2 squads for tonight - Rebels and Empire

By SolennelBern, in X-Wing

Supsupuspsupuspupsupsupsupsup!!!!!!!

After playing some more games i'm feeling quite good about my Empire squad, which changed at least 4 times since I first tried it. I'm now pretty please with how it works and plays.

But I always had a hard time making a good Rebel squad. Dunno why, maybe because there's a lot of good pilots and ships and their cost make it hard to decide which to get.

Here's my 2 squads, which i'm gonna play tonight:

EMPIRE

Omicron Group Pilot + Fire-Control System + Gunner + Engine Upgrade (32)

Turr Phennir + Push the Limit (28)

Dark Curse (16)

Academy Pilot (12)

Academy Pilot (12)

REBELS

Chewbacca + Draw Their Fire + Gunner + Millennium Falcon (49)

Roark Garnet + Ion Cannon Turret (24)

Blue Squadron Pilot + Fire-Control System + Ion Cannon (27)

I'm feeling pretty confident with my Empire squad. It's fun, it's effective and well, it's fun :P

But my Rebels squad...dunno how I feel about it. Never played with the B-Wing so I tried to squeeze one in there. I know it's a great ship though so i'm not just throwing one just for the kicks. Roark is one of the pilots i've had great fun with. It's ability have been really useful and coupled with the Blue S-Wing it could help a bit. And Chewy, I love this pilot! I'm trying to build the Falcon like a tank with some punch...

Thanks for your tips!

Edited by SolennelBern

I've started really liking (read, hating playing against) Turr w/ VI. Especially if you have Init, as he can get in for a close shot, and then barrel roll out before anyone else has a shot at him. PTL doesn't seem to synergize that well with him. He already gets two actions, the point of PTL would be to get an evade (or boost+br for the few times you want to do that)

Do you have 2 of any of the Rebel fighters?

If so you could do the classic Hand Shot First type list. You can use Chewie or Lando if you rather, the idea is a YT-1300 and 2 fighters as escort.

If you want to keep Roark, and a B-Wing, I'd be inclined to go with something other then the ion cannon on it.

Here's what I have:

- X-Wing x3

- Y-Wing x2

- B-Wing x1

- A-Wing x1

- HWK x1

- Falcon x1

- TIE Fighter x5

- TIE Interceptor x2

- TIE Advanced x1

- TIE Bomber x1

- Slave I x1

- Shuttle x1

I'm really liking the Veteran Instinct on Turr...that would leave 2 more points of upgrade for him or another ship...

I might check that out, thanks!

How about these?

Really like the Veteran Instinct idea and removing the Ion Cannon from the B-Wing.

EMPIRE

Omicron Group Pilot + Fire-Control System + Saboteur+ Gunner + Engine Upgrade (34)

Turr Phennir + Veteran Instinct (26)

Dark Curse (16)

Academy Pilot (12)

Academy Pilot (12)

REBELS

Chewbacca + Draw Their Fire + Gunner + Nien Nunb + Millennium Falcon (50)

Roark Garnet + Ion Cannon Turret (24)

Blue Squadron Pilot + Proton Torpedo (26)

Edited by SolennelBern

How about this for Rebels?

blank.gif?v52 Chewbacca + Draw Their Fire + Gunner + Nien Nunb + Millennium Falcon (50)
blank.gif?v52 Roark Garnet + Ion Cannon Turret (24)
blank.gif?v52 Blue Squadron Pilot + Proton Torpedoes (26)

Drop Nien and the PT. Then upgrade to a Dagger, and add AdvS. If its your first time using a B wing, you should put AdvS on them. They're awesome, and the most unique part of the ship.

How about this for Rebels?

blank.gif?v52 Chewbacca + Draw Their Fire + Gunner + Nien Nunb + Millennium Falcon (50)
blank.gif?v52 Roark Garnet + Ion Cannon Turret (24)
blank.gif?v52 Blue Squadron Pilot + Proton Torpedoes (26)

Drop Nien and the PT. Then upgrade to a Dagger, and add AdvS. If its your first time using a B wing, you should put AdvS on them. They're awesome, and the most unique part of the ship.

