So, I was reading a thread over in the Age of Rebellion forum that was started by Maelora about her alternative storyline and I thought it might be neat to hear about what everyone is doing with their campaigns.
I'm about to run a campaign that has the group starting with 0 Obligation. I want to play through how the Obligation came about. So I created a ladder that has certain obligations attached, in the form of a young girl that the group encounters (Ellen), and the subsequent involvement with a Black Sun criminal cartel (The Ma'ha'resi Cartel) and the Empire (an Imperial Governor) as the characters search for a way off-planet.
By the time the characters get to one of the end results, they'll have accumulated their "starting" Obligation, and have a very strong sense of what that is and how to pay it back or make amends.
I've broken the campaign into a decision tree, with the PCs reactions broken into Light Side and Dark Side responses. My plan is to use them as a way to affect other peoples reactions with them - are they redeemable scoundrels or are they necessary evils?
Edited by Kyla