In one of my games, I went for the classic "You all meet in a cantina" route
How did you start your Campaign??
A wookiee, a human and a droid walk into a bar....
Two of my players got started when they were sent by a Hutt to track down a smuggler who wasn't earning for the Hutt any more. The third player literally walked out of the bathroom of a cantina and into a bar fight involving the two PC's and a couple of mooks. And all three of them are turning out to be crazy bastards....
Hi all,
in my campaign (4 Players started) we had 2 separate groups which got together due to a recommendation.
Group 1 (2 Players)
A male bounty hunter with his female far younger protege. She was his target but he failed it (she was a child), due to that he got kicked out of the bounty hunters guild. The female PC is a smuggler scoundrel.
Group 2 (2 Players)
A male Twi'lek mechanic, right after the Clone Wars he infiltrated an Imperial storage and stole an IG 100 Droid (other PC). As the Empire found out a IG 100 Droid is lost (Droid was ordered to be disintegrated) the Empire is willing to pay a 100.000Cr dead or alive for that droid.
The Player who plays the Droid insisted to be IG 100 Droid and it works out very well. He is wearing a cloak and hood. Skill tree is bodyguard and he is always protecting the Twi'lek no matter what happens or how fights are developing. He would let an NPC kill the bounty hunter or the female smuggler scoundrel if that ensures the protection of the Twi'lek.
That recommendation of the bounty hunter and that mechanic led to a meeting with Reom, who needs quite unknown guys to handle the search of the Sa Nalaor.
As one new member wanted to join the group his choice was a bit limited, but he liked the scenario we have set up together:
He is a trandoshan pilot and worked for Yav Yiyar. After the Yiyar Clan got beaten up badly on Raxus most trandoshan mercenaries were released from their service (Yav was quite out of pocket). The PCs started looking for Yav and his gang to end it for IsoTech. On Raxus then they met the new PC and identified him as one of Yavs mercs. That was a challenging encouter the PCs and the new one were so close to fight. From GM perspective i gave the trandoshan PC a lot of infos about Yav, condition of the ship, his crew...
Still now the Group is separated into 3 groups: but if the trandoshan is doing something stupid the "core" team will kill him as the all not trust him very much. He is giving away his info and details only when he thinks they need to know. That is somewhat funny to watch
In the End: A Background story is super nice to have and can make things more intense from start on! Go for it, its totally worth it!
Cheers
Slayer
Edited by TheSlayerI started, reluctantly, with the Beginner box and a table full of eager player. We walked through that adventure, Long Arm of the Hutt (eventually, as I run a sandbox game and these guys do whatever they want) and now we're on to Beyond The Rim.
It's funny how staring down the barrel of a dozen stormtroopers' blasters makes people fast friends.
Why reluctant. I got it early on and was thrilled to find a game so much more playable than the WOTC Saga hash
Why reluctant. I got it early on and was thrilled to find a game so much more playable than the WOTC Saga hash
Well, to be honest I was put off by the idea of custom dice and I wasn't the Star Wars fan I am today. However, I was sold on the game before I even ran the first session - the dice mechanic won me over and the quality of the materials kept me here. So here we are almost 2 years later and I still love this system and pretty much only play/run this game - although I do still read a lot of other RPGs for fresh ideas and whatnot. I'd probably be considerably more involved if that pesky Real Life would quit butting in.
You can read all about the campaign on the webpage (in my sig) but the short version is;
I had new players, fresh to the system, so I started with vignettes set in the backdrop of Episode's I and II that told a revision of the Star Wars for our campaign history.
For each player, I made a prequel "version" of their career and specialization. In Episode I, they were a slightly beyond starting version of their character, and in Episode II they were a Knight level play version. That way they could see if they liked their Career/Specialization and where it was going.
I then ran the beginner box adventure for Force and Destiny "Mountaintop Rescue" which pit them rescuing a mutual friend. Two of the PC's had their characters know each other (a droid and his owner) the others were all meeting for the first time with a common goal.
