This is a new Free-For-All game type I'm trying to develop. The idea is that it isn't just a Free-for-all, but it also has objectives which add to the strategy.
Each player builds 2 squads. Each with a 35 point limit. One will be the "Primary Squad", one will be the "Backup Squad". If you have leftover points in the Primary Squad, they CAN carryover to the backup squad, IE Primary 32, Backup 38. Additionally, the primary squad cannot contain a large base ship, but the Backup may.
The idea is that there are 2 objectives on the map - Crystal Cubes. These objectives are placed by initiative order (IE player with the lowest army point total goes first, you roll for ties).
The Objective has 5 hull value and an agility value of 1. The player who gets the killing shot on an objective, immediately places his/her backup squad anywhere along the edge of the map - however it cannot DO anything this turn unless it has a passive that would somehow instantly affect the rest of the turn. It can however be fired upon the remainder of the turn.
If a player who has already summoned a backup squad is able to kill another crystal cube, then he/she instantly adds 2 shield tokens to every active ship he/she controls.
The idea here is that even with as little as 3 players, you might not have to attack each other right away, and instead go for the objective... which might be motivation for others to attack you.
The winner obviously would be the last ship still flying.