Hey folks, I am a long time GM and I was thinking about running a RT game for my group of friends/players.
One thing the struck me while reading through the core book was that I was looking for a discussion of how to modulate the desires of the the non-Rouge Trader class characters against the IMPERIAL MANDATE of the Rogue Trader class.
I know there is some cursory discussion in the book of how all the senior staff (PCs) of the ship/fleet is the combined dynasty of the Rogue Trader charter, but when it comes right down to brass tacks, the Rogue Trader IS the hier of the charter and it is his/her ship. At first glance, they concievably have the power to tell the other PCs what to do
Does this not require a story-setup that keeps the everyone on a more level plane of influence, like shipboard interest/factions, language in the charter, or just a level of explicit trust in the RT player?
I am suprised there just wan't more discission of this issue in the core book. How does your play-group set things up so the RT doesn't go mad with power? Assasination and a ready heir?