Any good Ibtisam builds?

By cubby09, in X-Wing

Why In The World Are We Putting Fcs On ibtisam? I'd Rather See Her With Ptl And No Sensor Upgrade At All!

Ibti With Ptl And Adv Sensors Is A Beast, though

Advanced sensors doesn't make any sense for a build with PTL. You WANT her to be stressed to get the free re-roll on offense and defense. Also, FCS gives her another chance to re-roll all her attack dice without having to take an action! This way, your actions can be used on barrel roll and focus (and also boost if you give her an engine upgrade.)

Advanced Sensors is a better fit for Ten Numb who moves toward the end of the round and pesky Ties tend to get in the way.

Why In The World Are We Putting Fcs On ibtisam? I'd Rather See Her With Ptl And No Sensor Upgrade At All!

Ibti With Ptl And Adv Sensors Is A Beast, though

Advanced sensors doesn't make any sense for a build with PTL. You WANT her to be stressed to get the free re-roll on offense and defense. Also, FCS gives her another chance to re-roll all her attack dice without having to take an action! This way, your actions can be used on barrel roll and focus (and also boost if you give her an engine upgrade.)

Advanced Sensors is a better fit for Ten Numb who moves toward the end of the round and pesky Ties tend to get in the way.

Adv Sensors + PTL means you can do BOTH actions before you move. This gives Ibtisam an insane amount of effectiveness, particularly if I also give her some Engine Upgrades.

Also, considering the increase of cost as Pilot Skill increases, Lvl 6 is already very late in the turn order.

I will gladly say that Opportunist will be astonishing on her, though.

Also, I've started to prefer giving her Daredevil with Adv. Sensors instead of PTL, but that's my personal style. The math says that PTL is better for her.

Why In The World Are We Putting Fcs On ibtisam? I'd Rather See Her With Ptl And No Sensor Upgrade At All!

Ibti With Ptl And Adv Sensors Is A Beast, though

Advanced sensors doesn't make any sense for a build with PTL. You WANT her to be stressed to get the free re-roll on offense and defense. Also, FCS gives her another chance to re-roll all her attack dice without having to take an action! This way, your actions can be used on barrel roll and focus (and also boost if you give her an engine upgrade.)

Advanced Sensors is a better fit for Ten Numb who moves toward the end of the round and pesky Ties tend to get in the way.

Adv Sensors + PTL means you can do BOTH actions before you move. This gives Ibtisam an insane amount of effectiveness, particularly if I also give her some Engine Upgrades.

Also, considering the increase of cost as Pilot Skill increases, Lvl 6 is already very late in the turn order.

I will gladly say that Opportunist will be astonishing on her, though.

Also, I've started to prefer giving her Daredevil with Adv. Sensors instead of PTL, but that's my personal style. The math says that PTL is better for her.

A SP 6 shouldn't need to do an action (or 2) before they move. They are late enough in the move sequence that all the low levels are out of the way, and go before the higher level pilots can cause traffic. Plus, Adv. Sensors could also leave Ibtisam without stress at the end of her turn if you picked a green move. This is not what you want most of the time.

I love the idea of Adv Sensors and Daredevil on Ten Numb though!

A SP 6 shouldn't need to do an action (or 2) before they move. They are late enough in the move sequence that all the low levels are out of the way, and go before the higher level pilots can cause traffic. Plus, Adv. Sensors could also leave Ibtisam without stress at the end of her turn if you picked a green move. This is not what you want most of the time.

I love the idea of Adv Sensors and Daredevil on Ten Numb though!

  • Advanced Sensors mean that you can barrel roll, boost, and depending on your EPT, Both or Daredevil, before you move, which radically alters your movement capabilities. Try doing a Boost before a Koiogran at some point, and remember that Daredevil gives you a 180* difference in the direction you decide to fly, if you wish it.
  • Advanced Sensors also mean that you never lose your action to a stressful maneuver or a collision, which you WILL encounter, as it's the low-levels that cause the most congestion (as there are more of them in a fleet at a time). Again, this can be a mobility-based action before a koiogran, making it much more of a surprise.
  • Having a stressful EPT with Advanced Sensors gives you the opportunity to clear the stress you generate immediately. It also gives you the opportunity to bail out of a poorly planned red maneuver, as oftentimes you can Boost+Barrel-Roll or Daredevil into a facing where all of your green/white maneuvers are less damaging than your planned koiogran (if you're completely surprised by your opponent's positioning).

