In being a GM and a player in Dark Heresy and Rogue Trader, I have found that there is a special class of weapons that pose absolutely no threat to the players: black powder weapons.
Muskets and flintlock pistols, as written in Dark Heresy and Rogue Trader are jokes to the average player. In Dark Heresy, one player decided he would keep around a Good-Quality flintlock pistol because it was an heirloom of his family; thirty minutes later it was thrown at a sewer mutant as the party ran away, where it caused the mutant one hit point of damage- the most damage the pistol ever did.
In Rogue Trader I had two characters ambushed by a gang of scum dual-wielding double-barreled flintlock pistols (Deuce Pistols, Inquisitor's Handbook , pg. 93). Even with five people with two semi-automatic bursts each, I barely scratched the two characters who had wisely taken cover. The largest problem they had with the scum was dealing with the amount of smoke the weapons had caused.
But even with this, I still have a soft spot for black powder weapons and their long reload times. Thus, I create this thread with the intention of developing fun ways for GMs to use gunpowder (either as an explosive or bullet propellant) against their players. I'll start:
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Warp Gunslinger
I admit I completely stole this idea from the Deadlands RPG. In essence, it's a foe that uses sorcery or psychic powers to increase the efficacy of his flintlock pistol or musket. I was thinking of using the Renegade profile ( Rogue Trader Core , pg. 373), but his black powder weapon lose the primitive quality and gain +3 to penetration (as if he's using man-stopper rounds). His reload times can remain the same, but he could carry more than one pistol...
If you're feeling mean, you could give him the From Beyond and Demonic traits, making him a spirit of vengeance from a primitive world to challenge the players.
Edited by jabberwoky