Aces and Alpha Squadron Pilots

By Crabbok, in X-Wing

Question - I have 1 Interceptor. When I get Aces, would I be able to use one of those new interceptors with a pilot card from the regular interceptor pack? IE could I use the red Interceptor model with an Alpha Squadron Pilot? In a Tournament?

Like if I wanted to run 3 Interceptors and I ran Alpha Squadron, Avenger Squadron, and Soontir Fel... none of which come with Imperial Aces - would that be tournament legal?

Yes

Definitely.

For that matter, theoretically, any of the named Saber Squadron pilots in the TIE Interceptor expansion pack (Soontir Fel, Fel's Wrath, and Turr Phenir) should flown be using the 'bloodstriped' squint from the Imperial Aces expansion pack.

Ok good to know. I'm probably going to have to buy at least 1 more interceptor before getting Imp Aces, simply because of the pilot cards though. If I wanted to go with 4 cheaper Interceptors then I would have the pilot cards to go 2 Alpha, 2 Avenger.

Yeah, worst part about Imperial Aces is the lack of Alpha and Avenger squadron pilots.

Yeah, worst part about Imperial Aces is the lack of Alpha and Avenger squadron pilots.

Just print these cards:

  • Help, their on my tail!: -2 pilot skill, -1 points
  • How do I fly this thing?!: -3 pilot skill, -3 points

If the generic pilots are what we all expect them to be, I'm rather upset. IMO, they should come with 2 Alpha, 2 Avenger, 2 Saber, 4 Royal Guard, 1 Lorrir, 1 Kanos, 1 Tetran, 1 Carnor. That way you maintain the same number of alpha/avenger/saber pilots as you have # of ships. And the 4 RGP allows you to "catch up" so you can eventually have a RGP for each ship you have.

While alpha's and avengers don't seem to have that much use right now so some might not think that maintaining the same # of pilots of those is that important, I'm concerned about the precedent it will set.

So when they come out with a Rebels ace pack, that has an A and Y wing in it - are we not going to get prototype and Gold pilots? The prototype is at least somewhat popular (given the GSP is moreso), and the gold is probably the most popular Y wing pilot right now.

I was lucky enough to only have 2 interceptors when they announced Imp Aces, but I have 4 Y wings and 4 A wings. If they put a generic PS5/6 pilot in there with 1 copy each, I'm going to be real pissed that I have to buy 4 packs just so I can fly a full squad of those in a tourney. Same can be said about the RGP and needing to buy 2 sets in order to fly 4x RGP even though you may already have 4 interceptors.

Yeah, worst part about Imperial Aces is the lack of Alpha and Avenger squadron pilots.

Just print these cards:

  • Help, their on my tail!: -2 pilot skill, -1 points
  • How do I fly this thing?!: -3 pilot skill, -3 points

I would totally equip those cards on named ships, or possibly on Lvl 1 pilots.

If I had a swarm of Academy Ties with "How do I fly this thing?", they'd be Level negative-two, but I could run eleven of the things in a 100 point fleet.

I disagree.. neither ship is painted for an alpha or avenger squad, and as for "catching up" with RGP that also doesn't work for the paint scheme..

The Aces set is specifically for 181st and RGP... also with the cost of the ships, you'll never need the large numbers of them.. only 4 Squints to a build, unless you go to higher build points..

You never have to purchase any of these ships, only what you want to use/build for..

I disagree.. neither ship is painted for an alpha or avenger squad, and as for "catching up" with RGP that also doesn't work for the paint scheme..

The Aces set is specifically for 181st and RGP... also with the cost of the ships, you'll never need the large numbers of them.. only 4 Squints to a build, unless you go to higher build points..

You never have to purchase any of these ships, only what you want to use/build for..

And the Y wings aren't painted to be Gray Squad. Nor are the A wings painted to be prototypes. Nor is the Firespray painted as Kath/Krassis's ships. And yet they all come with those pilots due to game mechanics. So why should the Imp Aces be any different?

