No 6 Checks?

By Makingsenseofus, in UFS General Discussion

So, at today's prerelease, at the end of my turns I would quite often be tapped out and have a foundation in my hand to play after my long attack string. And I would need a six. Then I would think back to when I put my deck together, and remember, I didn't put in any 6's. In fact, just did a 2hd search to be sure, and the only 6 checks in both sets were the characters. So is this a balencing thing? Are 6 checks going to be few and far between here on in? Is this helpful or hurtful? Thoughts?

It's a good thing..it is a balancing thing yes..they are getting away from giving foundations ridiculous numbers it seems. It will probably be rare to see anymore 1/6 +1 block foundations from here out :P Maybe you'll get a 1/5 with a +3 block and it'll be ballin' :D

Well, a couple of things...

1) Foundations with 6 checks CAN'T be all that good. As they run the highest printed control in the game, don't expect them to ever be any better than Commitment to Excellence (Chester's and Yoga were complete mistakes).

2) Hata realized that cards can't be spam anymore; in order for a card to see any sort of play, it can't be like Infected (0/6 with a block, but for the most part did absolutely nothing). I know a lot of people remember the days of Loving Devotion and Shotokan Training, but really, those were the days when there were no other options. We don't live in such a world anymore, and cards that only grant +1 don't generally see play (although I gotta admit, I'm loving Brooding).

I agree they should've made some cards 6 checks (lolHilde's foundation with the Desperation F Commit <3) besides characters, but really, when a foundation rolls a 6, you really, really have to consider just how good the card is so that is isn't an extremely blatant staple (again, looking at you Chester's and Yoga).

Also, as much as I hate Cervantes, I'm not going to lie; he gets around the 6 check problem very well.

there is nothing really wrong with 6 checks. I think the main problem is that in certain symbols (cough, air, cough) have a boat-load of 6 checks, which is definately not balanced or even normal at all. Some 6's with great stats though, like Infected are just fine and dandy. Sure it's a 0/6 with a block, but it's ability is meh. It can be used, but it's not the flashiest thing in the boat. TKDZ is another example of a low difficulty, high check card.

For right now though? we have a lot of 6 checks, maybe in the next set there will be a few, who knows. At least in this set the difficulty/checks are mostly balanced for the effect of the card.

I think if they ever want to make a 6 check, they need to use Soul of Ling Sheng Su as their example, and go from there. I can't think of anybody who'd look at the card and go, "...nah, 's not for me."

I think all 6 checks should be like..The Curse Broken (>.>) (<.<) (^.^) /run

MarcoPulleaux said:

I can't think of anybody who'd look at the card and go, "...nah, 's not for me."

MegaGeese said:

MarcoPulleaux said:

I can't think of anybody who'd look at the card and go, "...nah, 's not for me."


...only because I don't talk like that =P

...? There was nothing remotely colloquial or regional about my quote. Instead of saying no, I said nah. Instead of saying it's, I left off the first part and kept the verb. >_> <_<

"Pardon me, sir, but this paper slate with text that you present before me, it does not bode well with my interests."

Better?

LOL

But you got my implication - while some of the others in our group do, in fact, use it, Soul of Ling Sheng Su is not my type of card. Why waste the deck space?

I think we have quite enough 6 checks for block 3....any more and some decks could just go pure 6's(well Air already can >.>)

I don't mind seeing a few here and there but seeing none this set was a nice change. At least we still got that amazing 0 difficuly Hilde foundation ;)

Sol Badguy said:

I think we have quite enough 6 checks for block 3....any more and some decks could just go pure 6's(well Air already can >.>)

I don't mind seeing a few here and there but seeing none this set was a nice change. At least we still got that amazing 0 difficuly Hilde foundation ;)

Don't want to see return of 6CC Sagat? (or 6CC Zangief for me, back in the day. I miss it :( . 3L15 russian double knee press first turn was glorious.

I so dearly want to fit Hilde's spam foundation into my fire build, but all the other foundations are necessary and, for an aggro deck, 64 cards is already pushing it imo. =/.

I don't know about you guys but if I ever get back into the game, this'll be a big hit for me.

