A-Wing, B-Wing, TIE Bomber in singles...

By SolennelBern, in X-Wing

Title says it, I only have single of those 3 ships and i'm constantly asking myself if they're worth it alone in a sqaud. What's their value as single ship? How can they support a squad as loners?

I heard so many times about A-Wings being good at 3+ but under that it's not worth it...

TIE Bomber...every time I tried it it didn't do much and it is hard to equip that ship conveniently without hurting the rest of the squad...

B-Wings I can see a squad with just one of it. It is a great ship and I love using it. But I can't help thinking it would be even better with a second one...

Am I wrong about that?

Mostly concerning the A-Wing...can it be useful alone or am I doomed to buy a second or third copy of it?

And i'm not talking about the upgrades that come with the ships, only about the actual ship and it's usefulness in a squad.

I've recently been running a list using a prototype as the only A wing. The rest of the list are high PS pilots, so the center can get rather clogged before they move, so I use the prototype as a blocker to keep a lane open for my other ships to use, preventing myself from losing actions, while action denying the enemy. In the past few matches, the Prototype has actually done quite a bit of damage, especially late game (it often is my last ship remaining) when it can outmaneuver everything except interceptors. I've yet to win with it one on one in the end game though - the low PS really hurts it in that case. Though last night I should have - I had dark curse down to 1 hull, and was left with 1 shield... and then he rolled 2 hits and 1 crit against my three blanks. For S&G, we rolled as if the prototype attacked, and sure enough, DC got dead. *shrug. I like my single A wing.

I can't speak to the B-Wings or Tie Bomber (though I'd guess the latter needs a partner), but a single A-Wing is a lot of fun. Mine zips around the battlefield and is, in general, an annoyance that I feel gives me a tactical advantage, especially as a flanker. Opponents either deal with it and split their forces or let it slip in behind them where it does some damage.

Title says it, I only have single of those 3 ships and i'm constantly asking myself if they're worth it alone in a sqaud.

Honestly, all those ships work great in lists of 4 of a kind. 4 A-Wings, and 4 B-Wings are fun and effective lists. I think though that a single bomber is pretty much pointless. Just doesn't bring enough to a swam of normal Ties to make it worth it.

I personally think this idea that you should buy 1 of each ship is a bad idea over all. Better IMO to buy 2-4 of a given ship if you're trying to save money then 1 of each.

2 X-Wings and 2 B-Wings is a much better list then a X, Y, A and B.

Yeah but i'm no tournament player even though I got into a fresh friendly league, so i'm having a hard time justifying the purchase of 2x, 3x, 4x ships. I do have 2 core sets and one expansion of each (but 2 Interceptors and 2 Y-Wings) so I have plenty of choices for squads.

(What I have: 3 XW, 2 YW, 1AW, 1 BW, 1 HWK, 1 Falcon / 5 TF, 2 TI, 1 TA, 1 TB, 1 Slave, 1 Shuttle).

I bought a second YW and a second Interceptor simple because I love those ships and I use them a lot. 2 YW in a squad is fun and useful and fits my playstyle.

The only thing is about those 3 ships that didn't made enough difference alone (except for the B-Wing which is a cool ship and a nice complement to a squad).

I thought about buying a second Bomber since I really like this ship and how it plays. Alone it's not that great but I can imagine two of those being really deadly. But the A-Wing...I really don't want to end up buying 3 more for the sake of having 4 and maybe use them here and there. I'd prefer to build a squad that could use 1 as a support of flanker...but is that even possible.

I think i'm just gonna experiment with this idea and see how it goes.

I agree with Khyros and AlexW on a single A-wing. A lone Prototype or Green Squadron Pilot is often overlooked (especially if it fired it's missiles or didn't carry any) and thus is your last remaing ship. And it WILL be a real pain for all those TIE/ln's. My personal favourite is Green Sq Pilot - i run him often with PtL and Stealth - pricy, but effective :)

Also, a lone B-wing is still totally viable list. Ibtisam is fine addidtion in 3-ship elite builds, and lone Blue Squadron Pilot fits nicely in almost any 4-ship build or Falcon+2 build.

Though i can't say much of a bomber, I did saw Jonus supporting two Bounty Hunters (one with HLC, second with Ion Cannon) and it was doing pretty well (though in a hands of an extremely skilled pilot).

A fun trolling list is

4x A wing

1x ORS

With 5 points to flavor. I'd suggest APL & MF title. It puts you at 98 points so you can have init and move first and block everyone. I've never won with this list though.

But the A-Wing...I really don't want to end up buying 3 more for the sake of having 4 and maybe use them here and there. I'd prefer to build a squad that could use 1 as a support of flanker...but is that even possible.

I think i'm just gonna experiment with this idea and see how it goes.

3X (Wedge, Biggs, Rookie) and 1A (PTL) was an effective build for me. Xwings are nice firepower while the A-Wing does whatever I need it to. I've had some opponents think they will deal with it easily and quickly until they realize that can't get it in their firing arc or that it's just tough to hit meanwhile the rest of my Xs pick them off.

I'm sure it's not the most competitive list, but it is fun and provides interesting tactical options.

Edited by AlexW

A single A-wing is perfectly fine. it is typically a low priority target and has the dial and green dice to survive if someone does come after it.

With the B-wings, the fact that they are 1-agility and heavy firepower (and a lot of points depending on how you outfit them) makes them a primary target for your opponent, and it may get wiped off the map before it really gets to do much if you only have one of them. You can try putting Biggs in your squad or use some expensive decked out Ibtisam build to make the B-wing more survivable, but the B-wing is IMO one of the top priority ships to own multiples of. Two is more than enough though unless you really want to fly the 3-4 B-wing squads for some reason.

