Having a read of the rules in the Core book, corruption points seem to stack up at an alarming rate if theres any sorcery/daemons within 50 light years of the player. Possibly an exaggeration, but lets see.
(Basically what Im looking for is how people handle situations where players are at risk of Corruption Points. Ill say what I think the text is implying and ask for any clarification if Im not sold on any one meaning.
PLEASE
disagree with my interpretations and supply your own, the more perceptions of these rules, the better IMHO)
The suggested scenarios are as followed:
Warp Shock
Fail a fear check against a daemonic entity, gain its fear rating in corruption points.
I like this, its straight forward and makes perfect sense imho.
Rending the Veil
'Characters caught in a full-blown intrusion of the warp into corporeal reality gain corruption points from the experience.'
This one seems ambiguous. Does that mean if you see a daemon walking down the street, you gain corruption points? Would you take CP from seeing a daemon burst into reality and then some more for the sheer fact that your looking at a daemon even before its fear comes into effect?
Sorcery
'The practice of sorcery, witnessing dread rituals and invoking Daemons are all causes of Corruption, regardless of the reason.'
Okay this ones fairly simple again. Take part in a bad ritual, gain corruption. The witnessing part seems to give DMs a nice bit of wiggle room as to whats considered 'Witnessing' and whats 'Busting up cultist activity with Flame and Bloter'
Blasphemous Lore
'Knowledge itself can corrupt, and the study of certain tomes, pict-logs and even some debased artwork can cause Corruption in the viewer.'
Sounds interesting, sounds like you could really mess up a player with this (which is kinda the point of DMing DH, right? =D )My opinion would be accidental knowledge should only add a small number of CP while actively searching for darker knowledge should have more.
Dark Deeds
'Evil acts done in furtherance of a malignancy or in pursuit of forbidden lore, or done to appease a Daemon always cause Corruption Points.'
Does what it says on the tin really. Though what can be considered 'Evil' can be very subjective.
Vile Persuasion
'Many Daemons and cult leaders are masters of insidious temptation and of sowing the seeds of doubt in a faithful heart. Their words and arguments can corrupt where force alone would fail.'
So is this with every word? Could a Daemon spout some Taunt in combat and as a result add corruption to the players? Could even cultists do the same thing?
And what about telling the party? Do people keep secret track of corruption points their party gains so that they dont know the local Cleric is corrupting them to Slanneshs fold, so that they dont reolise whats going on. Or every 2-3 session hand out 'secretive' CPs that they have gained so they know somethings up, but cant run to the Church and blow open the Clerics head 'because'.