Can anybody help me understand (personal) encumbrance threshold?

By Col. Orange, in Star Wars: Edge of the Empire RPG

As I understand it (please correct me if I'm reading it wrong (I kinda hope I read it wrong)),

  • Encumbrance <= 5 + Brawn : Everything's fine.
  • Encumbrance >= 5 + Brawn + Brawn : Setback on Agility/Brawn-based rolls + no free maneuver (you have to convert your action if you want to move).
  • Everything in between is just the Setback die.

So let's talk about Boba Fett. I wouldn't have thought his Brawn above 4 (carefree at Enc 9, waddling like at duck at 13, panting a bit between Enc 9.5 to 12.5).

Looking at his Wookieepedia page I guessed he was tooling around with the following gear:

Superior Heavy Battle Armour Enc 5/2
Combat Knife Enc 1
Disruptor Pistol Enc 2
Blaster Carbine Enc 3

Jet Pack Enc 2
Single-use Missile Launcher Enc 2?
Wrist-mounted Flame Projector Enc 2?
Wrist-mounted Lasso Thing Enc 2?
------------------------
Total Enc approximately 16

That doesn't seem like a massively indulgent list, but puts him well over the limit of comfort.

I'm getting it wrong, right?

Edited by Col. Orange

I'm AFB so I can't remember how much it helps, but he does have a utility belt and the strap on his carbine reduced the encumbrance by 1. I also read somewhere (that I don't remember and may be completely making up) that wrist mounted weapons' encumbrance is reduced by attaching it to armor. That could help too. Those items would reduce it by 4, bringing him to 12? Also, ya know, movies.

Well we don't see Boba running very often and he can't seem to hit much of what he's aiming at, so maybe he is a bit encumbered... ;)

He could have used Qualities and Jury Rigged to reduce the ENC of his equipment. Most gamers use mods for things that affect damage or increase hit probability and get their GMs to hand wave ENC, the rule of cool and all that, but I like ENC it keeps things saner.

Load-bearing gear (AoR beta pg 129), Utility belt. Having both adds 4 to encumbrance threshold.

As I understand it (please correct me if I'm reading it wrong (I kinda hope I read it wrong)),

  • Encumbrance <= Brawn + 5 : Everything's fine.
  • Encumbrance >= Brawn + Brawn + 5 : Setback on Agility/Brawn-based rolls + no free maneuver (you have to convert your action if you want to move).
  • Everything in between is just the Setback die.

So let's talk about Boba Fett. I wouldn't have thought his Brawn above 4 (carefree at Enc 9, waddling like at duck at 13, panting a bit between Enc 9.5 to 12.5).

Looking at his Wookieepedia page I guessed he was tooling around with the following gear:

Superior Heavy Battle Armour Enc 5/2

Combat Knife Enc 1

Disruptor Pistol Enc 2

Blaster Carbine Enc 3

Jet Pack Enc 2

Single-use Missile Launcher Enc 2?

Wrist-mounted Flame Projector Enc 2?

Wrist-mounted Lasso Thing Enc 2?

------------------------

Total Enc approximately 16

That doesn't seem like a massively indulgent list, but puts him well over the limit of comfort.

I'm getting it wrong, right?

First, it's sort of a pointless exercise to try and dissect cinematic moments and reverse-engineer them into game-compliant terms, because they were not considering game rules at all when making the movie.

Second, if you must for whatever reason, then some of the "wrist-mounted" stuff is likely built in to his armor for no +Encumbrance (just HP). And I never saw Boba always carrying around THAT much stuff all at once. He likely has an armory aboard his ship.

I remember reading somewhere that Boba's armor was supposed to be a lighter version of Mandalorian battle armor, whereas Jango's was the Heavy version. If that's the case, the Superior Heavy Battle Armor would be more befitting Jango's armor, where I think Boba's would be more like Laminate or maybe even just a lighter version of SHBA.

The missle is also built into the jet pack. I would consider that an additional 1 encumbrance at most, but not the 2 in the list.

Though remember, in the game Boba Fett would likely be an adversary and not a PC. As stated in the book, adversaries do not always follow the same rules as player characters.

Jury Rig to reduce encumbrance, and Superior quality to reduce encumbrance.

His Armor can have Brawn enhancement, to increase his encumbrance.

