Void
Event,Adv.
A Horrible Void has transpired into the realm! All characters must roll a die:
1.) The Void has killed you.
2.) Discard al your followers, gold, and objects.
3-4.) Safe, no effect.
5-6.) The force of the Void pushes you, you immediately land on the Chasm.
The Void then vanishes to the discard pile.
Demonic Denizen
Enemy,Dun.
Strength: 9
A Demonic Denizen is feasting on corpses in this area. It will remain here until killed.
Drought
Event,Adv.
Every character in this region must lose 1 life unless they have a water bottle. This card then goes to the discard pile.
Otherworldly Shadow
Enemy,Adv.
Craft: 13
A character drawing this may choose to evade it. This spirit can't be destroyed by any other mean but psychic combat. If you are defeated in addition to losing a life you must also encounter the Grim Reaper.
Character:Spell Slinger
Strength:1,Craft:4,Life:4,Fate:2,Start:Graveyard,Alingment:Evil
Abilities:
When you attack another character, you may choose to make the attack psychic combat. You may not do this when you are attacked by another character.
You may have 4 spells as your spell limit rather then 3 spells as long as you have 6 or more craft.
You begin the game with 2 spells.
You always have 1 spell. If at any point in the game you have less then 1 spell you may immediately take a spell from the spell pile
Whenever you draw a spell you may immediately discard that spell and draw another one which you must accept.