I ran my Dual Narwhals of Doom at the tournament this past weekend - 2x OGP with Adv Sensors and a few crew, and 2x PTL Sabers. It's done relatively well for me locally in casual play, but a lot of that can probably be chalked up to shock factor, because people have started getting a handle on it.
Here's the real problem I ran into, that has me ready to put it back in the box. It has no come-from-behind capability. Honestly, that undersells it - if you're down to just a shuttle, you're done. It's over.
My second game in the tournament was against a well-flown Chewie/Dutch/Blue list. I handled my Sabers badly, but the shuttles turned out a respectable amount of damage. At one point towards the end I had the Blue dead, Chewie down to 1 hull, and Dutch intact. On my side I was left with a single OGP left (with Rebel Captive) that had not been touched.
And that's what he had left when the game ended. I was never able to put guns on a target again. When a freaking Y-wing can wipe you out without ever taking a single point of damage, you've got a problem. It's not that just a weakness - it's a complete wipeout between two ships that are comparably pointed.
I've started down on the Shuttle, found something that kind of worked with it, but I'm quickly moving back into the "horrible" range. I know it's got its fans, but I don't see how having a quarter or even half the points in your list in the "If this is all that's left, you might as well give up" category is competitive. So, to all the shuttle gurus out there who defy convention by loving it: Am I wrong here? Is there something you can do when you're down to just the a shuttle facing... well, anything?