Edge of the Empire Awarding Experience

By Hakon, in Star Wars: Edge of the Empire RPG

30 points every time you guys get together? Well, I guess if you only meet once a month, that's not so bad. If you game every week, tho - that's an insane rate of progress. It takes (roughly) 120 points to get to the bottom of the talent track and 300 to buy every talent on the tree. That's only two and a half months of playing. Throw in another couple of weeks to buy up the skills and you've got a bunch of "finished" characters before summer rolls around.

If that suits your play style, go ahead and knock yourself out - but just keep in mind that your campaign will have a very short shelf life at that rate of progression.

Like I said, I tend to lowball my XP awarding, but even being generous I wouldn't go more than 15 a week,tops.

Edited by Desslok

30 points every time you guys get together? Well, I guess if you only meet once a month, that's not so bad. If you game every week, tho - that's an insane rate of progress.

Actually if you follow the xp suggestions in Beyond the Rim then you als get to hand out 25 to 30 xp per session...

30 points every time you guys get together? Well, I guess if you only meet once a month, that's not so bad. If you game every week, tho - that's an insane rate of progress.

Actually if you follow the xp suggestions in Beyond the Rim then you als get to hand out 25 to 30 xp per session...

thats what we are playing

Edited by Hakon

I never considered XP per hour until this thread. That may be the best idea for a none-too-certain of himself GM.

I've been going between 5 <-> 7.5 <-> 10 per hour, but that was befor I found out that BtR is suggesting 25-30! Wow.

2nd edit is up, xp has been lowered (i based it off beyond the rim's 25-30 per session originally)

some of you say you gain xp to fast and can finish a character after 10 sessions of 30.
yes 300 can finish a tree but you need another 300 for some end game skills and another 300 for a second tree.

thats 900 to have a high end character.

then you can merge them over to age of rebellion....

so at 900 xp thats 30 sessions, or for your average gamer, almost a year of playing.

i have still edited the original post and reduced xp to be a flat rate with the option to add additional xp based on skill checks or time, to suit both the hardcore players and the "i don't have time" players

Edited by Hakon

I've been going with 10XP if it was a long session (got a lot done), or 5XP if it was short (not much happened). I also award party experience (PXP). My group's never been the type to award XP to one guy because he's constantly a better role player than everyone else (and thus has a better PC because of it), so we have an XP pool everyone can dip into as needed. Or they can wait till it's easily divisible and split it that way.

I've been going with 10XP if it was a long session (got a lot done), or 5XP if it was short (not much happened). I also award party experience (PXP). My group's never been the type to award XP to one guy because he's constantly a better role player than everyone else (and thus has a better PC because of it), so we have an XP pool everyone can dip into as needed. Or they can wait till it's easily divisible and split it that way.

way too harsh, i'd be bored if i had to save up 5 weeks just to get a level 5 skill/talent, if you play 2-3 times a week, maybe, but in most rpgs you level up every 2 weeks, and a level up the same as other sessions works out to 30xp per week.

remember the game naturally becomes harder to gain abilities as they cost more.

way too harsh, i'd be bored if i had to save up 5 weeks just to get a level 5 skill/talent, if you play 2-3 times a week, maybe, but in most rpgs you level up every 2 weeks, and a level up the same as other sessions works out to 30xp per week.

remember the game naturally becomes harder to gain abilities as they cost more.

I guess that would be frustrating. I've played Oskara for about 25 sessions and haven't put anything above rank 4. A little under two sessions of work to buy one extra Mechanics die is a daunting investment.

On the other hand she rarely fails a Mechanics check (or Rifle, or Stealth - the things she's best at in my group) so I don't really feel I'm being screwed over, XP-wise.

Edited by Col. Orange

yes it is frustrating, a lot of people like me have adhd, we ain't got time to wait.

still i think my new version works.

for 2hrs playing your getting (10+1.5+1.5)13xp+1-3xp if you think up something awesome+0-5xp for roleplaying ability.

thats an average of 16xp for 2hrs with a maximum of 21xp.

for 3hrs you get 1xp extra (0.5 rounds down)

for 4hrs your getting an average of 19xp with a max of 24xp

those figures exclude +5 for completing objectives and are at normal difficulty.

remember your players will most likely be taking around the average +/-1 the maximums are extremely rare cases.

thats still less then what Rim gives out a session

well in fairness the rim doesn't give 25-30 xp per session. it allocates xp per episode. the number of sessions a group gets out of an episode is difficult for the author to know. i've seen an earlier thread that indicated groups getting 5 sessions out of the campaign. some more some less.

so if there is 90xp to be earned over 5 sessions that is closer to 20xp.

personally i'm not interested in granular metrics. i simply give out 15 or 20 XP per session + 3 for where someone plays to their motivation when it is diametrically opposed to the task at hand. we play for 4-ish hours and get together every 4 to 6 weeks.

