So, I've been wanting to make some Starwars Species, and to do so I've been reverse-engineering all the published races down to their constituent bits.
There does seem to be a pattern to them.
It looks like after you add up everything they get, it should come out to 300 xp. This assumes the skills are priced as in-career, and that the talents are worth 5. The tricky part is estimating what the unique abilities are worth, when they don't just look like an unnamed talent. (you're paying 60 to get all your attributes up to 1, in case you try to math and it doesn't work out because you gave everyone the first point for free.
The drall come out to 310, Not sure why. They seem to be getting Knowledge (Education) and their racial ability on top of the 300 points. But just because one race seems a tad off doesn't mean the pattern isn't there, given it seem to work out with 16 of the 18 other races pretty easily.
However, the pattern works pretty well if you're trying to see how much the unique abilities *SHOULD* be worth, combined (the difference between everything else, and 300 - often it's 15).
Droids in particular seem to be tricky. They get a bunch of positives and negatives, which shound come out to 50 points, if they're to match the 300 points that matches almost every other published race.
Here's what they get. Perhaps some others can help me peg down what these positives and negatives should be worth. Here are my best guesses. Tell me if you think these prices seem right in comparison to talents (5xp) and I guess, the other racial abilities. Let me know if you think any of these were estimated too high or too low, and what you think they should instead be worth.
A) Cybernetic Implant cap of 6 instead of Brawn. (15 points)
B) Don't Eat or Sleep (5 Points - I think eating and sleeping combined is worth about the same as breathing)
C) Don't breathe Breathe. (5 points - Gand, EotE Core)
D) Immune to poisons and toxins. (10 points)
E) Can't benefit from bacta. (-10 points this seems like a pretty big deal to me)
F) Medicine replaced by Mechanics (-5 points, You'll likely have a mechanic, but the fact that you need separate healing items and can't benefit from the ones the rest of the group is a slight drawback, unless in an all droid party.)
G) Can never acquire a force rating or have force powers (-5; if this was a big deal, almost everyone would be taking force powers.)
H) Immune to Mind Effecting Force Effects (+10)
Total Points: 30
For the life of me, I couldn't come up with reasonable looking prices for these things that made them all add up to 50. Maybe you guys could do better.
If the pattern (and thus my hypothesis that they are all built on a 300 point budget) is correct, A-H should add up to 50. If they don't add up to 50, I would say that points to Droids being underpowered, which I've heard people say they think is the case already. I currently speculate that it may be the case that FFG overestimated the power of some of these things, and that droids should have an extra ~20 exp or so at character creation.
Edited by Sylrae