I disagree.. neither ship is painted for an alpha or avenger squad,

But it's the same model. I paint almost all of my ships - does that mean I can't use Luke Skywalker anymore in my Red and Black X-Wing?

Sorry, just made an observation.. I do repaints, so for me it would just look weird with an all red alpha squad ship... I know the ships are just a representation, but for the one it's painted for it works great... the blood stripe isn't needed for any of the pilots, but it's also why I painted 2 of my squints with them.. so I can use them for Turr and Soontir...

I still say the alpha and avenger cards aren't needed in the Aces as we have plenty as it is.. I have 15 cards each for the low skill TIE fighters... I don't need them as I've never run a swarm.. so.. perhaps my comment was just a personal observation on how I see it...

That all said, the Aces is still designed for the 181st and the RGP... so they don't need to provide for the ships not included.. just how I see it.. I don't feel we are being short changed...

Edited by oneway

Who says an Alpha Squadron pilot can't "borrow" a Saber Squadron pilot's ship every once in a while? ;)

I mean, this is a game where Mauler Mithel and Backstabber are still around after the Battle of Yavin and A-wings can fly alongside X-wings before the Battle of Hoth. Realism has effectively gone out the window.

Treu enough MF.. this is why I paint mine.. lol.. I can suspend belief on some things.. but personally, it bothers me to see some paint jobs on ships.. this is why I painted green squad A wings, and blue squad B wings.. lol..

Call my observations personal preference if you want.. I personally don't care if they don't give us an extra couple alpha or avengers.. don't make sense to me anyway.. I don't feel jipped.

Who says an Alpha Squadron pilot can't "borrow" a Saber Squadron pilot's ship every once in a while? ;)

I mean, this is a game where Mauler Mithel and Backstabber are still around after the Battle of Yavin and A-wings can fly alongside X-wings before the Battle of Hoth. Realism has effectively gone out the window.

I agree with you about the pilots, but A-Wings were available to the Rebel Alliance just after Yavin. Not -many- of them, but they were being introduced. Red Squadron, lead by Luke and Wedge actually used them during the exodus to the Hoth system when the fleet was attacked by TIE Squadrons in the Ison Corridor.

Fair enough man... I suppose we aren't being "jipped" either... I just like being legally allowed to use an alpha or something on the red interceptor if for some reason I needed to... IE lets say I buy 1 more interceptor (Bring me up to 2) and then also the aces... and I want to run 4 low PS interceptors.

And yes I can surely see your point - if I'm running a red interceptor it's obviously better for it to be one that is actually red.

I got a weird way of looking atnthing, so I sometimes see things as black and white.. and admittedly I forget others don't see it my way.. lol.. I'm big on aesthetics, so if something doesn't look right it gets my attention. Everyone here is right, the ships are interchangeable.. and if you wanna drive me nuts at a game use a red ship for an alpha.. lol..

Did it to myself once, my opponent used myngreen squad Awings for prototypes.. threw me off the whole game.. him too.. lol.. so, a small insite to me.. lol

Who says an Alpha Squadron pilot can't "borrow" a Saber Squadron pilot's ship every once in a while? ;)

I mean, this is a game where Mauler Mithel and Backstabber are still around after the Battle of Yavin and A-wings can fly alongside X-wings before the Battle of Hoth. Realism has effectively gone out the window.

I agree with you about the pilots, but A-Wings were available to the Rebel Alliance just after Yavin. Not -many- of them, but they were being introduced. Red Squadron, lead by Luke and Wedge actually used them during the exodus to the Hoth system when the fleet was attacked by TIE Squadrons in the Ison Corridor.

"Just after" is a stretch, they were developed after Yavin, and done as fast as they could, because they realized they needed ships that could intercept and protect priority ships like the ones that were carrying torpedoes to the exhaust port.

I really don't think that not having the old generics or extras of the new ones in Aces is an issue. While some people like to make boring cut and paste lists are enough going to want to do it that it's an issue? I doubt it.