Edited by New Zombie

Your posts make it seem like you're desperately trying to turn the game into a simulationist game, and it isn't.


i dislike this, so in my group i award xp properly, by that i mean if a character has leart from an experience he should gain experience, so if he passes an untrained skill or triumphed, or succeded against the odds, then he has learnt from the experience and gets xp to show that.

I found that HILLARIOUS. You award XP "properly". Using your heavy blaster skill a few times in the space of a week does NOT make you the galaxy wide expert on astrogation. There is no relationship between XP and "learning". There certainly is no relationship between how quickly you can gain the XP and boost your skills.

The rule to PROPERLY award XP is for the GM to give out whatever they **** well feel like giving out. If you want the characters to be masters of the galaxy by the 5th session, have them start at 1k XP and give out 100 a session. If you want to play every day for a few years then give out 5 XP.

Your posts make it seem like you're desperately trying to turn the game into a simulationist game, and it isn't.

i dislike this, so in my group i award xp properly, by that i mean if a character has leart from an experience he should gain experience, so if he passes an untrained skill or triumphed, or succeded against the odds, then he has learnt from the experience and gets xp to show that.

I found that HILLARIOUS. You award XP "properly". Using your heavy blaster skill a few times in the space of a week does NOT make you the galaxy wide expert on astrogation. There is no relationship between XP and "learning". There certainly is no relationship between how quickly you can gain the XP and boost your skills.

The rule to PROPERLY award XP is for the GM to give out whatever they **** well feel like giving out. If you want the characters to be masters of the galaxy by the 5th session, have them start at 1k XP and give out 100 a session. If you want to play every day for a few years then give out 5 XP.

You are not wrong, but my group also level properly, they book keep them selves on what they get xp for and then when they earn enough 1xp increases for that stat they level that stat, it's way more book keeping an only the older group i run does it, the younger group just plays modules and gets 20xp a session and an extra 10-15 for playing well, and i don't run it i play it.

ultimately you should customize it to how you wanna play, some want realism, others just want to be a character in a setting, neither method is wrong

on another note remember leveling in other rpgs usually entails a multitude of increases, things like accuracy, skills, resistances and new abilities can be gained in a single level up which happens fast at first (every week for the first 2-3 weeks and then slowly increases to 3 weeks, then 4 then 5 then 6 and so on.

in the end the same happens in this game as the costs of leveling go up.

if you really wann slow down xp gains at higher level all you need to do is make the mission completions worth 25xp but make it they only earn 2xp per hour of play +1-3 for roll playing and 1-3 for inginuity.

suddenly they get around 8xp a week and a large increase when they do the mission so you control their leveling by how long you make a mission go for.

I find about 5 xp per hour of role playing is pretty good.

I find about 5 xp per hour of role playing is pretty good.

That's Jay Little's recommendation, but he also adds that you shouldn't count time spent on things other than playing. He says a 4 hour session is often only 3 hours of playing.

technically its 45 minutes as the gm can only ask 1 person what they are doing at a time so you really only contribute 20-25% of the time as each member contributes a little to the game.....

just nit picking :P

seriously i think for a rookie gm my idea is a good guideline, as they get more experience they can learn how much experience to share with the group

You are not wrong, but my group also level properly, they book keep them selves on what they get xp for and then when they earn enough 1xp increases for that stat they level that stat, it's way more book keeping an only the older group i run does it, the younger group just plays modules and gets 20xp a session and an extra 10-15 for playing well, and i don't run it i play it.

...

ultimately you should customize it to how you wanna play, some want realism, others just want to be a character in a setting, neither method is wrong

...

You are correct about personal preferences, which is why I stayed out of this thread as long as I did. Every group needs to customize the game to suit their needs and play style. I tend towards simple with plenty of verisimilitude.

