I've given a few lists a try recently with bombers carrying some sort of ordnance, usually with supporting craft. I'm mostly creating a summary in hopes of peeking some interest and getting some ideas.
The first idea that I borrowed from a suggestion on the on the forums was:
5 x Scimitar + Concussion/Proton
100pts
This list went okay. I lost to a duo Bounty Hunter+Gunner and 2Academy Tie list, (a really cool list) but beat a 4X list by the skin of my teeth. Overall the idea was okay, and in an ideal game with average rolls and at least 2 enemy PS 2 or lower ships for easy target locks, it could definitely work. Lots of hp to chew through.
After figuring id lose at least 1 Scim before it got to fire ordnance, I opted to replace one Bomber with Howlrunner + Swarm tactics. The hope was to make sure that front Scim, who ultimately will get targeted gets to shoot off that missile before biting the dust, or heck, even being left alone with maybe some damage on it, since it lost the missile threat. I also get to play the squad like a mini swarm until I want to use the torps/missiles. I had 2 matches with this one. First was against:
Chewy + DTF
Jan Ors + Ion Turret
Garven Dreis
(I really liked this squad myself, Chewy always seemed to me to be the best platform for Jan's buff)
Was a close game, to me that is, probably not to my opponent. Chewy less than 2hp for like 3 turns of shooting, Jan with the bump for a damage crit and 2hp, Garven lightly damaged i think. My last 2 bombers just rolled too many focused blank reds in the last engagements. I also made a mistake early where I rolled my squad instead of focusing, thinking I would be JUST out of range and in a better k turn position. If I had focused chewster would have had 4 more pts of damage off the bat! Overall a good game, opponent made some really great choices for targeting the correct bombers, etc. I asked my opponent his opinion of my squad, and he said his first impression was not terror, which I was hoping for!! Second play test with the squad was against a Tie, 2 Int, Bh combo where dice were surely on my side when I 1 shotted a Saber and Howl. Overall, the list was fun to play, I'm just not sure if it will give the consistent results I'm looking for.
My next iteration will be to drop one Scim down to an Academy Tie, freeing up points to get Jonus. It will either look like:
#1
Howlrunner + Swarm Tactics
Jonus + Swarm Tactics
Gamma + Proton
Gamma + Concussion
Academy Tie
Or
#2
Howl + Swarm Tactics
Jonus + Swarm Tactics + Seismic Charge
Scimitar + Assault
Scimitar + Assault
Academy Tie
Both squads have their merits, so it'll be a toss up for me to decide.
Now that I've covered my history of squad testing in this area, does anyone have any suggestions? Has anyone had any luck with squads of similar type? I've ran Jonus + Gamma squads plenty of times, but now I am looking for something else, hoping to get better results than the Gamma squad. Would you rather run list 1 or 2? Etc etc etc...