One more time the same topic...sigh!
Down with soak based rpgs! Rebellion! ![]()
If you don't want to houserule the game as I did, my only suggestion is do not make combat the centre part of your sessions. EotE is a game that offers challenges to PCs in many forms. Challenge your players with investigation (computers, black-market contacts, stealth...), social encounters (with criminals, politicians, rebels, imperials...), space combat, morale dilemmas, there are so many things!
As for personal combat, because most of the players likes that, I suggest you to, instead of putting powerful enemies that can match the marauder but endanger the whole party, just put many enemies who are a match for the less combat focused characters in your party. Just put a big number, so while the rest of the party is having fun dealing with the bad guys (seeking for cover, healing the wounds, shouting hurrah when they kill one of the baddies etc.) and feeling the challenge, your marauder can have fun chopping through the enemy ranks like they are butter, after all, probably that is what he build his character for. Let him be if he has fun.
Cheers,
Yepes