I have little experience with bombers but they do kind of seem like a ship that you use a bunch of them together or not at all. You can try some kind of massively overpriced gimmicky Major Rhymer build with advanced torpedoes but that generally costs far more than it's worth.

I'd prefer to build a squad that could use 1 as a support of flanker...but is that even possible.

Sure that's possible. 2 flankers tends to work better. But if you don't like the A-Wing that much my advice would be just don't use it.

That's the problem with this idea of buying 1 of each ship for variety... The way the game is set up variety just doesn't make for good solid lists, redundancy does. Target priority is a big part of the tactics used. If you have one ship that is clearly the biggest threat it's the first one destroyed which makes your list vulnerable.

There's a reason why you see so many tourney lists with 2 to 4 of a given ship in it. Because that makes target priority harder, if I have 4 B-Wings which one do you go after first?

I understand not everyone has the amount of cash to spend on this game that I and others do. Not everyone can manage to buy a full fleet of all ships. But if you do find your resources limited, you're much better off buying a 3 or 4th of a given ship then 2 different ships.

Edited by VanorDM

1 or 2 B or A-Wings are fine enough, since Rebel lists are fine for mixing and matching units. With the TIE, I have to agree that I need a second bomber to make them work better, because otherwise it's a slower but tougher TIE Fighter, which in itself is not too bad, but I feel that flying in formation with TIEs is the prefered strategy.

That's the problem with this idea of buying 1 of each ship for variety... The way the game is set up variety just doesn't make for good solid lists, redundancy does. Target priority is a big part of the tactics used. If you have one ship that is clearly the biggest threat it's the first one destroyed which makes your list vulnerable.

There's a reason why you see so many tourney lists with 2 to 4 of a given ship in it. Because that makes target priority harder, if I have 4 B-Wings which one do you go after first?

I understand not everyone has the amount of cash to spend on this game that I and others do. Not everyone can manage to buy a full fleet of all ships. But if you do find your resources limited, you're much better off buying a 3 or 4th of a given ship then 2 different ships.

I don't quite agree. Of course, making one ship a firepower center of your list without proper defense (say, Biggs or someone with DTF at least) is a mistake, but you don't needt to double on ships to make target priority a problem for your enemy. I was succesfully using Dutch/Garven/Rookie/Prototype(w/ missile) list. It only double on X-wing, but there's not really a priorty target here. Dutch and Garven are matched equally, but Rookie and Prototype both have considerable punching power.

So the point is to make every ship a viable threat/pain for the enemy, regardless of it's type.

A-Wings are flankers. If you're using one at all, one's all you need.

B-Wings and Bombers are great in any number.

B-Wings have the potential to be the best knife-fighters in the game (extremely close range) due to their Sensor slot and the 2 Koiogran. They're also the best Sniper in the game, thanks to the slow moves of their dial and the Cannon slot.

Their 1 agility hurts them, but their 5 shields makes them essentially crit-proof, so they're more survivable than a Y-Wing. Don't let them tank the full brunt of your opponents' fleets, and you ought to be good.

If you decide to fly a Bomber without any upgrades, it's a tanky little bugger. 6 hull for 16 points is pretty dang beefy! Considering that you have the full range of motion, from significant bearings of 1 and 5, you can have your opponent chase your 16 pointer while your 12s eat them alive, and laugh all the way to the bank. 7 Academies and a Bomber is my current favorite 8 ship swarm.

However, Bombers also have a huge suite of ordnance at their disposal. The Bomb slot is probably the best one for my worth, particularly when you remember that Proton Bombs deal a face-up damage card regardless of their victims shielding. It's a great way to cripple your opponents in the early stages of the game!

The Named Pilots of Bs and Bombers are also phenomenal.

Ibtisam, when stressed, has Howlrunner/Jonus/Flight Instructor on board. Considering how often you'll be using your red maneuvers when you don't have to fear losing your actions, that's amazingly potent.

Ten Nunb is the one pilot I'll take Marksmanship on. One of his crits is simply un-dodgable. Crazy. Also remember that Auto-blasters are now a thing.

Captain Jonus is a bomber that often sees play without upgrades, as he Howlrunners secondary weapons for two dice. That's the better half of a target lock on every HLC shot, or something that makes Cluster Missiles actually viable and devastating.

Major Rhymer is also a beast, and the first bomber that wants to be loaded up with as many missiles as you can feasibly shoot off. Every missile and torpedo is Range 1-3 on him, except for the Adv. Protons, which are now Range 1-2, and much more easily shot. That's HUGE.

but you don't need to double on ships to make target priority a problem for your enemy.

No you don't need to, but it's a lot easier. Most of the people being told to buy 1 of each are new to the game and are going to have more trouble coming up with effective lists then those of us who have been playing for a while.

I am simply saying that for someone on a budget, they're better off buying 2-4 of a given ship, then then they are buying 1 of 2-4 different ships. They'll have an easier time making effective lists and have more fun then trying to figure out how to fly a A, B, X, Y list.

Yeah but i'm no tournament player even though I got into a fresh friendly league, so i'm having a hard time justifying the purchase of 2x, 3x, 4x ships. ...

I bought a second YW and a second Interceptor simple because I love those ships and I use them a lot. 2 YW in a squad is fun and useful and fits my playstyle. ...

I thought about buying a second Bomber since I really like this ship and how it plays. Alone it's not that great but I can imagine two of those being really deadly. But the A-Wing...I really don't want to end up buying 3 more for the sake of having 4 and maybe use them here and there.

Do what is fun for you. That is the most important part. At some point in time you may decide that you have had enough fun with your current builds and then decide to buy more A-Wings (or others) just to see what they can do in groups. But there is no need to buy extras until you decide that would be fun for you!