Few new cards that need opinions and revisions

By gnarly1, in Talisman Home Brews

Void

Event,Adv.

A Horrible Void has transpired into the realm! All characters must roll a die:

1.) The Void has killed you.

2.) Discard al your followers, gold, and objects.

3-4.) Safe, no effect.

5-6.) The force of the Void pushes you, you immediately land on the Chasm.

The Void then vanishes to the discard pile.


Demonic Denizen

Enemy,Dun.


Strength: 9

A Demonic Denizen is feasting on corpses in this area. It will remain here until killed.


Drought

Event,Adv.

Every character in this region must lose 1 life unless they have a water bottle. This card then goes to the discard pile.


Otherworldly Shadow

Enemy,Adv.

Craft: 13

A character drawing this may choose to evade it. This spirit can't be destroyed by any other mean but psychic combat. If you are defeated in addition to losing a life you must also encounter the Grim Reaper.


Character:Spell Slinger

Strength:1,Craft:4,Life:4,Fate:2,Start:Graveyard,Alingment:Evil


Abilities:

When you attack another character, you may choose to make the attack psychic combat. You may not do this when you are attacked by another character.


You may have 4 spells as your spell limit rather then 3 spells as long as you have 6 or more craft.


You begin the game with 2 spells.


You always have 1 spell. If at any point in the game you have less then 1 spell you may immediately take a spell from the spell pile


Whenever you draw a spell you may immediately discard that spell and draw another one which you must accept.