Seriously, I get the feeling I need to do a Lambda 101-style thread on Hypermobile B-Wings.

Seriously, I get the feeling I need to do a Lambda 101-style thread on Hypermobile B-Wings.

I agree with your assesment of the B-Wing + adv Sensors and would love to see such a thread that illustrates how awesome it is. If you have time that is

A SP 6 shouldn't need to do an action (or 2) before they move. They are late enough in the move sequence that all the low levels are out of the way, and go before the higher level pilots can cause traffic. Plus, Adv. Sensors could also leave Ibtisam without stress at the end of her turn if you picked a green move. This is not what you want most of the time.

I love the idea of Adv Sensors and Daredevil on Ten Numb though!

  • Advanced Sensors mean that you can barrel roll, boost, and depending on your EPT, Both or Daredevil, before you move, which radically alters your movement capabilities. Try doing a Boost before a Koiogran at some point, and remember that Daredevil gives you a 180* difference in the direction you decide to fly, if you wish it.
  • Advanced Sensors also mean that you never lose your action to a stressful maneuver or a collision, which you WILL encounter, as it's the low-levels that cause the most congestion (as there are more of them in a fleet at a time). Again, this can be a mobility-based action before a koiogran, making it much more of a surprise.
  • Having a stressful EPT with Advanced Sensors gives you the opportunity to clear the stress you generate immediately. It also gives you the opportunity to bail out of a poorly planned red maneuver, as oftentimes you can Boost+Barrel-Roll or Daredevil into a facing where all of your green/white maneuvers are less damaging than your planned koiogran (if you're completely surprised by your opponent's positioning).

Seriously, I get the feeling I need to do a Lambda 101-style thread on Hypermobile B-Wings.

Hypermobile B-wings are a source of controversy in this game to say the least. lol

I completely understand your point and agree that Adv. Sensors make for an insanely mobile B-wing when paired with PTL or Daredevil.

Where we differ is over its use with Ibtisam; it's pros and cons. I find SP6 to be a perfect middle ground in the game. The little guys have (predictably) moved and I have filled their previous space BEFORE the 7-9 SPs get a chance to move. This is why I rarely ever find collisions to be a problem with Ibtisam. (Ten Numb is a different story though...) This being the case, in my play experience, Adv. Sensors is actually TAKING AWAY from the natural abilities of the pilot. I want as many re-rolls as possible! Stress and FCS give me two chances.

While I understand the argument for Adv. Sensors on a B-wing, I just think it's a bad fit for Ibtisam.

Hypermobile B-wings are a source of controversy in this game to say the least. lol

I completely understand your point and agree that Adv. Sensors make for an insanely mobile B-wing when paired with PTL or Daredevil.

Where we differ is over its use with Ibtisam; it's pros and cons. I find SP6 to be a perfect middle ground in the game. The little guys have (predictably) moved and I have filled their previous space BEFORE the 7-9 SPs get a chance to move. This is why I rarely ever find collisions to be a problem with Ibtisam. (Ten Numb is a different story though...) This being the case, in my play experience, Adv. Sensors is actually TAKING AWAY from the natural abilities of the pilot. I want as many re-rolls as possible! Stress and FCS give me two chances.

While I understand the argument for Adv. Sensors on a B-wing, I just think it's a bad fit for Ibtisam.

The point is that Ibtisam is the lowest PS B-wing with an EPT to make use of PTL to allow the two actions that make a b-wing ultra-hyper-mobile. Adv sensors can make any b-wing more mobile, but with PTL and EU it becomes ultra-hyper-mobile. So when you take Ibby with this set up, it is for the purpose of using her EPT to give her mobility. Her pilot ability is just a bonus when it goes off which will likely still happen a couple times durig the course of a match.

Seriously, I get the feeling I need to do a Lambda 101-style thread on Hypermobile B-Wings.

Get Pheaver or Mu0n on the phone!

Hypermobile B-wings are a source of controversy in this game to say the least. lol

I completely understand your point and agree that Adv. Sensors make for an insanely mobile B-wing when paired with PTL or Daredevil.

