Astra Militarium

By Lightbringer, in Only War

I also hear they lost Conscripts? :(

... and I still don't like the Storm Trooper retcon. Or the "tenacity" with which GW is driving the name changes. Also, I think the Taurox looks hideous (this could actually be salvaged if one were to give it longer tracks instead of these ... stumps)

Wheels help, but yeah. Ugly.

Conscripts lived. Lost the Penal Legions, I believe.

Conscripts lived. Lost the Penal Legions, I believe.

Ohh, yeah - that's probably what it was. I just recall someone being very off down by this change as they had an army specifically built around that theme (including lots of custom minis).

That being said, the rulebook allows people to field just about anything they want as long as both sides agree to the game, so here's hoping that guy will find players who wouldn't mind using outdated or houserules.

Edited by Lynata

That being said, the rulebook allows people to field just about anything they want as long as both sides agree to the game, so here's hoping that guy will find players who wouldn't mind using outdated or houserules.

That was always allowed but that does not make something better. If you play with friends they have no problem with that, GW Stores or Tournaments are a complete different thing. Also there is always a bad taste about winning if YOU had to make THEM accept some outdated/house rules so you could actually field your army.

Also the codex policy is becoming more and more obvious. It is not about advancing the line or improving the earlier iteration. it is about cash grabbing. One of the worst was the Sororitas Thing where they nerfed the most common transport for no reason at all to present just other things that were now mandatory...

A new codex is not to improve your army and its rules, it is there to change it and hence spend more money. And finally the TT died for me with he 6th edition.

Well, I've always managed to prevent myself from investing heavily into 40K; I buy most of the rule books I like, but not the armies they use (a pointless expense, I grant, but there you are). Much of my 40K is limited to fluff and some custom stuff I like. So a new Codex doesn't cripple my fun nearly so much. I have a friend who had way money invested in back in 2004, so I was able to play a lot then, and can imagine that he could go arggh!, but he also likes new stuff, and the occasional new idea, so he doesn't always feel ripped off.

That said, while I dislike a few things they did (Creed nerf), the IG did get a few things I certainly see as improvements, and that pleases me. Primaris Psykers are rather cool now. The Astropath is an actual Psyker, if a bit pointless now. Tank Aces happened. Tech-Priests and regular ones are a bit better to use. Mandatory changes can suck, but they are a business, so we knew it would happen, and many of the little changes I see as acceptable, maybe even good.

Well, I've always managed to prevent myself from investing heavily into 40K; I buy most of the rule books I like, but not the armies they use (a pointless expense, I grant, but there you are).

Yep, same here.

A new codex is not to improve your army and its rules, it is there to change it and hence spend more money. And finally the TT died for me with the 6th edition.

Agreed,

I never really got into the TT because of how expensive it was (and I didn't really know anyone who played) but safe to say, I won't be getting into it now.

Another part of the fluff that skipped me when I read it first, is that the Guard is now completely under the control and command of the Administratum/Munitorium. I might ahve skipped it, but nowhere does it talks about Sigmentum Command, Sector Command etc etc...now the Guard is just a bureaucratic tool used when there is a Xeno/Chaos/rebel situation the local Arbites/PDF can't handle that some adept just orders in with the stroke of the pen rather than being a Segmentum Command operation with the logistics of it all being handled by the Munitorium.

Which sucks balls in my book

Aren't Conscripts supposed to have greatly improved, since you can attach a Priest to them, hence giving them Fearless, hence giving you a 50-man blob that won't ever run away?

Another part of the fluff that skipped me when I read it first, is that the Guard is now completely under the control and command of the Administratum/Munitorium. I might ahve skipped it, but nowhere does it talks about Sigmentum Command, Sector Command etc etc...now the Guard is just a bureaucratic tool used when there is a Xeno/Chaos/rebel situation the local Arbites/PDF can't handle that some adept just orders in with the stroke of the pen rather than being a Segmentum Command operation with the logistics of it all being handled by the Munitorium.

Which sucks balls in my book

The Departmento Munitorum has always been a branch of the Adeptus Administratum. =/

edit: to clarify, the Departmento Munitorum has always fallen under the Administratum logistics schema, as well as the Administratum bestowing Rogue Trader Warrants, supplying and directing the Imperial Navy, as well unifying the Officio Assassinorum and planetory governors.

http://wh40k.lexicanum.com/mediawiki/images/d/df/ImpHierarchy.png

http://tomdohm.files.wordpress.com/2010/07/imperium_organisation.gif

Edited by Cogniczar

I know, but it seems this codex, they are more controlling of the Guard than previous codexes.

bogi_khaosa

You can add a priest to a conscript for fearless and re-roll to hit on the charge, furthermore you can add a psyker for that fancy re-roll failed to hit rolls as well.

Also, they now come with frag grenades (everyone got them this time around) so they can actually charge without that much of a penalty

From what I'm hearing, it sounds like new vehicles got all the love, and infantry were an afterthought...

Shouldn't every IG Codex add a new 'name' regiment to the 40K pantheon (the way the Armageddon Steel Legion got a line of figures when Codex: Armageddon came out, and the Vostoyans were created specifically for Codex: Eye of Terror )? GW exists to sell Citadel miniatures first and foremost, after all, and the IG has unlimited potential for new figures, so the limited range of available options seems strange to me (the fact that there are only figs for two types of abhumans is also odd).

