The card reads:
When adjacent to a rubble marker during his turn, Gorg can pick it up and throw it instead of attacking normally. The overlord chooses a direction and rolls two yellow dice to determine range. The rubble marker moves that many spaces in the chosen direction.
This is a rendition of my map as it stands right now.
[R is a rubble token; S is a skeleton; G is where the giant is located; B is a beastman; L is Laughin Buldar; T is Tahlia]
OO
OOOO
ORSO
GGROO
GGOOO
OOOO
OOOO
OORBLO
BOTOOO
OOOORO
OOOOOO
I would like to know everyone's thoughts on how to rule this situation. I know you are supposed to choose the direction before you roll, but I am unsure which directions are viable chooses in my situation. Do players mostly choose the four cardinal directions or do you also use the intermediate directions (diagonal travel)? (I am not going to get into the other eight directions like WNW, ENE, or SSW). I did not choose south because I thought the rubble would stop at the other rubble when it hit it. I rolled a range of five, so the huge rock would have landed directly on Tahlia. I know flying creatures can pass through rubble spaces and a rock thrown through the air is flying, but I don't know how that would work. Do you need line of sight? Obviously, I could throw in physics and say that the rock would hit its peak around space 2 1/2 and start its descent (ignoring friction, the strength of the giant, the angle of upward movement, etc.). The rock would hit the other rock on a downward arc, and thus get stopped before it sails over. What do you guys think.? What happens if it hits a wall. Does it shatter or stop? I ended up choosing west, but ignored the damage for the giant. I am pretty sure a giant won't throw a rock in a path that would hit himself. Now, an ogre on the other hand, maybe.