Never thought about using AdvS. I've made some changes and will try that:

blank.gif?v52 Chewbacca + Draw Their Fire + Gunner + Saboteur + Millennium Falcon (51)
blank.gif?v52 Roark Garnet + Ion Cannon Turret (24)
blank.gif?v52 Blue Squadron Pilot + Advanced Sensors (25)

I've admittedly never used Saboteur on Chewy, but seeing as it costs him his action, it seems redundant to take both that and the MF title. Plus his attack is going to be gimped without a Focus or TL to modify his attack. I'd consider dropping DTF and Saboteur for PTL. That way you can TL for offense and Evade for defense.

I've admittedly never used Saboteur on Chewy, but seeing as it costs him his action, it seems redundant to take both that and the MF title. Plus his attack is going to be gimped without a Focus or TL to modify his attack. I'd consider dropping DTF and Saboteur for PTL. That way you can TL for offense and Evade for defense.

Makes sense:

blank.gif?v52 Chewbacca + Push the Limit + Gunner + Millennium Falcon (51)
blank.gif?v52 Roark Garnet + Ion Cannon Turret (24)
blank.gif?v52 Blue Squadron Pilot + Advanced Sensors (25)

advanced sensors on ur B-Wing would be the way to go imo.

You know, PTL is quite good on Chewy, but I'm a much bigger fan of Expert Handling. Yes, you stress when you use it, but Barrel Roll on a large base ship is just wrong. You can easily set yourself out of arc for your enemies and, with the Falcon, it doesn't matter which way you are pointing. Yay range 1 shots. Breaking a TL is just gravy. It takes a bit of skill, but with a Barrel Roll, you can entirely evade many shots and crush your enemies.

You know, PTL is quite good on Chewy, but I'm a much bigger fan of Expert Handling. Yes, you stress when you use it, but Barrel Roll on a large base ship is just wrong. You can easily set yourself out of arc for your enemies and, with the Falcon, it doesn't matter which way you are pointing. Yay range 1 shots. Breaking a TL is just gravy. It takes a bit of skill, but with a Barrel Roll, you can entirely evade many shots and crush your enemies.

That's true. I find the better you get at playing, and playing specific ships, PTL becomes less useful. I know I constantly find myself wishing Wedge could barrel roll, but sadly I just don't have the points in most of my lists to equip him with EH. I've never been good at flying large base ships, so the few times I've tried EH on the YT has ended poorly (as has every time I've tried flying a large base)... Something about my play style just doesn't match up with the large base ships. Though I think I've had marginal success with the Firespray.

You know, PTL is quite good on Chewy, but I'm a much bigger fan of Expert Handling. Yes, you stress when you use it, but Barrel Roll on a large base ship is just wrong. You can easily set yourself out of arc for your enemies and, with the Falcon, it doesn't matter which way you are pointing. Yay range 1 shots. Breaking a TL is just gravy. It takes a bit of skill, but with a Barrel Roll, you can entirely evade many shots and crush your enemies.

Hmmmm that is tempting and great idea about EH and I might try it tonight or tomorrow.

I like experimenting with different upgrades and never thought about Expert Handling. Makes sense since most games I flew a Falcon it was TL like hell.

I haven't bought a shuttle yet so tonight I am trying

Bobafett

Howler

Backstabber

Obsidian Pilot x2

first time playing,,

Edited by smonroe1980

I haven't bought a shuttle yet so tonight I am trying

Bobafett

Howler

Backstabber

Obsidian Pilot x2

first time playing,,

First time playing? Excellent.

Good that you don't have a shuttle then. :) It's a great craft with the right upgrades, but it has a steep skill requirement. You really have to be experienced at maneuvering to fly it correctly. It's a craft that I highly recommend trying, but not for you first few games. :)

I haven't bought a shuttle yet so tonight I am trying

Bobafett

Howler

Backstabber

Obsidian Pilot x2

first time playing,,

First time playing? Excellent.

Good that you don't have a shuttle then. :) It's a great craft with the right upgrades, but it has a steep skill requirement. You really have to be experienced at maneuvering to fly it correctly. It's a craft that I highly recommend trying, but not for you first few games. :)

Yes, true words. I fielded the Shuttle for the first time last monday and it was really fun. It's an awesome ship when adequately geared and mine had when I have listed above, which seems to be the concensus around here. A bit "cookie-cutter", which I try to avoid like pest, but since it was my first time I wanted to do it "right". It's was really cool, and i'm flying it again tonight.

