Advice on Ship Purchases

By Voodooking, in X-Wing

Ok , So I just got a copy of Xwing for Christmas from a wife that supports my gaming habit :) . I have Purchased the TIE Advanced and The A-Wing and am looking for more. What would you suggest I buy next. I want to keep them somewhat even as my son is learning to play and uses the opposing team. If It helps I would prefer to use the Imperials when I can .

A YT 1300 and a Firespray-31 is a great next step, especially if you're playing with your son. Since you favour the Imperials I'm sure he'd love the chance to pilot the Millennium Falcon against his dad! And its a good way to get a variety of ships on the table.

If you're going to get into the game a little more seriously, most people get at least two core sets to begin with as they are the best bang for your buck and you'll each have a set of dice and templates to use. Then add one of each of the X-Wing and TIE Fighter expansion packs to get access to two of the best pilots for those ships (Wedge and Howlrunner).

From there, just get the ships that you both like and have fun!

Fly casual!

This topic comes up a lot. Most recommendations say you should want:

2 Core Sets: This is four T/F and two X-Wings which can form a back to many squads. Extra templates + dice are great too.

1 TIE Fighter Expansion & 1 X-Wing Expansion: These are really for the unique pilots which can also be used with the Core set.

Falcon and Slave 1: Both great ships which can form the backbone of squads and bring in modifications which can be used on other ships as well.

Although it may not add much to your versatility I really like the idea of adding another Core.

The 2nd core is the best value typically. The extra dice, templates, and ships make it a great thing to have.

After that, buy what ever you think you want the most. A lot of us end up buying 3-4 or more of everything.

This topic comes up a lot. Most recommendations say you should want:

2 Core Sets: This is four T/F and two X-Wings which can form a back to many squads. Extra templates + dice are great too.

1 TIE Fighter Expansion & 1 X-Wing Expansion: These are really for the unique pilots which can also be used with the Core set.

Falcon and Slave 1: Both great ships which can form the backbone of squads and bring in modifications which can be used on other ships as well.

Although it may not add much to your versatility I really like the idea of adding another Core.

This is my standard recommmendation as well. You get iconic and powerful craft, you get to start learning how to fly big ships, and you generally get fun times.

My next steps would be X-wing, B-wing, TIE Fighter, and TIE Interceptor.

Here's my buying guide .

Thanks for all the great Advice. I am leaning toward the YT-1300 and X-wing Expansion. For the Imps I think Firespray and Tie Interceptor or 2 . Plus another Core. Then we'll see how it grows from there....Oh yeah and a case to hold all these ships

Thanks for all the great Advice. I am leaning toward the YT-1300 and X-wing Expansion. For the Imps I think Firespray and Tie Interceptor or 2 . Plus another Core. Then we'll see how it grows from there....Oh yeah and a case to hold all these ships

I will be the first to tell you, because of Wave 3 (and future releases we now know about) I am not a supporter of the 2 core standard idea any longer. If you want 2 x-wings and 4 ties in your fleet, it is the cheapest way to do it, but you're not getting the new cards and pilots that come with the expansions. Furthermore, ships like the Tie-I and the B-wing have changed the way this game can be played.

If you're an Imperial player, I recommend the next two things you buy are the Lambda and the Tie-I Aces set when it hits. The third? The Tie-I expatiation. If you have three Tie-Is, more times than not, you'll run all three.

For Rebel players, after buying your ONE core set, I recommend a B-wing. After that, it comes down to preference and play style. The Falcon is iconic, comes with great cards and is the ultimate tank. If you're looking to add a little more strategy and finesse to your game, the HWK-290 is the way to go.

Ultimately, buy what you think will be fun to push around the table. 2 core sets doesn't add to your game if you're day dreaming about blowing things up in a B-wing or a Tie-I. B)

I'm not a hugely experienced player, but I think you learn a lot from trying to manoeuvre a formation of 4 or 5 Tie's.

I also think, if you're starting off, and teaching your son to play, sticking to one ship type each as you try out new upgrade cards and profiles is great to begin with, as you don't have to worry about different movement dials and ship stats. I think it also focuses your attention on important considerations such as properly choosing evade vs focus, the importance of pilot skill, etc.

Some of those details can be lost if you're excited about ion turrets, 360 degree firing arcs and ships that can K-turn without getting stressed.

Once you have the ability to fly in formation without crashing your ships in to each other or asteroids it's time to bust out the new toys :D .

2 core sets doesn't add to your game if you're day dreaming about blowing things up in a B-wing or a Tie-I. B)

The 2nd core set is as much if not more about the extra templates, damage deck, dice, and such as it is about the extra ships.

2 core sets is simply the best thing you can do, unless you are playing exclusively or nearly so with people who will provide their own templates and such. Which in the OP's case doesn't seem to be true.

B-Wings are great, but they're not better then X-Wings and they didn't change the way this game is played. The World Champ played a XXBB list, you're getting a lot less value by buying a core set, a B-Wing and 2 Imp ships then you are a 2nd core set. You aren't missing anything by having 2 X-Wings rather then a X-Wing and B-Wing.

Edited by VanorDM

I have been buying a lot of the ships recommended with a bit of help from my son( I.E. He really likes the A-wing). I guess its coming down to your style of play more then anything else. I prefer classic military tactics such as a wing-man and s-curves where my son prefers more of the lone wolf style of pick a target and stay with him. He just received the Falcon so we will see how it goes with his new Tank. That things a beast