Biggs vs. Secondary weapons range limits

By polmoneys, in X-Wing Rules Questions

is an Y-wing equipped with Ion Turret (Range 1-2),having Biggs at R3 and another target at R2, forced to fire with primary weapon to Biggs?

If I declare a secondary weapon attack it's range limitations wouldn't allow me to target any ship beyond that range ...

TIA

Edited by polmoneys

If Biggs is in primary weapon arc, yes. Take this example:

HWK-290 + Blaster Turret with focus and target lock on B-Wing

Range 1 to B-Wing with 1 Hull left

Unhurt Biggs at Range three with focus, inside primary weapon arc

You must shoot at Biggs with your primary weapon.

Basically, if it is possible to shoot at Biggs, regardless of primary or secondary weapon options, you must shoot at Biggs.

Put another way - Biggs' ability affects not only your target selection, but forces your choices for anything that can affect target selection as well.

If you tweak Sable's scenario to be a Bomber that has a lock on that B-wing and an Advanced Proton Torpedo just waiting to go, you must still target Biggs. You can't decide to fire the APT and then say "I can only shoot a target I have a lock on so I fire at the B-wing."

Note though, that if that B wing is not R1 of Biggs, you're clear to shoot at the B wing. Or if there's someone on the otherside of the board, you can shoot him with your turret even if Biggs is in your primary arc.

Note though, that if that B wing is not R1 of Biggs, you're clear to shoot at the B wing. Or if there's someone on the otherside of the board, you can shoot him with your turret even if Biggs is in your primary arc.

A VERY important distinction. Biggs only protects those close to him so while you could see Biggs in the primary arc at R3 if you have someone else in at R1 Biggs will rarely offer protection to that target. Maybe a large ship could be within R1 of you and R1 of Biggs with Biggs at R2 of you but I don't think so.

Maybe a large ship could be within R1 of you and R1 of Biggs with Biggs at R2 of you but I don't think so.

Because range is measure to the closest points, it's very possible to have Biggs at 3 and another target at 1, while Biggs is within 1 of that target. Regardless of target size.

Biggs can't have any part of his ship at R2, but the target only needs a tiny part of his ship at R1. A range band is 2.5 move templates, so 2.5 small bases (even if we ignore the nubs). So a ship just inside 1 while Biggs is just outside 2 could be as little as 1.5 bases apart, well within range. And that's assuming they're squared up - if the target ship is diagonal, its base will effectively be longer for range measurement, letting Biggs be even farther back into R3.

Hi everyone, I read english faq but I play Italian version and often there are mistakes in the translation that change the use of the cards.

If Biggs stay at Range 1 from a friendly ship (B) and this friendly ship is at Range 3 from me but Biggs is out of range for me, can I attack the Ship (B)?

When I read in the English version "can not be targetted by attacks" on Biggs property means any kind of attack and not only the Target Lock attack. Right?

Thank you

And things will get really interesting when Biggs is at the other side of the corvette...

Hi everyone, I read english faq but I play Italian version and often there are mistakes in the translation that change the use of the cards.

If Biggs stay at Range 1 from a friendly ship (B) and this friendly ship is at Range 3 from me but Biggs is out of range for me, can I attack the Ship (B)?

When I read in the English version "can not be targetted by attacks" on Biggs property means any kind of attack and not only the Target Lock attack. Right?

Thank you

"Cannot be targetted by attacks" = "Cannot be attacked"

If Biggs stay at Range 1 from a friendly ship (B) and this friendly ship is at Range 3 from me but Biggs is out of range for me, can I attack the Ship (B)?

Unless I'm missing something, if Biggs is out of your range then you could definitely shoot at (B).

Edited by ziggy2000

And things will get really interesting when Biggs is at the other side of the corvette...

I'm not sure what the interesting part is. In the new rules release, it does specifically mention that Biggs only affects Small and Large base ships, not Huge Ships (such as the Corvette or Transport). Am I missing your point?

And things will get really interesting when Biggs is at the other side of the corvette...

I'm not sure what the interesting part is. In the new rules release, it does specifically mention that Biggs only affects Small and Large base ships, not Huge Ships (such as the Corvette or Transport). Am I missing your point?

I need to start to study the epic rules tournament, I understand that there are big change. Thanks to all.

The point you may have missed is that the above mentioned restriction to Biggs (and those to Gunner, Luke and Navigator) are only introduced in the Epic Tournament rules. They are not mentioned in the generic Huge Ship rules. So for non-competitive play they would not necessarily be in force.

I'll be very surprised if these aren't adopted as standard for games which involve the huge ships, even if it's informal, just as the 6 asteroid setup is pretty standard for a lot of players even in casual games.

The point you may have missed is that the above mentioned restriction to Biggs (and those to Gunner, Luke and Navigator) are only introduced in the Epic Tournament rules. They are not mentioned in the generic Huge Ship rules. So for non-competitive play they would not necessarily be in force.

I'll be very surprised if these aren't adopted as standard for games which involve the huge ships, even if it's informal, just as the 6 asteroid setup is pretty standard for a lot of players even in casual games.
Edited by ziggy2000

Yeah, it's honestly not very well structured. The Epic icon says they can only be used in Epic Play, and the tournament rules include a lot of special rules for tournament games during Epic Play... but nowhere do they actually define what "Epic Play" means. <sigh> Just when you think they're putting more effort into the rules...

My best guess at this point is that the structure provided in the tournament rules is the baseline "Epic Play" game, to include points cost, epic point allowance, special rules, etc. I really do think this is what's going to fall out for most players anyway, but it would be nice if the rules were clear enough to support it.

Edit: One thought that just occurred to me... We haven't seen the actual rules pack which includes things like the scenario play. Possibly it's defined in there. If it is, and the rules for things like Biggs/Navigator alterations are only for tournaments, I fully expect players will adopt them for casual games anyway.

Edited by Buhallin

On page 3 of Epic Tournament rules:

Epic Play Card Restrictions

This section describes official restrictions and changes to card text in Epic X-Wing tournaments:

Biggs Darklighter’s card text should read “Other friendly small and large ships at Range 1 cannot be targeted by attacks if the attacker could target you instead.”

Gunner, Luke Skywalker, and Navigator cannot be equipped to huge ships.