Where we differ is over its use with Ibtisam; it's pros and cons. I find SP6 to be a perfect middle ground in the game. The little guys have (predictably) moved and I have filled their previous space BEFORE the 7-9 SPs get a chance to move. This is why I rarely ever find collisions to be a problem with Ibtisam. (Ten Numb is a different story though...) This being the case, in my play experience, Adv. Sensors is actually TAKING AWAY from the natural abilities of the pilot. I want as many re-rolls as possible! Stress and FCS give me two chances.

While I understand the argument for Adv. Sensors on a B-wing, I just think it's a bad fit for Ibtisam.

The point is that Ibtisam is the lowest PS B-wing with an EPT to make use of PTL to allow the two actions that make a b-wing ultra-hyper-mobile. Adv sensors can make any b-wing more mobile, but with PTL and EU it becomes ultra-hyper-mobile. So when you take Ibby with this set up, it is for the purpose of using her EPT to give her mobility. Her pilot ability is just a bonus when it goes off which will likely still happen a couple times durig the course of a match.

And if all you're looking to do is save three points, I agree with you. This is the cheapest Hypermobile B-wing build. But I think I would be searching for a way to find the three points to take Ten Numb instead with this build. Speaking of Ten... I think it's time us B-wing pilots shift our thoughts to him now...

One thing I feel I should note: There's not a whole lot of green on the B-Wing dial, compared to some others. Adv sensors, then PTL, then white maneuver would not clear the stress.

I've definitely found TL is not nearly as important on Ibitsin, and FCS doesn't seem worth it. Because you generally don't want her non-stressed I've found that Advanced sensors possibly isn't worth the points on her. There are far less opportunities to use it than with a normal Blue or Dagger.

Last tournament I ran

Lando, Nien Numb, Determination

Rebel Operative with Recon and Blaster

Ibitsin and PtL

and it did fairly well.

In large games I generally run Ibitsin, HLC, PtL and Advanced Sensors and keep her on a flank sniping at long range. but I'm coming slowly to the conclusion that the AS is not worth it..

I've definitely found TL is not nearly as important on Ibitsin, and FCS doesn't seem worth it.

You're going to have to explain why FCS isn't worth it? Why would a free target lock that allows you to re-roll dice NOT be worth it? If the B-wing gets in close, a R1, chances are a follow up shot is not going to happen because of the B-wings movement dial. You need to make this shot count! Four attack die, with the chance to re-roll a single die (when stressed) and any number of them with the target lock. Add in a focus token to spend, and you've now got the best possible chance of killing what you're shooting at.

I've definitely found TL is not nearly as important on Ibitsin, and FCS doesn't seem worth it.

You're going to have to explain why FCS isn't worth it? Why would a free target lock that allows you to re-roll dice NOT be worth it? If the B-wing gets in close, a R1, chances are a follow up shot is not going to happen because of the B-wings movement dial. You need to make this shot count! Four attack die, with the chance to re-roll a single die (when stressed) and any number of them with the target lock. Add in a focus token to spend, and you've now got the best possible chance of killing what you're shooting at.

I kind of understand the thought. Ibi already gives you a reroll which mean that TL is actually a little less efficient on her since TL is in effect giving her one less reroll. The problem I've found with the FCS, from my experience, is that in knife fight range its a little tough to keep the same opponent in your arc for consecutive shooting phases. Keep in mind with Ibi if you really want you can take PTL and TL and Focus without having to use your precious Systems upgrade slot, and still get the Ibi reroll from the stress.

I've definitely found TL is not nearly as important on Ibitsin, and FCS doesn't seem worth it.

You're going to have to explain why FCS isn't worth it? Why would a free target lock that allows you to re-roll dice NOT be worth it? If the B-wing gets in close, a R1, chances are a follow up shot is not going to happen because of the B-wings movement dial. You need to make this shot count! Four attack die, with the chance to re-roll a single die (when stressed) and any number of them with the target lock. Add in a focus token to spend, and you've now got the best possible chance of killing what you're shooting at.