However, the phrase "playing the game properly" is just asking for abuse and anger. You may want to reconsider using that phrase on forums in the future.

technically its 45 minutes as the gm can only ask 1 person what they are doing at a time so you really only contribute 20-25% of the time as each member contributes a little to the game.....

just nit picking :P

seriously i think for a rookie gm my idea is a good guideline, as they get more experience they can learn how much experience to share with the group

Although a football game takes 3.5 hours to play, it is still considered 1 hour, even though it only actually has 11 minutes of actual gameplay.

I've been going with 10XP if it was a long session (got a lot done), or 5XP if it was short (not much happened). I also award party experience (PXP). My group's never been the type to award XP to one guy because he's constantly a better role player than everyone else (and thus has a better PC because of it), so we have an XP pool everyone can dip into as needed. Or they can wait till it's easily divisible and split it that way.

way too harsh, i'd be bored if i had to save up 5 weeks just to get a level 5 skill/talent, if you play 2-3 times a week, maybe, but in most rpgs you level up every 2 weeks, and a level up the same as other sessions works out to 30xp per week.

remember the game naturally becomes harder to gain abilities as they cost more.

I use a time stamp when I start to play so the GM registers my exp correctly.

Just finished my second session of a campaign. The team, in one day of game (two sessions 3,5h), enjoyed a stay in a shelter (Tosche Station) during a sandstorm with stormtroopers (no shots were fired, so that was just en event), defeated a swoop gang who was looting a farm, defeated a rearguard of Sand People group who raided the farm, saved Wayfar from destruction from Tusken hand by preparing defenses and sending a brave scout to call for Imperial help.

All in all 15 XPs for that plus there will get some cards from Destiny Deck for roleplaying.

Now they have read this folder and started complaining about the amount. Please, stop writing here these crazy amounts of XP you are giving as you are spoiling my players :angry::lol: .

I use a time stamp when I start to play so the GM registers my exp correctly.

Good idea, I will provide my players with cards to stamp when we start the game, but also to deduct the time spend on off-topics and needless discussions. :D

Just finished my second session of a campaign. The team, in one day of game (two sessions 3,5h), enjoyed a stay in a shelter (Tosche Station) during a sandstorm with stormtroopers (no shots were fired, so that was just en event), defeated a swoop gang who was looting a farm, defeated a rearguard of Sand People group who raided the farm, saved Wayfar from destruction from Tusken hand by preparing defenses and sending a brave scout to call for Imperial help.

All in all 15 XPs for that plus there will get some cards from Destiny Deck for roleplaying.

Now they have read this folder and started complaining about the amount. Please, stop writing here these crazy amounts of XP you are giving as you are spoiling my players :angry::lol: .

I use a time stamp when I start to play so the GM registers my exp correctly.

Good idea, I will provide my players with cards to stamp when we start the game, but also to deduct the time spend on off-topics and needless discussions. :D

Lol...hey not fair!

Record your entire session and then go back with a stopwatch to determine exactly how long the players spent actually gaming!

Maybe you will need to rewatch once per player or get a stopwatch for each participant. It is the only way to be absolutely sure.

My group gets together once a week except during the holidays and whatnot. We have actual play time of 3-3.5 hrs. We usually get 10 XP plus a few splashed in for RPing, plans, and other things here and there the GM throws in. Thus we get about 14xp per session. Yes... 14.

Those clocks that chess players use might work.

Edited by Yivrael

My group gets together once a week except during the holidays and whatnot. We have actual play time of 3-3.5 hrs. We usually get 10 XP plus a few splashed in for RPing, plans, and other things here and there the GM throws in. Thus we get about 14xp per session. Yes... 14.

you poor thing.

last week in a game where i am a human noble who was a world champion in vibrosword duels in highschool (a marauder with a vibrosword) we got 27xp for the following:

travel to a planet, fix a malfunctioned hyperdrive along the way, scan the planet, find a broken ship, land and walk through the forrest, have the trandosian search the pod for clues while we distract an insect swarm with fire and smoke, went back to the ship, had 1 octopy attack, killed it and scared off the rest, got on board, moved to the main wreckage. searched 1 room, then went to the cockpit, got attacked by 3 nexu, killed 1 having it fall on me gimli/worg style, then the other 2 were injured enough that they fled.

thats it, took us 2hrs after deducting time wasted. and we get 20xp base +6 (3 x 2xp of amazingly good skill checks) and 1 out of a max of 3 for role playing since not match happened to my character.