http://www.fantasyflightgames.com/edge_news.asp?eidn=4627
Looks fun! Cannot wait for this to drop...keep it up FFG!
http://www.fantasyflightgames.com/edge_news.asp?eidn=4627
Looks fun! Cannot wait for this to drop...keep it up FFG!
Stats for Lando, Sourcebook for Cloud City, new attachments for Silhouette 2 vehicles, plus a heist adventure all PC types can get into sounds like a must have! Can't wait.
Stats for Lando, Sourcebook for Cloud City, new attachments for Silhouette 2 vehicles, plus a heist adventure all PC types can get into sounds like a must have! Can't wait.
Dude no doubt....I'm am so geeked out for this. Good stuff.
I wouldn't think you'd need to put colons (":") after entries in a table ![]()
I'm really liking how they seem to be catering for different types of characters, giving everyone something to do.
And things like this will be really useful for designing our own races too.
I'm really liking how they seem to be catering for different types of characters, giving everyone something to do.
And things like this will be really useful for designing our own races too.
Yeah plus it is just cool. I feel like the design team is really invested in this project. Career sourcebook IMHO needs a minor tweak(last 30 pages), otherwise for me personally they are killing it.
I agree, they are doing a fantastic job of giving us loads of great new stuff in each supplement, without adding new rules (which is something I hate in a game... see Pathfinder and it's library full of rules tomes.)
I even see the place and use for the advice in the career sourcebooks. I'm kind of looking forward to seeing what they say about making adventures for Hired Guns.
The design team is really knocking it out of the park with this game!
The only "books" I have not purchased are the Beginner Box, and Beyond the Rim (because I'm not sure it's really my or my groups type of adventure.) Suns of Fortune is just pure gold.
New attachments and customization options for Silhouette 2 vehicles... Sounds interesting.
I agree, they are doing a fantastic job of giving us loads of great new stuff in each supplement, without adding new rules (which is something I hate in a game... see Pathfinder and it's library full of rules tomes.)
I even see the place and use for the advice in the career sourcebooks. I'm kind of looking forward to seeing what they say about making adventures for Hired Guns.
The design team is really knocking it out of the park with this game!
The only "books" I have not purchased are the Beginner Box, and Beyond the Rim (because I'm not sure it's really my or my groups type of adventure.) Suns of Fortune is just pure gold.
Dude Beyond the Rim @ like $20 is worth the price of admission.
Does it have new ships and setting stuff that could be used even if I don't run the adventure?
Does it have new ships and setting stuff that could be used even if I don't run the adventure?
It has a scout ship, a probe droid, a system patrol craft, stats for scout trooper minions (fairly tough as far as minions go), nexu, and planetary profile pages for two planets and a space station.
I have high hopes for ugnaught PCs now! Don't let me down FFG, you're my only hope.
It has a scout ship, a probe droid, a system patrol craft, stats for scout trooper minions (fairly tough as far as minions go), nexu, and planetary profile pages for two planets and a space station.Does it have new ships and setting stuff that could be used even if I don't run the adventure?
Cool, I'm sold on it with my next Amazon order.
I am loving the extra stuff FFG is putting in the supplements without rules bloat. Beyond the Rim doesn't really contain any new rules, just new ways of using the existing rules. New droids, equipment, creatures, etc, a nice table of subplots for the adventure, some advice on running an extended campaign. Enter the Unknown brings us three new species, three new Specializations, some new talents, two signature moves, and some new obligations. That's about it for new rules.
Really the new Talents and Signature Moves are the crunchiness bits of new rules. The rest of the new rules are rearrangements of existing rules or stat blocks for new creatures and equipment.
We have all seen games where the struggle to keep up with the latest splat book means your character is always obsolete.