Edited by KylaI ran the 'Escape from Mos Shuuta' intro adventure and the follow-up 'Long Arm of the Hutt' together, which really helped my group become confident and comfortable with the rules system. The players rolled up their own characters rather than use the pregens, and prior to play we all discussed what everyone would like to play, what their relationships were. Then I had them individually write up their backgrounds for me, sharing as much or little as they liked with their fellow players.
These two adventures really helped cement the characters as a team. From here they started pushing the campaign into new directions.
My players started out imprisoned on an Imperial Ship heading towards their execution on Coruscant for their ties to the rebel alliance. Ship came under attack and they had to get off the exploding ship. Now they are hurdling their way towards Nal Hutta in an Escape Pod.
A friend and player in my game bought the beginner box set, he was eager to try it and knowing I'm a big Star Wars fan asked me if I'd be willing to give it a trial run with him. Previously we had been playing Star Wars Saga Edition and hit a snag when it came to Reflex saves. As the players progressed in level it became near impossible to hit them. We had been trying to find a work around when we discovered the Edge of the Empire and I was keen to try it.
We played it for a few weeks getting to know the system and I decided to start a game set in the Old Republic era which is by far my personal favourite era in the Star Wars Universe.
Originally he started playing a performer who had made friends with a slave who had escaped from her former master by stealing his ship. We had a couple of our friends join us and the game took off from there.
I hate starting games at character creation rules, my friends and I are all seasoned role players so I started them off at Knight level and its become our main game for the time being.
In the game I'm in, I convinced one of my players from my Atomic Highway campaign to be a GM and I would train him. We started with two players that were myself and a friend. We made it easy for the GM and created our characters as identical twin brothers that were Chiss. I wrote up a shared character background for them and they were adopted by an Incom executive that found them as babies floating in an escape pod. Another player, also from my Atomic Highway campaign, joined and is now an employee of the twin brothers. If we get more players then they will also be integrated into the group as employees.
The twin brothers laid claim to the entirety of the Tython System, created a small system empire, run their own company to handle everything, etc... Money isn't a problem for them and it frees up the GM to focus on more epic things like having the Rakatans come back during the OT.
I always use these rules to cooperatively create the world with my players:
Coop world creation is something I loved about Apocalypse World, and I feel these guys did a great job of creating a world creation system for EotE. Also gives me tons to draw on for creating a campaign right from the go.
It's been years (as in WEG D6 was still being published) since my last group. We did the good ol' "meet in a cantina" method of coming together, but with two of the characters Rebel pilots, we quickly became drawn into the Rebellion after running afoul of the Empire.
A few years after that campaign ended, we started a brief follow-up campaign set in during the Yuzzhan Vong war, and most of us played the same characters, just older and (hopefully) wiser, picking up a few new friends along the way. The kickoff was that my character, our resident Jedi and still an officer in the New Republic was in charge of a Deep Space Nine type of station, which was attacked and destroyed by the Vong. The characters reunited and went from there. My favorite update was our Retired Imperial Captain character...in the years between the campaigns, he had a financial windfall and founded a chain of bar/restaurants around the Galaxy. They were kind of a Hard Rock place in terms of decor, with the displays tailored to the world that location was on. (He even bought out Chalmun's, and the decor reflected Han, Luke, and Chewie's meeting.) What made the concept great was that, even though the PC was ostensibly retired, the chain of bars served as an information gathering and brokering apparatus.
The campaign I'm a player in just had those of us who were at the first session already working together with no need to explain how we came together to begin with.
For the campaign I'll be running soon, it will be a mix: some of the characters are and have been working together already, while the other characters will be brought in as appropriate for their types and personalities. I'm waiting on the last character or two to figure out how they'll come together.
