Tinkering around in the Rogue Trader ship generator, I thought it might be interesting to build a clipper ship based around the principles of speed and evasion. But especially speed.
The idea behind this ship is that while it *can* fight, it prefers to run or disengage from any encounter in which it does not have the clear advantage. It is faster than a Fury Interceptor in realspace, it is faster still in the Warp, and it is slippery as a fish even when it is somehow cornered.
The Expeditious Prosperity is obviously optimized for Trade endeavours where time matters. However it's not too shabby at Exploration either, or even a little bit of Cold Trading on the side.
They say that in the equation of speed vs. armor vs. firepower, you can only choose two. Well, this ship chose speed twice.
Expeditious Prosperity
ORION Class Star Clipper
SPEED 12
MANOEUVRABILITY +30
DETECTION +8
TURRET RATING 1
SHIELDS Single Void Shield
ARMOUR 12
HULL INTEGRITY 35
Skill Test Modifiers:
Navigation/Warp +10, Intimidate (Social) +10 w/Active Hymn-Casters, Manouvre/Stellar Phenomena +5
SPACE AVAILABLE: 40
POWER AVAILABLE: 47
SPACE Left Over: 0
POWER USED: 47
SHIP POINTS: 43
Crew Disposition: Fanatical
Crew Max 100%
Crew Quality Competent (30)
Morale Max 101% (Current) 100%
Achievement Bonuses: Trade +225, Exploration +150, Crime +50
Essential Components:
Mezoa Pattern Theta-7 Drive (Transport) (Thrusters Dmg'd or Engines Cripld Hits are always Severity: 10) [C:BEST], Markov 1 Warp Engine (T,R,F) [C:BEST], Warpsbane Hull, Commerce Bridge (T) , Vitae Pattern Life Sustainer [C:BEST], R-50 Auspex Multi-Band Auger Array , Voidsmans Quarters [C:BEST]
Supplemental Components:
Main Cargo Hold, Trophy Room, Observation Dome, Broad-Band Hymn-Casters (Enemy must make Diff. -10 Tech-Use Test for Vox/Comms) (External, 30VU), Hydraphuran Jamming System (-20 to Focused Augury Tests to scan this vessel, no Silent Running when in use), Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),
Weapon Capacity: Keel, Dorsal
Weapons
Mars Pattern Macrocannons [strength: 3, Damage:1d10+2, Crit Rating: 5, Range: 6] Location:DORSAL
Mars Pattern Macrocannons [strength: 3, Damage:1d10+2, Crit Rating: 5, Range: 6] Location:KEEL
Edited by Cavgunner