Finishing Touches to a Squad

By Englishpete, in X-Wing

Would you fly

Green Squadron Pilot, Push the Limit

Grey Squadron Pilot, Ion Cannon Turret

Or

Grey Squadron Pilot

Blue Squadron Pilot, Fire Control Systems

They would be paired with

Red Squadron Pilot, R2 unit

Outer Rim Smuggler, Saboteur

Edited by Englishpete

thats quite an eclectic mix of ships. i'm guessing this is Pirates format?

Green Squadron Pilot, Push the Limit
Grey Squadron Pilot, Ion Cannon Turret

probably gets the nod, although its close. Although that B-Wing has the most firepower its been paired with a Y-Wing that doesnt have a turret weapon :(

imo Blue Squadron Pilot + Grey Squadron/ion cannon is slightly better again as u have 2 ships that have 3 attack dice (although the Y-Wing has range2 with the turret).

Also, anti-peersuit lasers on smuggler is probably better than saboteur imo as u can block and cause damage and shoot something else in the same turn. thats like having another 3 attack dice ship in terms of damage output.

Edited by The_Brown_Bomber

Your guess would be accurate. I was leaning the same way for similar reasons. I was also tempted by a HWK with Recon and Blaster.

This has potential.

Red Squadron, R2 Unit

Dagger Squadron

Grey Squadron, Ion Cannon Turret

Outer Rim Smuggler

Perhaps reduce Grey to Gold and put APL on the ORS

Edited by Englishpete

Or

Bounty Hunter, Recon Specialist (36)

Outer Rim Smuggler, Recon Specialist, Gunner, Anti-Pursuit Lasers (37)

Dagger Squadron, Advanced Sensors (27)

Or

Bounty Hunter, Recon Specialist (36)

Outer Rim Smuggler, Recon Specialist, Gunner, Anti-Pursuit Lasers (37)

Dagger Squadron, Advanced Sensors (27)

this looks strongest imo.

lots of hull and shields. PS 4, 3, 2 is ok for this format as non will be above 4.

you could even drop the smuggler and go with a cheap intercepter + tie-fighter.

Bounty Hunter, Recon Specialist (36)

Dagger Squadron, Advanced Sensors (27)

Sabre Squadron Pilot + Push the Limit (24)

Obsidian Squadron Pilot (13)

PS 4,4,3,3. now u have two flankers (sabre is you finisher in a close match)

heres a squad ive been working on that might be easily adapted to ur needs.

Bounty Hunter + Recon Specialist + HLC (43)

Omicron Group Pilot + FCS + Gunner + Engine Upgrade (32)

Academy Pilot (12)

Academy Pilot (12)

you could drop the HLC and with the 7pts upgrade ur Academy Pilots? something like...

Bounty Hunter + Recon Specialist (36)

Omicron Group Pilot + FCS + Gunner + Engine Upgrade (32)

Academy Pilot (12)

Green Squadron Pilot + Veteran Instincts (18)

or

Bounty Hunter (33)

Omicron Group Pilot + FCS + Gunner + Engine Upgrade (32)

Obsidian Squadron Pilot (13)

Blue Squadron Pilot (22)