I read the rules about generating resources last night and read the Lambda cards quite carefully while we were playing and the group agreed that the way these cards read means that having two of them would allow you to generate infinite resources. I'm not sure if I'm missing a rule or a wording here. Could somebody point out for me how I'm interpreting the rules incorrectly or is this actually a thing? Our group agreed not to use it because getting the Death Star II out on turn 1 seemed wrong, but nobody there could see any reason based on the rulebook and on the card itself why you could not use two Lambda shuttles to generate infinite resources by using their reactions to proc off of each other.
Jerjerrod's Task Double Lambda Infiinite Resource Combo?
You are not allowed to use actions in the middle of paying for a card or effect. So while the shuttles do allow you to keep generating resources, you cannot use them alone to bring out the Death Star.
Thank you very much, I had no idea that you could not resolve actions in the middle of paying and, now that I think of it, probably would never have checked as I've never considered a payment to be any kind of phase or state.
EDIT: But wait, the Lambda's ability is a REACTION. So you would use the action on the Death Star and then trigger their reactions in a chain, correct? Unless you also cannot use REACTIONS in the middle of paying for a card or effect.
EDIT 2: Rulebook yields this:
"Unlike interrupts, which resolve before the triggering
Generating and spending resources is atomic - you can't split the two. Only after you simultaneously generate/spend can you can clear the two Lambda's. In this way, you can generate a max of 2 resources an infinite number of times, but there's only so many 1 or 2 cost cards in your hand that you'll be able or want to play (once your other resources are used up), meaning there's a practical limit. The 2 lambda combo was a deliberate design feature to power up the DS challenge deck.
Edited by PBrennanThank you. That they cannot be split apart makes sense but I saw nothing in the rulebook itself to explain this. I will let my group know why this card does not work for infinite combos, as we were hopeful it did not.
Basically, it doesn't work because all resources to pay for a card are generated simultaneously. Even if the shuttles can then react and clear the focus off each other that's still too late to allow them to be re-focused simultaneously to continue paying. Still a very good combo for getting out a swarm of the good 2-cost units in the deck, but not game-breaking.
It hasn't needed clarification until this effect came out, and it's since been clarified by the FFG team that this is how the 2 lambdas work (see cardgamedb discussion). Also, the FAQ has a clarifying section on effect resolution which shows that paying the cost (which includes resource generation) is a single step. When combining the two, one can divine that generation and spend is simultaneous!
If you're referring to this cardgamedb discussion
http://www.cardgamedb.com/forums/index.php?/topic/12504-major-rules-issues-with-lambda-shuttle/
Then it seems like they're confirming that it IS an infinite combo by the end of page 2. But if the FAQ clarifies then that's enough.
"When a player wishes to play a card, take an action, or
Sounds clear enough to me. No space for reactions until after card is played and effect resolves.
EDIT2: Or are people saying that there is no reaction window just because Pay the Cost is only listed as one step here?
The reaction window to generating/spending happens after step 4.
This, and the cardgamedb discussion re-iterates what I said initially ... it's an infinite combo of generating 2 resources after each time you spend, not for generating infinite resources within each time you spend.
Edited by PBrennanYep. This is the way it was explained at Worlds as well. It is an infinite way to generate a pair of resources, not a way to infinitely generate resources.
doesn't that also mean that an interrupt or reaction effect to a focus token being placed will not stop the resource(s) being generated
doesn't that also mean that an interrupt or reaction effect to a focus token being placed will not stop the resource(s) being generated
An Interrupt could in theory, though no card currently has an ability that comes close to that. A Reaction would not.
Rough draft of a sample Interrupt that could:
Interrupt: When one or more focus tokens are placed on target card to generate resources, that card instead generates 0 resources.
(This effect would never see print, but it's an example of how it could be done)