So as not to hijack the "threat and despair with sensors" thread...
It's a little embarrassing to admit, but I realized I've been thinking about and using sensors all wrong, which is part of the reason my feeble attempts at space battles have landed like a thermal detonator dud. My assumption has been that if a ship can see you, you can see it, and an ISD even at long range is going to show up on almost any ship's sensors. But that's not the case at all.
Most starting PC ships have sensors that only see things at Close range. An ISD could be setting at Medium or Short range, and the players would never know (unless they used Active sensors, and extended their range out to Short, but with only visibility in a single Fire Arc). So springing a trap on the PCs suddenly makes more sense.
What's still not clear to me is what exact information the sensors convey. If an ISD was in Short range, and you found it using Active sensors, would you just see a big blip and have to use Computers to identify it? If they were jamming you, would you need to make a contested roll?
Conversely if an ISD was at long range would they know automatically that you were there? And if so...how the heck does anybody do any smuggling without Long or Extreme range sensors?
And what else do sensors convey? Life forms? Tech levels? Planetary energy fields?
Lastly, does anyone have any examples of how they or their players have used sensors in the game?