Critical Hit Cards - General Question

By InterceptorN00B, in X-Wing Rules Questions

New Player Question.

Basically if a ship receives a Critical hit you read the consequences and take the damage. But after the damage is done, does the card just go back to the pack or do they go face down on the damaged ship counting as an additional hit? Or does that only apply to the cards that specifically state 'then flip this card face down' ? Cheers!

The card remains face-up on your craft and counts as one point of damage (two for Direct Hit). When the total number of cards (both face-up and face-down) plus extra damage from Direct Hit equal or exceed your hull, that ship is destroyed.

Yeah this is a fairly common point of confusion. Damage is damage - critical damage is simply damage with an extra kick in the teeth. It still needs to get placed on your ship card and counted as one (or in one case as two) damage against your hull, unless some effect of the card specifically states that it gets flipped face down at some point. Critical damage is regular damage plus an added effect of some kind (or the chance of one) so you need to keep the card on your ship to track the damage done.

Ty guys

EXCEPTION: If you have Determination as your Elite Pilot upgrade and are dealt a face up (critical) that is a pilot effect you get to DISCARD it without applying it. This is one of the few ways potential damage is undone before it actually counts.

P.S. I have seen people complain about that upgrade because they kept getting criticals against that ship BUT keep finding "Pilot" cards which were then discarded allowing the ship to live.

EXCEPTION: If you have Determination as your Elite Pilot upgrade and are dealt a face up (critical) that is a pilot effect you get to DISCARD it without applying it. This is one of the few ways potential damage is undone before it actually counts.

Yes, this is covered in the text of the card. There will always be exceptions to any rule, especially as we get more and more cards, there is really no need to bring up every card that is an exception when someone asks about a general rule. If there was more to the general rule itself then it would be worth mentioning.

Edited by Cptnhalfbeard

there is really no need to bring up every card that is an exception when someone asks about a general rule.

It never hurts to point out exceptions to someone who starts off their post with "new player question."

there is really no need to bring up every card that is an exception when someone asks about a general rule.

It never hurts to point out exceptions to someone who starts off their post with "new player question."

I don't know if I completely agree with that. I think it's more useful to give new players the general rule, which will be correct 9 times out of 10, instead of potentially overwhelming them by pointing out every single card that breaks that rule. It's generally enough to say "the rule for this is X, but keep in mind that if a specific card contradicts a rule, the card wins."

Otherwise you quickly get everyone chiming in and wind up with "the rule for this is X. But don't forget card A, rule B, scenario C, pilot D, the pairing of card E to pilot F, the tournament rules, games of TEGWAR, alternate Tuesdays, and the Integral representation theorem for classical Wiener space. (Heh, Wiener space.)

I'm being facetious, obviously, but I do think when helping new players out, unless they're asking about specific exceptions to a rule, it's usually going to be more helpful to just give them the general rule and remind them that card text always takes precedence over the base rules than it is to try and think up every possible exception to the rule they're already struggling to understand and hit them all at once.

It's generally enough to say "the rule for this is X, but keep in mind that if a specific card contradicts a rule, the card wins."

Yes you don't want to list every exception, especially if there's a bunch. But pointing out that there is an exception and an example of one can be quite useful and avoid future questions by the same person.

Or you could just point out that there are exceptions to pretty much every rule in the game, and that the exceptions always override the original rule. :D

Or you could just point out that there are exceptions to pretty much every rule in the game, and that the exceptions always override the original rule. :D

Guess that's a matter of personal opinion. I prefer to use an example rather then a blanket statement. It's not like there aren't enough people confused by the exceptions already.

How many questions do we see about being able to use the same action twice if one is a free action. Or people thinking they can put two stealth devices on a Interceptor once Aces comes out?

"It's not like there aren't enough people confused by the exceptions already" sounds like it supports my arguments that hitting people with a bunch of exceptions to rules is just going to confuse them more than help them. ;)

XD and so... another Intergalactic War begins! RESULT! All joking aside opinions appreciated. These further point exceptions good to be aware of nonetheless, but get the point of overcomplicating things.

It (Determination) is an exception that I believe should be pointed out because it comes in the Core set and is one you could potentially see on any ship with an Elite Pilot slot for the cost of one point. There may be better things to spend the point out (including a bid for initiative) but there is no ship that can take it which could not benefit from Determination. It is instant damage removal for any elite pilot how has it.

Determination may be an "exception" when there are a lot of "exceptions" in the game but it is one that can show up many places and on many different ships.