So why don't the Star Destroyers chasing the Millenium Falcon in the Empire Strikes Back, just reverse thrusters and stop instead of trying to use evasive maneuvers to avoid crashing into each other prior to Han flying the Falcon into the asteroid field? They could have just stopped instead of dodged if your ideas are true, but we have evidence in the movies of the fictional universe that we are playing the game in that these ships don't really have that capability.
Good point. I seriously (no sarcasm at all) thank you for an argument that is based on the "facts" of the Star Wars universe as we know them. That's the type of argument that makes sense to me in the context of this game.
My answer's to your question are many. Maybe a 3 Kilometer long Star Destroyer doesn't have reverse thrusters. Maybe it can't stop on a dime. That doesn't mean it can't stop. Maybe the Star Destroyer captain decided that the evasive maneuvers were a safer bet because he didn't think he could stop fast enough, or maybe he knew that he couldn't be absolutely certain that the other Star Destroyer would think fast enough to stop and therefore would plow right into his motionless SD. I can't claim that I know all the possible reasons why the SD didn't stop, but inability to do so is not the only option.
And comparing a SD to a much much smaller transport doesn't make a whole lot of sense to me either. Actually comparing any of these ships to another ship doesn't always work. The Falcon and the Lambda are relatively the same size and yet in the context of this game, one can stop and the other cannot. So even if a Star Destroyer is incapable of stopping or reversing, that doesn't mean that the Rebel Transport or the Corvette has the same limitation.
We already know that, again, in the context of this miniatures game, it is possible for some ships to stop moving (i.e. lambda). So is it really such a huge leap to think that a ship that has stopped could go in reverse?