My Name is Jonus

By mrfroggies, in X-Wing

So here's a squad that I've been thinking about.

Captain Jonus + Squad Leader 22

Gamma +Proton Torpedo + Cluster Missiles x2

Saber Squadron Pilot + PtL

I'm not sure what's better PT or Concusion missiles with Jonus's reroll ability. In my limited testing the PT's have done very well. In the past this squad had all bombers, but I found that if the opponent weathers my missiles, I just can't close the game. The Saber is there as a closer and a flanker. If my opponent choices to go after the Saber, then he turtles up and the bombers lay waste. If my opponent ignores the interceptor, then they have a nasty flanker to deal with. Would love to here some feed back on this list.

weezer

I'm a huge advocate of Concussion Missiles + Marksmanship.

Edited by That One Guy

I'm a huge advocate of Concussion Missiles + Marksmanship.

Gamma's don't have an EPT so I can't give them Marksmanship, but your right it's a good combo.

Oh sorry I was only half awake reading that post I guess. My apologies mang.

Captain Jonus + Squad Leader 22


Gamma +Proton Torpedo + Cluster Missiles x2


Saber Squadron Pilot + PtL



i think the squad looks solid - i like the intercepter as a finisher/flanker and i like ur PS of 6, 4, 4, 4. i can see how protons with 2 rerolls from jonus would net u consistent damage eh?



iv had 4 bombers for quite a while now and iv never found the right squad to use them yet. if give this squad a go, it looks balanced :)


Edited by The_Brown_Bomber

Proton vs Concussion comes down to if you have focus to go along with your target lock or not. If I have both focus and target lock I like the concussion missiles as I think making a blank into a hit is better than turning a focus into a crit if it would be a hit anyway. Now if you only have the target lock the total number of hits would be the same if its a torp or a missile, so I like the torp because of the extra crit over an extra hit.

What I love about Jonus is that you can still get very nice results from his two rerolls even without focus. So I say go with the proton torpedoes.

I know they are unpopular but the splash damage missiles are really good if you take more than one.Vaders good for packing a second. When was the last time that you engaged at range 3 early on and no ships was outside of 1 range?it's good against swarms and rebel squads too as a large % of their squad gets damaged.

I'm not saying they are optimal or better than the other ones, just that they are worth a go.

Oh one small other benefit is the psychological impact they have - the simple counter to a squad with them is to spread ur squad.course that is great when people do it as you are effecting their movement and strategy.

I know they are unpopular but the splash damage missiles are really good if you take more than one.Vaders good for packing a second. When was the last time that you engaged at range 3 early on and no ships was outside of 1 range?it's good against swarms and rebel squads too as a large % of their squad gets damaged.

I'm not saying they are optimal or better than the other ones, just that they are worth a go.

Oh one small other benefit is the psychological impact they have - the simple counter to a squad with them is to spread ur squad.course that is great when people do it as you are effecting their movement and strategy.

I love Assault missiles and think they are great. For me it's about that extra point cost. If say I drop the 2 torps and add AM. What 2 points do I drop? Jonus makes Cluster Missiles work, so I want to keep them, do I drop 1? Then I have this.

Jonus + SL+ Seismic

Gamma + AM

Gamma + AM + Cluster Missile

Saber + PTL

That's kind of interesting. I love splash damage and seismic charges. AM in general don't have as much punch to them as say a PT or Concussion missile. I'll have to think on this.

I've flown this a couple of times and fun always ensues:

=================
Jonus, Or Die! VI
=================

100 points

Pilots
------

Captain Jonus (25)
TIE Bomber (22), Determination (1), Seismic Charges (2)

Gamma Squadron Pilot (25)
TIE Bomber (18), Assault Missiles (5), Seismic Charges (2)

Gamma Squadron Pilot (25)
TIE Bomber (18), Assault Missiles (5), Seismic Charges (2)

Gamma Squadron Pilot (25)
TIE Bomber (18), Assault Missiles (5), Seismic Charges (2)

My new favorite use for Jonus is with the Shuttles and HLC. His ability to have them re-roll up to 2 die really makes it pretty awesome. I had the above named squad but with bad rolls i was beaten. I did wipe out an entire Tie Swarm army which was pretty awesome.

My new favorite use for Jonus is with the Shuttles and HLC. His ability to have them re-roll up to 2 die really makes it pretty awesome. I had the above named squad but with bad rolls i was beaten. I did wipe out an entire Tie Swarm army which was pretty awesome.

Give each of the shuttles a pair of Mercenary Co-Pilots, and have 14 points left over for upgrades : enough for two Engine Upgrades and two Advanced Sensors.

That attack goes:

  1. Attack with 4 dice
  2. If at Range 2-3 from defender, change all Crit results to Hits
  3. If at Range 1 from Jonus, re-roll up to two attack dice.
  4. Spend focus token if available.
  5. If at Range 3 from defender, change two Hit results to Crits.
  6. Repeat with other shuttle
Edited by DraconPyrothayan

I've flown this a couple of times and fun always ensues:

=================

Jonus, Or Die! VI

=================

100 points

Pilots

------

Captain Jonus (25)

TIE Bomber (22), Determination (1), Seismic Charges (2)

Gamma Squadron Pilot (25)

TIE Bomber (18), Assault Missiles (5), Seismic Charges (2)

Gamma Squadron Pilot (25)

TIE Bomber (18), Assault Missiles (5), Seismic Charges (2)

Gamma Squadron Pilot (25)

TIE Bomber (18), Assault Missiles (5), Seismic Charges (2)

I've run a list similar to this, and when I've lost it's because the bombers couldn't close out the game. If my opponent weathers the alpha strike, the 2 attack die just wasn't doing it. That's why I've added the Saber to the list. He offers flanking options, and is a better closer.

I have 2 new variations on this, but I'm not sure which one is better.

Jonus + SL

Gamma + Assault Missile

Gamma + PT + Cluster Missile

Saber + PTL + Stealth

For the Alpha strike I use the Assault Missile and I have Jonus give the Gamma a Focus to maximize the chance of a hit. Big ships are a prime target as they tend to be easier to hit and have a greater area of effect, but it depends on the setup. If I can shoot at a big ship then I'll also unload the PT on it. The Saber will flank, and mop up.

Jonus + SL + Seismic Charge

x2 Gamma + Assault Missile + Cluster Missile + Seismic Charge

Backstabber

In this case I have a lot more splash damage and Backstabber comes in as a higher PS then the saber, but is much more fragile. I'm not sure he's as good at closing the game as the saber, but now the bombers can deal a lot more damage.

I like it, List 2 that is. The likely issue with the first list is the alpha won't be enough to really weaken for mopping. I think you'd do more damage with a swarm and saber flanker. :P

Backstabber seems like a great choice, though, and I am sad I didn't think of him myself!

I think I ran this list in the past, only once or twice though, as I was new when I thought if it:

Jonus + SL

Gamma + Assault + Cluster

Gamma + Assault

Turr Phennir + VI

I also like the original list quite a bit, Proton torps always perform well for me.