I kind of understand the thought. Ibi already gives you a reroll which mean that TL is actually a little less efficient on her since TL is in effect giving her one less reroll. The problem I've found with the FCS, from my experience, is that in knife fight range its a little tough to keep the same opponent in your arc for consecutive shooting phases. Keep in mind with Ibi if you really want you can take PTL and TL and Focus without having to use your precious Systems upgrade slot, and still get the Ibi reroll from the stress.

The problem I find is the PtL, HLC Ibitsin regularly vaporises targets... I think every shot she made last game finished off the target. So that and the fact she already gets 1 reroll means I'm not sure it is worth the points.

That and the fact as you say she doesn't often keep the same target multiple turns.

Edited by Rodent Mastermind

I've definitely found TL is not nearly as important on Ibitsin, and FCS doesn't seem worth it. Because you generally don't want her non-stressed I've found that Advanced sensors possibly isn't worth the points on her. There are far less opportunities to use it than with a normal Blue or Dagger.

Last tournament I ran

Lando, Nien Numb, Determination

Rebel Operative with Recon and Blaster

Ibitsin and PtL

and it did fairly well.

In large games I generally run Ibitsin, HLC, PtL and Advanced Sensors and keep her on a flank sniping at long range. but I'm coming slowly to the conclusion that the AS is not worth it..

I concur that AS isn't worth it if you intend to snipe. In knife fight range with Academy Ties, its a god send.

I've definitely found TL is not nearly as important on Ibitsin, and FCS doesn't seem worth it.

You're going to have to explain why FCS isn't worth it? Why would a free target lock that allows you to re-roll dice NOT be worth it? If the B-wing gets in close, a R1, chances are a follow up shot is not going to happen because of the B-wings movement dial. You need to make this shot count! Four attack die, with the chance to re-roll a single die (when stressed) and any number of them with the target lock. Add in a focus token to spend, and you've now got the best possible chance of killing what you're shooting at.

I kind of understand the thought. Ibi already gives you a reroll which mean that TL is actually a little less efficient on her since TL is in effect giving her one less reroll. The problem I've found with the FCS, from my experience, is that in knife fight range its a little tough to keep the same opponent in your arc for consecutive shooting phases. Keep in mind with Ibi if you really want you can take PTL and TL and Focus without having to use your precious Systems upgrade slot, and still get the Ibi reroll from the stress.

The problem I find is the PtL, HLC Ibitsin regularly vaporises targets... I think every shot she made last game finished off the target. So that and the fact she already gets 1 reroll means I'm not sure it is worth the points.

That and the fact as you say she doesn't often keep the same target multiple turns.

I agree that if I needed 2 points somewhere else, FCS would be the first sacrifice I'd make. But if you have the points to put down, it only makes her better.

I've definitely found TL is not nearly as important on Ibitsin, and FCS doesn't seem worth it.

You're going to have to explain why FCS isn't worth it? Why would a free target lock that allows you to re-roll dice NOT be worth it? If the B-wing gets in close, a R1, chances are a follow up shot is not going to happen because of the B-wings movement dial. You need to make this shot count! Four attack die, with the chance to re-roll a single die (when stressed) and any number of them with the target lock. Add in a focus token to spend, and you've now got the best possible chance of killing what you're shooting at.

My personal issue with FCS (not just on this build but in general) is that it usually goes like this:

B-wing shoots Tie; tie takes 2 damage; b-wing gets TL on tie; next round begins; tie does a maneuver to get away from b-wing; b-wing is not as maneuvarble and can't keep up with tie; b-wing now has a TL on a ship that it can't shoot and may not get to shoot before another ship destoys it

Obviously that is only one possible situation but it illustrates the point I'm trying to make. FCS only helps you on the next turn (unless its on lambda with a gunner). The TLd ship has to be in you arc and still alive the next turn to make the FCS helpful. And even if you do have the tie in your sights, its likely that the tie is already weakened and the TL may be of no real help in destroying it. In addition, most of us try to focus on a particular ship until it gets dead. So FCS makes me want to not shoot that ship with my other ships so as not to waste the "free" target lock. Plus FCS forces your hand a little in that it kind of chooses for you which ship you are going to shoot next round, and therefore can somewhat dictate how you fly as well. I find that the "free" TL really doesn't help that much in the end. FCS is only 2 points so its not like its a big risk, but I'd rather spend those 2 points or that SU slot on something else.

