Adventure Concept/Idea

By Ebak, in Game Masters

This adventure idea/concept is meant to be set a few years before the Battle of Yavin

We'll Wing It!

The party is sent a mysterious encrypted message informing them to meet them in a cantina on Nar Shadda. They arrive at the cantina to find it mostly deserted, no bartender in sight and not a patron in the place. A man in a security uniform steps forth and welcomes them before waving them to a private booth to meet their client.

The client introduces himself as 'Kuat of Kuat' and informs them that he was tipped onto the parties resourcefulness by contacts that he would prefer not to be known to associate with. They would be paid for the dangerous job in full for the mission. The mission is to infiltrate the Incom Corporations headquarters on Fresia, rife with Imperial Security Bureau personal and steal the plans and blueprints for a secret project Incom is working on codenamed: "Fighter X".

Kuat has heard rumors from his contacts that the Empire plans to secure the vehicle as its primary starfighter which in turn would hurt Kuat Drive Yard's contract to produce the TIE series for the Empire. With the blueprints, KDY can produce this craft themselves and keep the contract with KDY.

Doesn't matter if things go well or bad, if they turn up empty handed or plans in hand. The plans prove to be designed with particular encryption security quirk. As soon as they are removed from Incoms main computer core, the data slowly began to erode and corrupt itself yet masked its attempt by throwing out bogus data. This renders the blueprints for the so called 'X-Wing' incomplete and useless. Kuat, thinking that you present a danger to his 'respectable' image attempts to have his hired help eliminate you...maybe the party can convince him to pay them for their services with a blaster pointed at his cranium...possibly even double it...

I came up with the concept because I wanted a neat tie with continuity without completely wrecking it. I also wanted to come up with an industrial espionage adventure which involved a corrupt corporation or head of said corporation hiring the PCs for some less than legal tampering with the competition to give his own company the edge.

If you decide to use the idea, I'd very much like to see where you take it and change it to make it your own!

You know I have always wondered how those plans came to the Rebel Alliance's attention in the first place! ;)

Not a bad idea...we know the Rebel Alliance were aware of the X-Wing prototypes...but I didn't consider exactly HOW they became aware. Maybe they managed to get their hands on some intel from some intrepid smugglers trying to make a few quick creds.

As I recall it also involved securing/liberating the design and engineering staff involved in that project along with their prototypes and transporting them to a secure location...

Would your players fancy being the first test pilots of Fighter X? :) :ph34r:

Edited by copperbell

Eh...I'd like to avoid having them actually steal the X-Wings since it has been established several times who did it and I wouldn't want to upset any canon hounds. Then again, there's no telling who was employed to help Red Squadron secure the X-Wing prototypes, and it would allow me to play the scenario a few weeks before the battle of yavin than a few years.

Not heard that part, but at least you now have a legitimate reason why Corsec has access to X-Wings as well as anybody you fancy playing the part of enemy pilots when it doesn't involve the Empire!

I can't get Conrad of Conrad (Heinlein/Robinson - not sure who actually created him) out of my head after your Kuat of Kuat reference.

I keep thinking about Heinlein story ideas now, and how to mix them with Star Wars.

Darn your creative ideas! ;)

Don't blame me! Blame Star Wars! That is the actual title for the head family member and owner of Kuat Drive Yards, "Kuat of Kuat".

Technically, Kuat only designed several parts of the Ties (the engines in particular) the Ties themselves are produced by Sinar industries. Also, Kuat of Kuat was a rebel sympathizer. However, Sinar works great for your idea there: they were known for industrial espionage and underhanded tactics.

The idea sounds like a lot of fun though! And a good way for the players to be "main cannon adjacent" which is always a goal I, at least, have in my games.

Good call Quicksilver, I will re-evaluate the campaign to have Sinar Industries as the main antagonists. I didn't know that Sinar was the main production for the TIEs. I thought it was KDY.

I made this account solely for the purpose of asking if it's okay if I use this for my group. I think it's a great idea that has a lot of possibilities.

I'm not fond of adventures where "Doesn't matter if..." is the first thing said re: the outcomes of player activities. To me that means that the background matters more than the characters that are supposed to be in the foreground, and that means it fails for me.

Edited by HappyDaze

Of course it is okay to use it!