Yes, true words. I fielded the Shuttle for the first time last monday and it was really fun. It's an awesome ship when adequately geared and mine had when I have listed above, which seems to be the concensus around here. A bit "cookie-cutter", which I try to avoid like pest, but since it was my first time I wanted to do it "right". It's was really cool, and i'm flying it again tonight.

Interestingly enough, I pioneered this shuttle setup to be weird and avoid cookie cutter. But it's worked so well it's become the gold standard of shuttleness. :)

Yes, true words. I fielded the Shuttle for the first time last monday and it was really fun. It's an awesome ship when adequately geared and mine had when I have listed above, which seems to be the concensus around here. A bit "cookie-cutter", which I try to avoid like pest, but since it was my first time I wanted to do it "right". It's was really cool, and i'm flying it again tonight.

Interestingly enough, I pioneered this shuttle setup to be weird and avoid cookie cutter. But it's worked so well it's become the gold standard of shuttleness. :)

You're probably the only one still to run 4 of them all with APL, so you still have that

So the first time I have some mixed reactions involving the game. I am going to list my complaints shoot me some answers on why and maybe the people playing told me wrong or I understood them wrong. I won my first game because the guy flew a ship off map, on my second game he basically placed the asteroids as close to my side as possible to disrupt my start, (he was a first time player as well and a dumb one IMO) He ran the falcon with Chewie and Luke as Crew which seemed horribly OP with two x-wings. I ran Beefed up Slave-1 with Boba, Merc Crew proximity mine (which I love) homing missls (garbage because he took focus instead of evade tokens) The Falcon with Chewie is way OP 14 hp if you count shields and you cannot crit. I basically stripped him of all shields on the first pass with my Slave-1 and then rolled awhole lot of garabge while he rolled lights out. Which cannot be helped. He took out Howler in one round Backstabber with his two x-wings in the first attack round. and Slave-1 made it 2 more rounds before being blasted. So I guess the Imps are in a complete disadvantage IMO thier only saving grace is thier pilots are better but if you cant deal out heavy damage on your first attack your pretty much SOL.

List of issues, please tell me if I was told wrong or how to overcome these issues.

1) My biggest issue by far is collisions, the guy I played seem to use one chief strategy run into my ships. The way it was described, He would hit me then stop moving once our bases came into contact and would stop right in front of me. So when I asked how do I move I was told I couldn't, so not only could I not move Slave-1 which has a forwards and backwards firing solution I was basically stuck at point blank staring at 2 Xwings. Which get an extra attack dice for attacking with in range one. So not only does he not take damage or any penalty for hitting me, I actually take the penalty of not being able to move and put myself in a superior position, I take the penalty of having 4 attack dice vs 2 defense dice. I didn't argue in-game but I was thinking in what universe no matter how far away does this even make sense.

2) Asteroids I understand being able to place them anywhere on the map as long as they are range 1 apart. But why doe they get to be placed so close to a starting point.

3) You take damage if you hit an asteroid but if asteroids are big and immense why can you fire through them as if they are not there. It would seem to me that you should be able to use them as cover somehow maybe losing an attack dice or gaining a defense dice if you are using them for cover.

4) Why are pilots names put on the loudspeaker for your opponent. I understand having to differentiate between ships. But why are the pilot names on the bases just number each ship different. If you were in an actual dogfight you wouldn't know Boba Fett was in the pilot seat. Howlrunner was targeted first and killed both games. This is a bit more nit-picking than the others. I don't feel you should have to tell your opponents who your pilots are.

It is an enjoyable game and I will re-fine my fleet as I am able to buy more ships. I am on a strict 60 bucks a month limit, and two days ago i spent 120 instead of 60,, cant wait till the wife finds that tidbit out. Looking forward to your feedback

Steve.

Sounds like 1-3 was played very wrong. You still move if you clear his base and you can't shoot at or be shot by ships touching your base. Asteroids can't be placed within range 2 of an edge, and you don't automatically take dance for running into them (nor can you run into them... If you clear them you clear them, and if you overlap you overlap). You also can use them for cover.