My 7 PCs started as 3 different groups,
one was a 2 man.... well error human cyborg enforcer named Karsten Eshan (who has since become indebitted to star wars Kaiser Soze, mythical crimelord Emil Mola because he hadn'the chosen what his sidestory would be at the time the camoaign began) and droid gadgeteer designated as j-8 (a rebuilt and mostly reprogrammed HK-50 drid wHola ise seking the my series ofor his past)... team of bounty hunters,
Another was a 4 sentient (Duros Marshall Sharpshooter named Thad Bane (his infamous uncle Cad Bane killed Thad's father, that wants to bring uncle Cad in to face justice), a human Fringer Recruit named Tal Lee (revealed to have been born Tal Seario, rightful heir of Czerka Arms one faction at Czerka arms wants to install him as a puppet CEO so they can seize control of the company, the faction in power wants him dead, they killed his parents and thought that they killed Tal so that they could take control of Czerka Arms), hot sarcastic blue female twilek scoundrel pilot Vaesha Tarn (her personal nemesis was her ex Kar'in Bel who released a "private" sex holivid of them on the holonet and made her an unwilling holonet celebrity, she has "fans" everywhere), and droid mechanic doctor M4-RK (an emergent AI whole believes in droid rights and struggles against his behavioral inhibiters, he started with bad motivator and pressure point, the player had played 4vex in the beginner game and wanted a character like that so I helped him make the character))
The 3rd was a human female fixer for Grondo the Hutt, named Andra, spec'd as a scoundrel who was hiring the two teams to work together to recover a data chip that a con man, Var Aruru, stole from Grondo by using his "relationship" with Andra to get close to the Hutt.
Var Aruru was dead in the second session but it took 4 sessions for them to finish that mission.
I need to pick back up on that storyline about who was behind it soon. Every player character in my campaign got their obligation fleshed out into a side story... that one is Andra's actually it's not a side story in central to the campaign which is about a team of bounty hunters making their way through a criminal underworld of intrigue
First Campaign:
Marauder/Exiled FS was on board of a correlian fregatte (Glücksstern II), travelling to Togaria in search of remisents of the old Jedi order. Startet with a Vision of her beeing encounter by her dark self. right after that the ship got attacked by pirates, since she found out the captain of the Glücksstern II wanted to sell her off to an Hutt for her (obligation) bounty, she decided to side with the pirates, meeting up player two a dual wielding (Ex)soldier. Defeating the Glückssterns captain just to se an Victory II Destroyer jumping out of Hyperspace to hunt down the pirates... they became quit found of each other.
Second Campaign:
Due to timeshedule problems one player had a solo start.
Player one Sentinel/shadow Togruta, had to leave Shili for her bounds to the rebell alliance heading to Telos IV. After some trouble with the three Main Gansters on the floating City (killing of one of them to get some resources of the other two), she discovered an ancient Tempel with an holocron containing an old prophecy and coordinates to head to next... The wheel...
Player two a human Consular/healer (playing a 15 year old pacifist girl...) just left her place of training Ossus (was the only survivor of a Crash 10 years before) met with a Impereal patrol right away and had to make a her (very old) transport to jump randomly... eventually ending up in the Wheel system.
by accident meeting up in an cantina... feeling the force in each other the proceeded carefully... until a moment later some Human Smuggler an his partner a Wookie made a ruckus by arguing with an slimy looking Twi´lek who took out a blaster an shooted through the room...
Triing to help those two one of them activated her trainingsaber...
after the first "whoaa" and "uhhhh" effect... well the Wheel may be an "neutral" outpost of society, but security is quit fast, the human girl ended up in a cell and had to be rescued.
Serveral Sessions later a third player entert the team.
After Crashing on dathomir, the two jedi had encountert a Bull Rancor, while one went of the cliff the other one (the human pacifist) was knocked out cold and carried to the Rancors cave hanging there (wampastyle) another ship was brought down by the empire to keep the planet sealed off. Beeing the only survivor of this crash the new player, a big game hunter, arrived to save the princess... a consular...
In my campaign, the characters were all Alliance soldiers/agents who were chosen for the sake of efficiency rather than their reputations (all had low Duty) in order to negotiate with a powerful Hutt for access to the Indrexu Spiral - a hazardous but extremely valuable area of space that neither the Alliance nor Empire had been able to navigate.