4 tenths of every deck I build are foundations, allowing me to run a huge volley of attacks and as such what they do doesn't matter for the most part.

what does matter is that they have good stats. any difficulty more than 2 and control less than 5 is incredibly hard on me.

thanks to good checks, my first deck could play out most of it's hand of attacks on turn 1 going first.

sure, I never expected to get anything other than 5 checks but those 6s helped. being able to finish off an attack chain with a shield bash was a good move and I could never have done it otherwise. the occasional blocking of a 4 speed card, thanks to my 6s, saved me in many games.

if 6s mean this much to me, why don't I stick in charcters? have a think. if you had a card that sat in your hand dead, would you put it in your deck? sure, it might be the world to you that 40% of the time it's a check but if the other 50% that it shows up it's a dud? no thanks! I like my sixes to boost my checks without the drawback of being dead cards. aerial combatant was an awesome card. 2 difficulty for a foundation is average (unlike 3 which means it's not garunteed to pass and so sucks) but a 6 check that can be played on the end of your attack chains to boost all your checks from then on? that is power!

if I don't post this last bit you will all tell me that characters make awesome blockers. well, that may be so but I'm the kind of guy who goes through fighting games going "why is there an X button on the PS2? all it does is make the tutorial harder" and "man am I glad the B button's tiny on the gamecube, otherwise I might actually press it".

yes, that's right, I'm the kind of guy who wins soul calibur games without blocking. and that's how I like to play my card games. if I can't reduce you to almost no health in one turn, clearly I'm not playing the game right.

yes, that's right, I'm the kind of guy who thinks "why hold my cards to block when I can deal 6 more damage with them" and "I know they can't kill me in the 3 turns it takes me to win so why should I block?".

yes, I'm that kind of arrogant guy in the way I play but when it wins me games, who cares?

EDIT: on cards mentioned in this thread:

infected is a card I'd play. it has a nigh unfailable difficulty and a 6 check in [life]. half the foundations I play are useless anyway so the ability doesn't matter.
loving devotion is about the same but [fire] means it's playable in a few more decks.
as a 1/5, shotokan training is ok and it has [earth] and [void] but it's ability is a cross between soldier of spart and tricky and isn't very good. this card is nothing special.
brooding is pretty good and in good symbols but it's gonna cost ou a lot of life. needs earth lifteror something to become a good card.
Chester's backing has sucky symbols and though the effect of its first ability is awesome, reversals never see play (afaIK) so it's mediocre but 4 difficulty is a bit much, even with the second ability. IMO the most difficulty in your deck should be used on the attacks. the secod ability is a bit good though...
they clearly overestimated the cost of the ability on mastery. negate every good E your opponent plays during their turn at no cost? yes please! it's void too.
soul of ling-sheng su is insanely powerful! it's got a block (high at that, which is better than low usualy), it's actually got a decent difficulty (unlike those 4s) has a nice 6 check and modifies attack checks (which should be the ones that need it) by 1 more without a drawback. that is far too good. if only it were in my symbols.
the curse broken eh? you mean one useless ability and one rarely aplicable one but with only 1 difficulty, a nice broad combination of symbols and no block? yep, I'd be happy with that.

There will be more 6ccs in the future. Notice the general lack of 4ccs in this set too... and 1ccs for that matter

ive seen plenty of 4 checks. there arent any 1 or 6 checks, and 2s and 4s are alot less prominent.

going to what tag said in another thread, this set was supposed to be friendly to new players, meaning they wanted attacks that people would run w/o them worrying that OH NO i have 12 2 checks or 28 4 checks. aggro demands generally consistant checks and this set serves that

Tagrineth said:

Notice the general lack of 4ccs in this set too...

No, i haven't. o.o. I was trying to make an astrid deck and noticed her support has like 4-5 4ccs on foundations. temujin as well, and well, most of the ... fire stuff im noticing in this set.

for reference's sake:

22 2 checks

77 3 checks

53 4 checks

120 5 checks

and the 16 character card 6 checks

so a 1 : 3.5 ratio of 2s to 3s and a 1 : 2.3 ratio of 4s to 5s

compared to the whole of block 3 yes there are less 2s and 4s than there were before but theyre still prevelant