Realizing that I had a huge starship combat blind spot, I hit that chapter of the rule book - which only made me realize that I wasn't up to snuff on the normal combat as I'd like. Simple, basic stupid stuff like, for example - does a turn always have to go Incidental -> Maneuvers -> Action or can a character mix it up, something like Action first then Maneuver?
I wouldn't think that it would be a big deal, that you could move then shoot or shoot then move - but then I was reading the entry for Gain the Advantage. If a pilot fails, then they suffer the penalty of doing Evasive Maneuvers. Well, if you did it action then maneuver, if you failed Gain the Advantage then you just wouldn't do Evasive Maneuvers (well, unless you really needed it or something, I guess).
Going back to page 199 - 200, it doesn't say one way or the other, it just mentions that a turn is split into the three categories.
That said, rigidly adhering to the Incidental -> Maneuvers -> Action flow kind of undermines the abstractly cinematic nature of the engine. A character should be able to step way out into the open and shoot or squeeze off some volleys and then dive behind a pile of rocks.
So, what say you guys? Did I just miss some text somewhere?