I am wondering will the EoE and AoR and others all work seamlessly together, or will FFG being adjusting the rules as they go? I am debating buying into the game and just can not make up my mind. I also don't know about getting the draft version of AoR... Any input would be welcome.
Computability across the games
The plan is they all work in blissful harmony with one another. The beta version of AoR wasn't really about playtesting the game, that's pretty set, it added some things, and new careers and such, but the basic skill check, combat sequence, etc was the same. The beta version is fine but might as well wait on the full book in my mind. You can scroll through here and see the myriad of viewpoints of when they get to Force n Destiny, as to how Force users will be expanded and phased in.
So far the only thing that isn't 100% compatible is those elements unique to the game - Obligation and Duty. The final update for the Age Beta did give a few options on how to handle it. Otherwise, just about everything is freely interchangeable between the lines.
Yeah, this makes me excited about this line. There have probably been a few other games like that, but one that stands out is the World of Darkness. Somewhere around 5 to 7 main lines (depending on view), then several off-shoots for more bizarre life-forms.
Compared to then, I've decided to create one character for each of the main lines. EotE, AoR, and currently pondering possibilities for F&D, though my main character is from/will be from AoR.
It's intended to be fully cross-compatible, though how well that will turn out remains to be seen. The appreciable difference in each game is limited to the tone and the narrative mechanics that drive character development.
Well, they did add Massive, and a few other clarifications that will see print in later editions.
Is there a place somewhere with a estimate on when FFG will release other titles, like the one on the Force?
AoR will probably come out this spring, all things working properly. The F&D beta will probably be unvieled at GenCon and the F&D Core Book will probably come out next spring.
Thank you.
AoR will probably come out this spring, all things working properly. The F&D beta will probably be unvieled at GenCon and the F&D Core Book will probably come out next spring.
You think AoR this spring or AoR released at GenCon?
There are absolutely no compatibility issues between the two games.
Note also that they are not the entirely SAME game, as others have already implied (there are elements unique to both games...also, there may be an element that is in one game's Core Rulebook that is also extant in the other game's supplements, depending on how well it fits into the given game's themes). I would consider both games to be "expressions of a core concept," inasmuch as they share so much core rule material and have no actual rules contradictions/incompatibilities.
It is entirely possible to run a PC party with characters from both books (Obligation, Duty and all) with no modification of the rules from either game. Just make your Obligation check AND your Duty check (as needed), and away you go.
Is there a place somewhere with a estimate on when FFG will release other titles, like the one on the Force?
Is there a place somewhere with a estimate on when FFG will release other titles, like the one on the Force?
http://www.fantasyflightgames.com/edge_upcoming.asp
It's at the top of this web page. Given that the AoR beginner game is listed currently as Q2 this year, I would assume the full book will be some time after that. I've no idea what the time frame was in relation to the beginner game and CRB for EoE, but the main book for AoR isn't even listed yet in the upcoming section of this site.
The EotE Beginner Box came out at X-mas just o er a year ago. The plan for the EotE CB was to come out around April-May last year, I believe. But there was a delay with the printing and it didn't come out till July. The AoR beta released at GenCon almost immediately after. The two out together so closely kind of muddied the waters for a while. FFG may want to avoid a situation like that again. Especially considering how much people are looking forward to Jedi. So I would think they would want the AoR CB out for a bit before the F&D beta drops. But we will see.
Thanks gang... I am still debating. The lack of rules for force users is a huge problem for me, and not just because of the PC side, but also for using NPCs against the PCs. I really like Firefly, but I agree with some that this seems like firefly with stormtroopers. I hate to buy into it until that becomes available and I can see if they do a good job with what, to me, will make it Star Wars.
Thanks for everyone's input, and the link. That helps me out a lot.
Thanks gang... I am still debating. The lack of rules for force users is a huge problem for me, and not just because of the PC side, but also for using NPCs against the PCs. I really like Firefly, but I agree with some that this seems like firefly with stormtroopers. I hate to buy into it until that becomes available and I can see if they do a good job with what, to me, will make it Star Wars.
Thanks for everyone's input, and the link. That helps me out a lot.
Truthfully, it's more like "lack of rules for Jedi and other high-powered Force-users."
Both books do have rules for Force-users (EotE having the Exile, AoR having the Emergent) as well as five Force powers that cover the bulk of what we see Luke do in the films (only thing really missing is a Force grip/choke ability), and with both universal specs, a PC can get to Force Rating 3, which gives them pretty decent odds of being able to activate a Force power with one or two upgrades without having to convert any dark side pips.
The designers who worked on this product line (Jay Little, Sam Stewart, Andy Fischer) have all said that each of the core rulebooks is ultimately a facet of the overall system, with all three books intended to reflect "the total Star Wars experience" but also allowing the GM to quite easily pick and choose what elements they want to incorporate into their games. Some folks are quite happy with EotE being "Firefly with stormtroopers" and don't want to see Rebels (AoR) or Jedi (F&D) show up in their games, but they can easily draw from either of those two product lines without having to worry about cross-compatibility the way you have to with some systems (Old World of Darkness and Palladium/RIFTS being the top two offenders in my opinion in terms of "looks cross-compatible but really isn't").
The designers who worked on this product line (Jay Little, Sam Stewart, Andy Fischer) have all said that each of the core rulebooks is ultimately a facet of the overall system, with all three books intended to reflect "the total Star Wars experience" but also allowing the GM to quite easily pick and choose what elements they want to incorporate into their games. Some folks are quite happy with EotE being "Firefly with stormtroopers" and don't want to see Rebels (AoR) or Jedi (F&D) show up in their games, but they can easily draw from either of those two product lines without having to worry about cross-compatibility the way you have to with some systems (Old World of Darkness and Palladium/RIFTS being the top two offenders in my opinion in terms of "looks cross-compatible but really isn't").
Oddly enough, I have played a great number of Classic WOD games that combined all of the systems fairly easily. And Palladium was always great about having characters work across all of their lines (with the exception of the 1st Edition Palladium Fantasy, but once you added SDC from the conversion book it worked like a champ).
They may not be identical in character creation, but the characters all intermingled quite well (albeit with vastly differing levels of power). The worst part of Palladium was the massive power level shift in the latter RIFTS books.
It's intended to be fully cross-compatible, though how well that will turn out remains to be seen. The appreciable difference in each game is limited to the tone and the narrative mechanics that drive character development.
I think F&D mechanics will work fine with the existing systems and will probably be basically 100% the same aside from the new stuff.
The question will be system balance when a single character can get Force Rating 4+ and the goodies entailed by committing 4 Force dice to various powers. Personally I think it will be somewhat balanced because a character is going down a LONG path to "just" get FR 3 as it stands; on the other hand, committing to Sense and Enhance ups a character's powers greatly both in and out of combat by providing more Upgrades, and I'm not sure mundanes have a way to counter or match that power.
Edited by Kshatriya