggler on board found a crevice inside his bunk-room where he stored one of many illegal substances detailed in the core rulebook.
I threw in some damaged cybernetic implants for my pcs on board a ship. They could hock them for cash or take them to a cybernetic doctor for barter/use in obtaining future upgrades. This option might be useful for you in a sandbox game where your characters are likely to meet a cybernetic doctor at some point (or make a point to visit one).
Chicks and beer.......at least that's what I want after a hard day of crashed space ship exploring.........
Hmm if it was large enough they discover another ship in its hold?
Seems alright until they board the smaller ship until they accidentally activate the ship's computer looking for details on where it came from and it suddenly comes to life
seals itself and launches
...
Now what if those cybernetic implant have a mind of its own?
Say it was once part of a wealthy and infamous pirate (well infamous for his era it depends whether the Empire hasn't accidentally erased that information along with anything else they consider irrelevant or problematic for their new history
) whose cybernetics were so advanced that a lot of the secrets went with them to his grave... and now a PC has made the mistake of having them added to their body... can you say split personality?
There was a Han Solo novel about a legendary treasure only to discover that it was composed of something that was only priceless in its own era and by the time of A New Hope it was effectively worthless...
I wonder how many so-called wrecks have been used to
create new wrecks
?
What if they find either an old clone wars ship or a separatist one for that matter filled with corpses until they reach the interior hold whereupon
all of the corpses get up and come after them
to protect the Geonosian Queen or whatever it was from that clone wars episode?
I worked up a loot table a while back that, while not necessary in all situations, can be helpful at times...
I like to have the PC roll a Perception check, then depending on the outcome, they roll the 1d100 and find the corresponding items(s) ...
(if the Perception check is really wonderful have the PC choose from the column on the right...if it's less wonderful, but still a success have them choose from the column on the left)
http://kainrath.wordpress.com/2013/08/16/the-big-loot-table/
big help.. thanks..
the droid in the party found some expensive dresses and threw them away to the dismay of the greedy politico