Hope that all makes sense... it felt kind of unfocused as i was writing it

I've definitely found TL is not nearly as important on Ibitsin, and FCS doesn't seem worth it.

You're going to have to explain why FCS isn't worth it? Why would a free target lock that allows you to re-roll dice NOT be worth it? If the B-wing gets in close, a R1, chances are a follow up shot is not going to happen because of the B-wings movement dial. You need to make this shot count! Four attack die, with the chance to re-roll a single die (when stressed) and any number of them with the target lock. Add in a focus token to spend, and you've now got the best possible chance of killing what you're shooting at.

My personal issue with FCS (not just on this build but in general) is that it usually goes like this:

B-wing shoots Tie; tie takes 2 damage; b-wing gets TL on tie; next round begins; tie does a maneuver to get away from b-wing; b-wing is not as maneuvarble and can't keep up with tie; b-wing now has a TL on a ship that it can't shoot and may not get to shoot before another ship destoys it

Obviously that is only one possible situation but it illustrates the point I'm trying to make. FCS only helps you on the next turn (unless its on lambda with a gunner). The TLd ship has to be in you arc and still alive the next turn to make the FCS helpful. And even if you do have the tie in your sights, its likely that the tie is already weakened and the TL may be of no real help in destroying it. In addition, most of us try to focus on a particular ship until it gets dead. So FCS makes me want to not shoot that ship with my other ships so as not to waste the "free" target lock. Plus FCS forces your hand a little in that it kind of chooses for you which ship you are going to shoot next round, and therefore can somewhat dictate how you fly as well. I find that the "free" TL really doesn't help that much in the end. FCS is only 2 points so its not like its a big risk, but I'd rather spend those 2 points or that SU slot on something else.

Hope that all makes sense... it felt kind of unfocused as i was writing it

I can see this being an issue. I avoid this problem in my games thanks to a HWK with an Ion cannon (that is also giving Ibi another attack die). Jan is an SP 8, so she Ion's the target that isn't dead yet that the B-wing can hit next round. Sometimes it's the same thing Ibi just hit so she can follow up the next round.

B-wing shoots Tie; tie takes 2 damage; b-wing gets TL on tie; next round begins; tie does a maneuver to get away from b-wing;

The last statement is an important aspect of FCS: The target tries to get away. This effects your opponent's movement. This is not to be underestimated.

I can see this being an issue. I avoid this problem in my games thanks to a HWK with an Ion cannon (that is also giving Ibi another attack die). Jan is an SP 8, so she Ion's the target that isn't dead yet that the B-wing can hit next round. Sometimes it's the same thing Ibi just hit so she can follow up the next round.

That could work but only on ships with a lot of Hull/Shields really, most of which are large and require 2 ion tokens. On Ints/Fighters for example, they are dead after the first round (1 hit from ion, hopefully 1-2 from b-wing, if necesary another ion hit on the next round)

B-wing shoots Tie; tie takes 2 damage; b-wing gets TL on tie; next round begins; tie does a maneuver to get away from b-wing;

The last statement is an important aspect of FCS: The target tries to get away. This effects your opponent's movement. This is not to be underestimated.

While that is true, the ship is still alive and leading me on a wild goose chase OR pulling away from the engagement to sneak back in a couple turns later. Still not worth it in most situations IMO

FCS with the B-Wing is best used on tough ships that are going to stay in your arc. It is also useful if you are trying to set up a TL+Focus with some close range ordnance but you move to early to take the TL action but will be able to shoot at the target after it moves into range.

I can see this being an issue. I avoid this problem in my games thanks to a HWK with an Ion cannon (that is also giving Ibi another attack die). Jan is an SP 8, so she Ion's the target that isn't dead yet that the B-wing can hit next round. Sometimes it's the same thing Ibi just hit so she can follow up the next round.

That could work but only on ships with a lot of Hull/Shields really, most of which are large and require 2 ion tokens. On Ints/Fighters for example, they are dead after the first round (1 hit from ion, hopefully 1-2 from b-wing, if necesary another ion hit on the next round)

If a large ship out maneuvers your B-wing, you're doing something wrong. Slow play the B-wing, remember the barrel roll, and use red moves at the right time. An SP 6 should allow you to do this. If a higher SP engages the B-wing, having an ion turret near by or Biggs can help solve this.