I probably wouldn't mind GW's money-grubbing policies so much if they did more to earn my money...

I know, but it seems this codex, they are more controlling of the Guard than previous codexes.

Is it? I don't have the codex yet. Is my reaction more of a knee-jerker? How bad is it? Could you quote a line or two? If it's more severely outlined, that would be an interesting development.

I'd be interested in this as well. I'm already half-settled on just ignoring (most of) this new stuff, but depending on specific details, this might further "force my hand", so to say.

What I am used to, from 2nd to 5th Edition, is that the Imperium is employing a sort of escalation policy, where a world under attack is supposed to defend and fight for itself at first (using its own Planetary Defence Forces), but to call for help if things get dire. At this point, the Imperial Guard (represented by Subsector Command) intervenes and raises a regiment from a nearby planet to send a relief force. If this is not enough, Sector Command steps in, more systems are alerted and more regiments are sent to the new warzone. Pretty much the last level of escalation is Segmentum Command, reserved for the really big wars where regiments from multiple sectors need to be drawn together in order to stem the tide (like the Third War of Armageddon or the 13th Black Crusade), though probably also for large-scale offensives/crusades that require vast armies to be scraped together from across half the Imperium (as recruiting them from a single subsector might bleed out its defences).

Conscripts lived. Lost the Penal Legions, I believe.

What???

no Penal forces???

I'd be interested in this as well. I'm already half-settled on just ignoring (most of) this new stuff, but depending on specific details, this might further "force my hand", so to say.

What I am used to, from 2nd to 5th Edition, is that the Imperium is employing a sort of escalation policy, where a world under attack is supposed to defend and fight for itself at first (using its own Planetary Defence Forces), but to call for help if things get dire. At this point, the Imperial Guard (represented by Subsector Command) intervenes and raises a regiment from a nearby planet to send a relief force. If this is not enough, Sector Command steps in, more systems are alerted and more regiments are sent to the new warzone. Pretty much the last level of escalation is Segmentum Command, reserved for the really big wars where regiments from multiple sectors need to be drawn together in order to stem the tide (like the Third War of Armageddon or the 13th Black Crusade), though probably also for large-scale offensives/crusades that require vast armies to be scraped together from across half the Imperium (as recruiting them from a single subsector might bleed out its defences).

This is still the case Lynata.

Are the Tempestus Scions the same thing of the Storm Troopers?

Or are two different organisations?

Are the Tempestus Scions the same thing of the Storm Troopers?

Or are two different organisations?

They are the same thing.

Though retconned somewhat. <_<

Something just occurred to me- I wonder if the name changes from 'Imperial Guard' and 'Storm Trooper' were the result of Star Wars becoming the property of Disney - a notoriously litigious corporation that aggressively protects its copyrights.

That would be especially ironic in the wake of GW 's infamous Spot The Space Marine PR debacle last year...

Something just occurred to me- I wonder if the name changes from 'Imperial Guard' and 'Storm Trooper' were the result of Star Wars becoming the property of Disney - a notoriously litigious corporation that aggressively protects its copyrights.

That would be especially ironic in the wake of GW 's infamous Spot The Space Marine PR debacle last year...

Not likely Imperial Guard and Storm Trooper are both too general and have been in use for very long times, if anyone would be doing the suing it would be Germany suing Disney...which would be an amusing (and bloody) war to see. :lol:

Call me paranoid and perhaps a bit too critical of current society, but I wouldn't be surprised. There have been other silly copyright lawsuits despite GW's "Space Marine" one - off the top of my head I remember a German insurance company sueing a Counterstrike clan because they called themselves "Die Allianz" (The Alliance), which happened to be the name of the insurance company.

It's a friggin word from the dictionary! If you don't want anyone else to use it, don't just pick a word out of the dictionary!! -_-

Or what was that about the Candy Crush Saga?

That being said, it's an unwritten law that companies only always sue individuals when it comes to such ridiculous claims, preferrably those who lack the money and influence to properly defend themselves. Disney vs GW? Nah. Too big.

Edited by Lynata

Call me paranoid and perhaps a bit too critical of current society, but I wouldn't be surprised. There have been other silly copyright lawsuits despite GW's "Space Marine" one - off the top of my head I remember a German insurance company sueing a Counterstrike clan because they called themselves "Die Allianz" (The Alliance), which happened to be the name of the insurance company.

See that's bullsh!t right there. They wouldn't have had a leg to stand on in a court case because a copyright claim is only going to upheld if they are in the 'field'.

You mentioned Kings attempted copyrighting of 'Candy' and 'Saga' only applies to computer games. You could write a book called candy saga, or start a company using those terms and they wouldn't be able to do anything.

As you say though, they do pick on people that don't have resources to fight it so they don't care if it's a legitimate claim or not.

Stormtroopers and Imperial Guard have the same issue, within the realm of model soldiers there has historically been Stormtroopers and Imperial Guard since before GW existed so essentially if some other company was to release sci-fi Stormtroopers or Imperial Guard GW couldn't stop them. I think Disney would have the same problem defending their Stormtoopers but obviously if you made something that looks like a stormtrooper they would drop the hammer so fast (as that guy that was selling the stormtrooper costume found out).