The flame thrower doesn't add to the encumbrance of a gun, so I'd only hit him with a hard point on his armor or something. You may be able to do that with some of his other built ins. Of course he'll probably need to Tinker that armor to fit it all in.

Its entirely possible he has a utility belt which will increase his encumbrance by 1.... So Brawn 3, + Belt + Brawn Enhance 1 = 10 encumbrance max. Brawn 4 = 11.

Col Orange: I recommend you recalculate based on what people have said here. I'd start with the built ins, and work your way backwards from that. It won't be easy, but it will be cool.

Col Orange: I recommend you recalculate based on what people have said here. I'd start with the built ins, and work your way backwards from that. It won't be easy, but it will be cool.

I liked the armour weapons as hardpoints rather than Enc as people suggested. I was a little concerned when I used that on the Jet Pack as it doesn't have hardpoints (but came up with a (dubious) solution). Kylar's lighter Laminate armour works well, too. Good ideas all round though.

Laminate Armour (Superior [HP 1], Wrist-mounted Flame Projector [HP 1], Wrist-mounted Lasso Thing [HP 1]) , Enc 3/ 0

Combat Knife, Enc 1

Disruptor Pistol, Enc 2

Blaster Carbine, Enc 3

Jet Pack (Tinkerer [+1 HP], Single-use Missile Launcher [HP 1, Enc 1]) , Enc 3

-------------------

Total Enc = 9

Assuming his Brawn is 4 + Utility belt ( carefree at Enc 10 , waddling like at duck at 14, panting a bit between Enc 10.5 to 13.5).

So it is doable. Kinda.

As nobody said anything, I guess I am getting the Encumbrance rules right. I'm still a little wary - the initial list didn't seem an unreasonable loadout for a PC.

Thanks, all!

Edited by Col. Orange

As I understand it (please correct me if I'm reading it wrong (I kinda hope I read it wrong)),

  • Encumbrance <= Brawn + 5 : Everything's fine.
  • Encumbrance >= Brawn + Brawn + 5 : Setback on Agility/Brawn-based rolls + no free maneuver (you have to convert your action if you want to move).
  • Everything in between is just the Setback die.

So let's talk about Boba Fett. I wouldn't have thought his Brawn above 4 (carefree at Enc 9, waddling like at duck at 13, panting a bit between Enc 9.5 to 12.5).

Looking at his Wookieepedia page I guessed he was tooling around with the following gear:

Superior Heavy Battle Armour Enc 5/2

Combat Knife Enc 1

Disruptor Pistol Enc 2

Blaster Carbine Enc 3

Jet Pack Enc 2

Single-use Missile Launcher Enc 2?

Wrist-mounted Flame Projector Enc 2?

Wrist-mounted Lasso Thing Enc 2?

------------------------

Total Enc approximately 16

That doesn't seem like a massively indulgent list, but puts him well over the limit of comfort.

I'm getting it wrong, right?

Actually you lose the free maneuver (can still get 2 but both cost 2 strain each) if your encumbrance equals or exceeds your Brawn characteristic alone not the encumbrance threshold (PG152). Exceeding the threshold only adds setback.

Is everyone House ruling this out or just overlooking it?

Actually you lose the free maneuver (can still get 2 but both cost 2 strain each) if your encumbrance equals or exceeds your Brawn characteristic alone not the encumbrance threshold (PG152). Exceeding the threshold only adds setback.

Is everyone House ruling this out or just overlooking it?

EotE, pg.152, column two, first line:

Characters have an "encumbrance threshold" of 5 plus their Brawn rating, which limits how much they can carry under normal conditions and without penalty.

That's what I based my "Encumbrance <= 5 + Brawn : Everything's fine" summary on.

It then goes on to state that if the total carried is more than this the hero is "encumbered", getting the Setback.

I'm sorry if I've misunderstood what you're saying but when it talks about being encumbered by more than your Brawn , it's this quote-marked state I believe they're talking about.

Thanks for correcting my assumption about maneuvers though. Looking at the book, I have no idea how I got that one wrong.

Edited by Col. Orange

rskrap - the free maneuver is lost if the encumbrance value is equal or greater than his encumbrance threshold plus his Brawn.

See the Luke example on p. 152

Edited by Grimmshade

Misread that, thank you for pointing that out.

No Problem! :)