In order to gain access to the Spiral, the characters not only had to impress the 800 year old Hutt, but also had to agree to rescue the Hutt's missing child from a plague-ridden planet...
Edited by LadySkywalkerHello all,
I am a first time GM after playing my first RPG(pathfinder) last year. That game lasted about 6 months or so. Well me and the old lady and a couple co worker of hers decide some RPGing would be fun. The only problem is me and the wife are the only one with any experience(6 months) and GMing is not my wife's bag so I was left as the one to GM. After dragging my feet for months I stumbled on Edge of the Empire Scooped up the CRB and the beginners game and we started 3 weeks ago. One player wasn't available so we started with me GMing plus 2 players playing the beginners game adventure. Everyone had a blast. We didn't use the pregen characters so the Bounty Hunter started with Obligation to Teemo who he owns money to, and the Doctor was looking for her twilek sister who was last seen as a slave to Teemo. *** was pretty rough on just the two of them but they got out of their with the Krayt Fang.
After seeing how rough it was on just 2 players i decided to create a story where an old Battledroid hiredgun/Pilot would be rescued with an old R2 by the party after narrowly escaping a group of pirates who had recently stolen the R2 after killing it's Bothan companion. After a Space battle with the Pirates the group jumped to Nar Shaddaa where the R2 was to meet his friend. The group landed and headed to the meeting point a Cantina(where else!) after waiting for the contact, a no show, the group leave the cantina just into to see a hooded figure loaded in the back of a Imperial Troop transport. The R2 convinced the group to chase and rescue the contact for a reward. The chase ended in a fire fight in the streets and the contact ended up being an golden protocol droid named C3po. the players got super excited by this. I also told them the setting was around a new hope but I did not tell them when. So when the group took the 2 droids to their ship and awaiting rebels it dawned on the group that they had been with R2D2 the whole time and he had been carrying the plans to the deathstar just before A New Hope.
Our third Session was last night and asked the group what they wanted to do. I reminded them of a couple plot hooks I left for them but also tole them bounty hunting was an option too. of course they jumped on the thing I had zero preparation for, a bounty hunt. SO I played it completely off the top of my head and the group was surprised when I let them know I was coming up with it as they went along at the end of the night. The hunt also taught them they didn't need to always kick down doors and shoot up the place and they completed it with a Stunned bounty and very little combat but enjoyed it just the same.
I'm currently waiting for the forth player to complete his move to incorporate him into the adventure before I start any Multi session arcs but all in all it feels like a good start.
My players started on their wayfarer in hyperspace. They had a cargo of two gundarks, they could choose if they were taking them from Nar Shaddaa to Tatooine or the other way around. They chose to go to Tatooine. Then the gundarks broke free and they had a combat encounter in hyperspace...
The players were a smuggling crew from the get go, taking cargo between Nar Shaddaa and Tatooine(based on their obligations) and I gave them the job of working out the details of how they got to know eachother and starting taking jobs together.
Edited by RodianCloneIn my last campaign, the members of the group were spread out in the cities of Nar Shaddaa, except for the Smuggler Pilot.
She was crashing on Nar Shaddaa.
The first scene was all of the members of the party, along with some NPCs, racing to the unconcious Smuggler's ship, with the intent of scavenging whatever loot it might have. When everyone showed up, the Smuggler was still alive. Then the Obligation happened, and a big named bounty hunter showed up to collect on one of the players... The group got the ship working again, took off, and escaped the bounty hunter.
It was pretty sweet to get all the characters meeting "by chance." I've never quite been able to pull that off.
