Hey guys,
I'm new to GMing and had a question:
I know as a GM it's my job to put my foot down and end incessant stuff, but let's say a player wants to negotiate the price of something. He rolls an opposed Negotiation check against the shopkeep and fails. Then another player walks up and says "Let me try", and rolls his own opposed Negotiation check.
Or another example would be examining paw prints in the dirt using the Knowledge (Xenology) check to identify the beast responsible. One guy tries, fails. Another player comes up and says "Ok, I'll try". And so forth until someone succeeds.
Basically, would you let the whole party get a shot at trying to identify the beast or negotiate with the shopkeep? I'd like to think no, seeing as sessions will take forever if we let the PCs do that.
How do you explain narratively that they cannot all attempt? I usually let one guy go, and if someone attempts the same check afterwards, I throw in some random event to distract them and move things along... but I'm just curious if anyone lets their players try "infinite" checks?