I've really enjoyed 'Suns of Fortune' thus far, and am halfway through a review of it. Lots of good fluff and some nice crunch (SPACE WEASELS!).
But my players have looked over the weapons and have mostly been disappointed. Most of them seem cheaper and statistically-inferior versions of the basic models in the Core book. There doesn't seem to be any reason a player would use them, unless they were so strapped for cash that a few hundred credits made a real difference.
They look cool, there's some nice ideas there, but it's a tough sell getting a player to use an inferior weapon. They seem notably worse than the ones in 'Enter the Unknown', for instance, which either had better stats or a niche use.
I'm not sure why, say, a selonian would go to all that hassle crafting a glaive when it's inferior to a vibroaxe you could get off the shelf for cheaper... Yes, there's role-playing reasons, but I prefer it when players aren't punished with worse stats just for role-playing. The EtU slugthrower rifle, expensive though it is, is actually worthy weapon on par with a blaster, and the wookiee bowcaster is a great weapon, for instance.
Yes, performance in combat isn't everything, but it feels odd that most of this stuff is simply a cheaper and underperforming version of a standard blaster pistol or rifle. My players were excited by the pictures and the descriptions, but the stats were so underwhelming, nobody is going to pick up any of this stuff (except the drall stun baton maybe).
And yes, I understand that they don't want to make '+1 weapons' that are so good that nobody would want the stuff in the Core book. But there doesn't seem a lot of point in giving us new weapons if nobody will use them. And the 'cheap and substandard' motif doesn't seem really fitting to the theme of Corellia to me. I can understand the equipment lists being full of cheap junk on Tattooine or something, but not here.
What am I missing?
Edited by Maelora