I ran a one-shot campaign the other day, and had a few pre-gens for my players (who it was their first time trying a game). They were already working together to pay off their debt to a Hutt (they instigated a barroom brawl that led to the Hutt's major domo's death, the fact that he started the fight is the only reason they aren't dead). During the mission, our smuggler rolled a Triumph when searching for a contact, and so he found his old friend (a Bothan Politico with an addiction to gambling who was one of the pre-gens they didn't choose), and he has joined their crew now because our smuggler bailed him out of a monstrous debt
I'm a newb GM and beginning RPer, but listened to a lot of Order 66 & watched various RollPlay sessions to help prepare. I wanted to do so.ething a little bit different and my PCs were up for it. I designed solo intro for 4 out of the 5 PCs for the first part of our first session. The 5th PC, a protocol droid, played the part of a messenger for a Crime Boss.
Without explaining how the protocol droid PC showed up at the end of each solo encounters to recruit the other PCs to do a job for the Crime Boss. Even managed to work one of the solo encounters to act out the BH's betrayal obligation.
All in all everybody had a blast. Especially our Big Game Hunter who solod a Rancor. Too bad for him he didnt get a trophy for it since he was in a hunting simulator. Something I may have forgot to mention to him when his encounter started.
It's been fun watching the PCs interact without scripting that they were a pre-existing team. They had a few moments where they've nearly shot the protical droid PC or have RP'd arguements. This setup may not work for a lot of groups, but since we're all gaming friends it's working well for us.
[Fast Forward a bit]
The first session was a great success. The solo encounters went off without a problem and the PCs (some vet RPGers) loved it. We got thru all 4 intros and about 2/3rds of the first mission after the 2hr planned time rolled into 3.5hrs (nobody wanted to stop).
Now I need to prepare for expanding the sandbox for them to play in. A lot of work, but its fun and I'm learning a lot of SW stuff along the way.
Edited by CMDR CanumIn our old campaign, we just started with the adventure in the EotE corebook, where they were a ragtag team all working for and/or indebted to the same hutt.
Two days ago, we started a new campaign, a mixture between AoR and FaD. The 5 PCs started split up in 3 groups:
2 Force sensitives, who knew each other for a month or so: They were searching for some ancient temple which was strong with the force, on an otherwise unsettled planet.
2 Rebels, who were on a mission to meet with an informant: The Empire caught wind and shot them down above the same planet, with the Rebels crashing into the temple.
1 Force sensitive, who doesn't know about the Force yet: He was hiding from the Empire on that planet, and saw the Rebels crashing, and went to the temple to investigate.
They eventually met up and had to work together to flee the incoming imperial forces, but up until then, only the active players were in the room, so no one had an idea what was going on with the others. It was pretty fun seeing them trying to figure out the bigger picture.
I began with one player and put together a short intro adventure for him ending with him teaming up with another. A week later I ran the two of them through a short little series of encounters and then brought in the final two players' their characters a long time duo.
Having the characters actually meet, introduce themselves and, except for the duo, have no history together seemed like a neat way to get them started and allow them the room to be awkward newbies trying to figure out the system together and each other.
My usual method is to have the Party create characters with aligned interests. Once I've set things up where they were already an established team (Cyberpunk 2020), once when they were brought together because of ideals to form a group to do something (Exalted. If you've GM'd, you know that pain...)
For Star Wars, I've played in Edge and am running Age currently. In Edge, we were a recently put together crew by the ship owner that included a family. It worked pretty well.
For my Age game, I started immediately post-Hoth, and had the Party be random Rebels who'd flowed into a base because the fall of Hoth may have compromised their old holds. They were the 'last transport in' before the base went on quarantine because of a suspected Imperial agent on base. As the only group that was known to not be that agent, they were pulled together to find the rat. Then they had to spend a couple sessions dealing with the agent and the inevitable fallout of bad decision making on their part.
I had all of my PC's being escorted via Imperial Dreadnaught to Coruscant for execution due to their ties to the Rebellion. The dreadnaught is suddenly attacked by a cloaked ship and the players need to work together to get to the escape pods as the dreadnaught starts to tear itself apart. They really enjoyed it and as it was the first time they played the system it gave them a cool tutorial level to learn how to play the game.