Your 4th point is pretty impossible to put in the game reasonably, but yes, pilots with string abilities get focused down fast.

EMPIRE

Omicron Group Pilot + Fire-Control System + Gunner + Engine Upgrade (32)

Turr Phennir + Push the Limit (28)

Dark Curse (16)

Academy Pilot (12)

Academy Pilot (12)

PtL on Turr Phennir is largely wasted. If he uses PtL during his action phase, he gets a stress token and then can't use his ability to take a free action after firing.

PTL is still solid on Turr. Focus during your action phase then Barrelroll and boost/evade. You can't double focus like Fel but you get all the other combos. Also, just being able to focus and evade when you won't have a shot is just good defense.

1. was played wrong

2. was played wrong( not placed within range 1-2 of all board edges and 1 range apart)

3. was played wrong( you can shoot trough them

Yeah I know the Pilot thing is impossible to do maybe a gentelmen's agreement of some kind can be made between players. Those were the exact things I was thinking as far as bases touch at the end of the ships movement phase. If he cannot clear my piece he should have to stop prior to my piece but touching, then I should be able to move through his space without penalty to do my move. My whole strategy with my FS was to loop in behind fire at whatever range I end up the next turn blast through thier formation with a 4 or 5 straight movment and shooting rear as I pass. I got tore the F up. I was boxed in and blown up with 2 attack rolls.

I did do a little better on my second game when I dumped one obsidian pilot, in fave of a merc-gunner, marksmanship, and cloaking device. I went three rounds and took the Falcons shields and 4 hp in one turn.

I think I am going to play rope a dope with my TIE's next week and try to get in behind with my FS

Do you have to Barrel Roll after your movment phase, or can you do it after combat?

I found with FS I toke the evade token alot, but When I targeted my roll was good and like I said Homing Missles suck

Edited by smonroe1980

List of issues, please tell me if I was told wrong or how to overcome these issues.

1) My biggest issue by far is collisions, the guy I played seem to use one chief strategy run into my ships. The way it was described, He would hit me then stop moving once our bases came into contact and would stop right in front of me. So when I asked how do I move I was told I couldn't, so not only could I not move Slave-1 which has a forwards and backwards firing solution I was basically stuck at point blank staring at 2 Xwings. Which get an extra attack dice for attacking with in range one. So not only does he not take damage or any penalty for hitting me, I actually take the penalty of not being able to move and put myself in a superior position, I take the penalty of having 4 attack dice vs 2 defense dice. I didn't argue in-game but I was thinking in what universe no matter how far away does this even make sense.

2) Asteroids I understand being able to place them anywhere on the map as long as they are range 1 apart. But why doe they get to be placed so close to a starting point.

3) You take damage if you hit an asteroid but if asteroids are big and immense why can you fire through them as if they are not there. It would seem to me that you should be able to use them as cover somehow maybe losing an attack dice or gaining a defense dice if you are using them for cover.

4) Why are pilots names put on the loudspeaker for your opponent. I understand having to differentiate between ships. But why are the pilot names on the bases just number each ship different. If you were in an actual dogfight you wouldn't know Boba Fett was in the pilot seat. Howlrunner was targeted first and killed both games. This is a bit more nit-picking than the others. I don't feel you should have to tell your opponents who your pilots are.

1. Stopping on another ship causes the acting ship to move back along its template until it is just touching and causing it to lose its action. The ship that was "hit" can still move and may be able to move completely past the other ship. Unless two ships overlapped and are currently touching (which only comes from overlapping) they are free to attack and even if they are touching the only ship they can not attack is the one touching them.

2. Asteroids are places R2 in from any edge and R1 from any other asteroid. You place ships after asteroids are places so if they happen to be placed close to you just set up so you can fly around them easily.

3. You MAY take damage by hitting an asteroid with your template or your ship position but it depends on the die. If you fire through an asteroid the target gets one additional green die to roll for defense from your attack.

4. Admittedly this is a metagame aspect but you could look at it as an enemy knowing his opponent's ships. Every ship will have something different about it and when the enemy figures out what differentiates ships they can use that.